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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von Killlerschaf: 6/12/2016 11:01:25 PM
108

Monthly reminder: Snipers still need a rebalance/rework

Weyloran kills with 2 bodyshots in 0.4 secs. Doctrine has a TTK of 0.8 and the Hawkmoon archetype of 0.86. 1KYS kills with 2 bodyshots in 0.8 secs. That sniper bodyshot TTK is already so incredibly broken from the get go. Every sniper in game kills faster or as fast as a primary, with 2 bodyshots. I will tell you what snipers do not have in this game, which are standard balancing mechanics in other shooters. Snipers in Destiny: Don't have scope sway, don't have a low RoF, don't have a "hold your breath mechanic", don't have bloom while walking (CS is the best example) and ADS at the same time, basically suffer no flinch, have no high zoom scopes, aren't bolt action (and 99% of the community cannot use NLB), don't have a descope mechanic (Halo), don't have slow ADS speed, don't have bullet drop off (Battlefield), allow you to use a primary (CoD and CS never allowed for that), have no limitations on snipers per team (Halo, Battlefield and UT are good examples) and kill faster with 2 bodyshots than any primary. Destiny snipers are broken because they have nearly 0 balancing mechanics attached to them, while primaries are weak as eff and other specials, just like blink, got nerfed into the ground. I personally want a descope mechanic. That would fix every single issue with snipers in the game right now. But that's just my personal preference. As my first paragraph has shown, massively decreasing the RoF across all archetypes, would already go a long way. However, as long as an effective combination of balancing mechanics finally gets employed, I am more than happy. So how should I say... There are very effective ways to cure the current issue of snipers in the Crucible.

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