I really had enough of the nerfs in PvP affecting our PvE experience, so many weapons, armor, subclasses, abilities, perks,...have been nerfed into the ground or even removed from the game because they were unbalanced in PvP. Why should our PvE experience change because of PvP? I mean those two are completely different worlds, they cannot be compared.
You guys want to see PvP and PvE seperate in Destiny 2? I sure as hell would love to se it.
Edit 1:
95% of the +2500 voters voted that PvP changes [b]should not[/b] affect PvE.
The community has spoken Bungie.
It's understandable that you cant implement this in the current game but please implement it atleast in Destiny 2, PvE would be 10x more fun without the restriction of PvP for the sake of balance.
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#Destiny
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1 Antwortenmade a similar post last week. bump till I die (or move back to cod)
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1 AntwortenA MILLION TIMES YES HOLY SHITE I've been saying this since the first nerfs and changes were rolled out. I'm almost a %100 PVE player, so every time they roll out these stupid changes to balance PVP, I'll go into a strike and suddenly half my gear doesn't work like it should. I'm not gonna be a jerk and say "screw the PVP whiners", they have just as much right to a balanced gameplay experience as the PVP peeps. So if there is an issue in PVP then the PVP people deserve to have it fixed, but it shouldn't screw over the separate PVE player experience. And vice versa, if something is changed in PVE for a player like me, it makes no sense to have it mess the gameplay for the primarily PVP players. P.S. There isn't an excuse in saying, "oh changes can only be made gamewide, it's more practical". There is already a system in game that auto-balances everyone's armor and damage ratings when you go into a non ToO match. The solution to this problem already exists for christ sake, they just haven't bothered to expand its effects.
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1 AntwortenThat 5% never entered pve There is just no question pvp should be separate from pve
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14 AntwortenBearbeitet von jayp0721: 6/9/2016 4:13:15 PMIt's pretty simple. In pve endgame content bullet sponge enemies come in hordes but are controlled by limited AI. In pve fellow guardians have comparatively very little health, but are controlled by a human. Thus guardians are much more unpredictable and skilled. So how in the world does Bungie think our guardians can feel the same in both modes? They can't. They don't. Some supers you might as well get out a feather and tickle pve majors with. Yet in crucible most are a quick kill. Do supers feel the same? Nope. Use a blade dancer vs yellow bars and you know what I mean. Yet in the hands of a skillful player a blade dancer can wipe out an entire team of gaurdians. Some weapon archetypes are so inherently underpowered in pve you might as well shoot peas at a major. But in pvp gaurdians have much less health, and require only a few well placed bullets. Do guns feel the same? Nope. Guardians don't feel the same in pve/pvp now. And they never will unless Bungie decides to give guardians a major's health/shields/armor, or give enemy AI a guardian's health pool. Wouldn't that completely break both modes? Truth is guardians don't and shouldn't feel the same in pvp as in pve. We know Bungie can separate the two if they want. So just stop with the blanket nerf/buff cycle and work shite out properly for each game mode Bungie. We want Destiny to be awesome for both pvp and pve. You have some of the best gun play ever, stop ruining it. Edit: guardian 😂
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If Bungie just made the changes reasonable and thought about the consequences for both modes before just changing stuff to benefit PvP play, there'd be no need to separate them.
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1 AntwortenGood poll that should effect Bungie's decision making.
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1 AntwortenThey won't do it as long as Jon Weisnewski still has the sandbox in his tyrannic grasp.
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3 AntwortenThey won't.
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3 AntwortenTbh, the reason for not doing so is quite valid, they want a seamless experience, they don't want some guns to be good in some places and not in others and they don't want separate classes ever, so it does make sense to their aim, that said it can be annoying for pve players.
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2 AntwortenI say they return everything to its original, in both PvE, and PvP
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They've done it before, idk why they haven't done it a lot more
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1 AntwortenBump bungie are garbage at balancing
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Yes so much
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LOOKING TO TEACH PEOPLE HOW TO DO ANY RAID! NO REQUIREMENTS! Just comment below your name, what raid you want to learn, if you know what counterclockwise is and if you have a mic and i will add you and invite you. Also, message me on psn, that helps. Feel free to bring a experienced friend with you. I have taught over 300 people throughout these raids. I'm not going to beg for money or donations. Ps4 only. (sorry xbone)
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Certain things should
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I like how they have it
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I think that range and stability and dmg falloff should be universal but since enemies have different health in each, each one should be affected by dmg separately
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I want them to quit catering to the fckn casuals ,noobs,cry baby's and ass hats that don't even play the game but call for nerfs just to troll. Nerf the hunter and buffing the warlocks over nerfing sunbreakers......you have to laugh about it or break the disc and buy the division.who the fluk wants to do that.
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thats crazy man, u know how difficult it would be to have every weapon and class behave differently if ive been playing strikes for an hour and suddenly join my friends rumble match
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9 AntwortenBearbeitet von BootyAgent: 6/9/2016 3:39:49 AMCasual good pvp players don't complain much. We just adapt, pve scrubs are the main ones who come crying to the forums when they get outgunned by a better player. You rarely see decent players crying for nerfs, so if we should get hit then for damn sure those pve complainers should get hit too.
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They need to. It's why the current Exotics are so boring.
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No . . Just remove ALL PvP and let them go back to "Call My Doody" . . Focus on the "Actual Game" once the "Nerf-ing distraction" is gone !
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1 AntwortenThe fact that as a Hunter I will ONLY choose Nightstalker for PVE (and it's really the only 'viable' option except in extremely NICHE circumstances) presents a huge problem. It limits our ability to have variety as a PVE player. Warlock I think is generally well balanced, and since I don't play Titan anymore I can't really comment. But I run into all 3 types of Titans in matchmaking as a PVE player. I guess separating the two would help, but as I'm thinking about it just from a sub-class / class perspective, it's not really a huge deal OTHER than for Hunter. Weapons / armor wise, I definitely would like to see the two balanced completely independently. That also coincides with the fact that I think re-rolling should be brought back for "PVE locked" weapons. If you choose to "lock" a weapon for PVE (and it can only be used in PVE modes or dismantled) then a re-forge option shows up on the weapon. That would provide two very nice things for me as a PVE player personally...