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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von ojehosaphat: 7/5/2016 11:10:20 PM
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Sniping in Destiny...

Oh how many times it's happened. I see a sniper at the back of the map. I pull out my Badger CCL/MIDA/etc and line up the shot. About this time, said sniper sees me and raises his rifle to challenge me. I peg him twice in the head, then he promptly gives me the proverbial middle finger and kills me with a headshot. Here's my issue: this happens a LOT. The occasional lucky shot I can deal with, but when I'm shooting a guy in the head, he should not be able to maintain the line of sight needed to headshot me anyways...with consistency. Now I'm not the type to complain without offering solutions, so here's mine. In my perfect Destiny world(s), aim assist would be removed from sniper rifles as it's my belief that sniping should be difficult and reward a truly skilled hand. However, through discussion with an individual of a differing point of view, I realize that this would not be viable without crushing sniping enjoyment for the more casual crowd. Therefore, my proposal is to make there be significantly more sniper scope bounce upon receiving a headshot. This way, if you take a shot to the torso/arm/leg, you can still fight through and land the kill-shot. However, if you're taking a face full of lead/plasma, you can't just say "lol cute" and consistently land head shots. I am but a lone guardian. I want to hear the thoughts of my fellow players. Edit: I am totally open to alternative suggestions to what I've offered if anybody cares to share. I value constructive dialogue in the name of improving a game. Edit 2: Some solid proposals I've seen: -De-scope on headshot -Place "sway" mechanic on snipers -Extend ADS times/lower overall Handling for Sniper Rifles based on impact (Higher Impact = lower handling speed) -Give sniper bullets travel time akin to Queenbreaker's Bow -Perk that has a chance to descope snipers upon headshot -Randomize flinch pattern/direction -Scale the amount of flinch/de-scope based on a combination of the range and impact stats. So a weapon like Badger CCL would cause massive flinch or de-scope upon headshot but an auto rifle like Doctrine of Passing would cause little to no flinch. Some less solid/reliable proposals: -Git gud -Lrn 2 Strafe -Don't challenge snipers (they are Gods) -Raise your K/D, then complain -Lern 2 stratajize I'll update this as I see more. Thanks guys and gals!

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