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#feedback

Bearbeitet von m0nk0fwar: 6/29/2016 10:10:51 PM
79

The Current State of Hand Cannons is Bullshit

Option 1 (change purpose)

87

Option 2 (perfect current purpose)

227

Other idea (comment below)

20

When I say this, I mean that they are by far and away the worst weapon class in Destiny. Period. They are outclassed by auto rifles in close range most of the time and they are more often than not destroyed by pulse rifles and scout rifles in both mid and long ranges. In addition to this, even if you have the chance to outgun some of these weapons, your hand cannon might not even hit the target due to the baffling accuracy system currently used for hand cannons, thus causing you to die. Also, the fact that the First Curse and other hand cannons in that archetype are completely useless in PvP. Basically everything has a faster time to kill than it, meaning that using one in PvP is one of the worst handicaps in the game at the moment. I've been using hand cannons since early Year 1, so I believe that I'm in a decent spot to criticize them, and the way they preform now is just pitiful. Pretty much all primaries feel pitiful now, but hand cannons specifically. Their lack of range and consistency , in addition to their generally poor stability, make them a chore to use in PvP. They may have been better if this patch hadn't steepened the damage drop-off on them, but they still wouldn't be as good as they should. I have two proposed solutions to this problem. The first is to change what the weapon is meant to do. Obviously, Bungie has a difficult time properly balancing these weapons around being close to medium range weapons without killing them, so making them more of a universally range weapon. This would be achieved by giving them the same drop off distance as pulse rifles, so they could compete in that same range without outclassing scout rifles in the long ranges. The balancing factor in this is that the inaccuracy would be slightly increased to somewhere between the April update and the June update. This keeps it from being too obnoxious at the longer ranges while still allowing them to challenge longer ranged weapons. The other option is to properly make them close to medium range weapons. This would be achieved by increasing the damage drop off range to somewhere between the April update and June update and entirely removing the inaccuracy mechanic on the weapons. This would make them consistent in the ranges that they are supposed to be, while letting the drop off keep them in check at longer ranges. Be sure to up-vote this and vote in the polls to make sure that the Bungie team sees this if you think either of my ideas are good. If you don't, be sure to let me know what you think is a good idea for them.

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