Oh how many times it's happened. I see a sniper at the back of the map. I pull out my Badger CCL/MIDA/etc and line up the shot. About this time, said sniper sees me and raises his rifle to challenge me. I peg him twice in the head, then he promptly gives me the proverbial middle finger and kills me with a headshot. Here's my issue: this happens a LOT. The occasional lucky shot I can deal with, but when I'm shooting a guy in the head, he should not be able to maintain the line of sight needed to headshot me anyways...with consistency.
Now I'm not the type to complain without offering solutions, so here's mine. In my perfect Destiny world(s), aim assist would be removed from sniper rifles as it's my belief that sniping should be difficult and reward a truly skilled hand. However, through discussion with an individual of a differing point of view, I realize that this would not be viable without crushing sniping enjoyment for the more casual crowd. Therefore, my proposal is to make there be significantly more sniper scope bounce upon receiving a headshot.
This way, if you take a shot to the torso/arm/leg, you can still fight through and land the kill-shot. However, if you're taking a face full of lead/plasma, you can't just say "lol cute" and consistently land head shots. I am but a lone guardian. I want to hear the thoughts of my fellow players.
Edit: I am totally open to alternative suggestions to what I've offered if anybody cares to share. I value constructive dialogue in the name of improving a game.
Edit 2: Some solid proposals I've seen:
-De-scope on headshot
-Place "sway" mechanic on snipers
-Extend ADS times/lower overall Handling for Sniper Rifles based on impact (Higher Impact = lower handling speed)
-Give sniper bullets travel time akin to Queenbreaker's Bow
-Perk that has a chance to descope snipers upon headshot
-Randomize flinch pattern/direction
-Scale the amount of flinch/de-scope based on a combination of the range and impact stats. So a weapon like Badger CCL would cause massive flinch or de-scope upon headshot but an auto rifle like Doctrine of Passing would cause little to no flinch.
Some less solid/reliable proposals:
-Git gud
-Lrn 2 Strafe
-Don't challenge snipers (they are Gods)
-Raise your K/D, then complain
-Lern 2 stratajize
I'll update this as I see more. Thanks guys and gals!
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1 AntwortenJust another case of "Omfg just got killed by this in the Crucible it's so broken nerf the sh*t out of it!!!"
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Bearbeitet von ChaseyCakes: 6/30/2016 7:32:31 PMAnother solution could be descoping I'd put this in when target is ate 1/4 health the pain tolerance a gaurdian can take while aiming down sights but to contact this once you get to said low health hip fire cross aires show up making it possible to still snipe but making it extremely challenging
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3 AntwortenBearbeitet von zJDz: 6/30/2016 7:24:51 PMYou are shooting a slow rate of fire scout rifle. There is enough time between your shots when the sniper is not getting hit by your bullets for him to adjust and land a headshot. On top of that there are several perks that help with this. Eye of the storm, underdog, and hidden hand.
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1 AntwortenThis is a nerf that I actually agree with, and I hate nerfs and the whiners that cry for them.
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3 AntwortenBearbeitet von hellhounds701st: 6/30/2016 7:12:09 PMAgreed descope on precision hits will make a sniper a "sniper". I've never known a sniper rifle to be a close range weapon. You can't make a shotgun shoot across the map so why would you make sniping so easy you can shoot someone in the head from point blank. There should be a delayed draw time. And there shouldn't be a drag point across the hit box
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3 AntwortenOr they can implement descoped when getting hit. Also they can add a perk where you can stay scoped in while being fired on on the same perk tree of hidden hand.
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Not a bad idea , I would support this if destiny one day decided to implement this in a patch :-)
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100% agree.