Sleeper Simulant is the only fusion rifle that has the potential to pass through multiple enemies without reduced damage in anyway, yet it NEVER hits more than one enemy. The only thing SS ricochets to (and kills instantly) is to the person who fired the darn thing!
Buff Sleeper Simulant so you can do something like lock onto multiple enemies while charging, then release the trigger to fire the charged laser, having it change direction towards where the next enemy currently is.
Nerf Sleeper Simulant so that it doesn't do damage to the person who fired it.
This would definitely make for a better, easier to use SS.
It wouldn't break pvp either, since you could make it so that the tracking turns off once it ricochets off anything but an enemy, meaning if it hits a wall, it bounces off like it normally does now. That way, as long as people are behind cover, they'll be fine. Also, the shooter can be killed while they're locking onto targets.
Edit: The post was made so that the skip rounds could actually DO something. But everyone who dislikes my post is saying "Ew, change. No." Without realizing that the weapon wasn't meant to hit just ONE person, or maybe two people lined up, then disappear. Are the ricochets meant to just be aesthetic?
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5 AntwortenI think it's fine as is, personally. But, I wouldn't mind seeing this change either. I do think it should still damage the wielder though.