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Bearbeitet von ConfidentLaptop: 5/25/2016 3:20:56 PM
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Perk Rebalancing?

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Ive been a huge jerkie in my latest posts. Gonna try not to sound so whiny this time. There's a lot of perks that aren't up to par. For instance, 'feeding frenzy' compared to 'who's next'. Feeding Frenzy increases reload speed after a kill. Whos Next increases reload speed, after a kill with the very last bullet. Why would I use Whos Next, over frenzy, or even outlaw? Here's a small list: Who's Next: Kills with the final round of the magazine instantly reloads the gun from reserve. Shoot to Loot: Shooting any type of ammo on the ground picks it up, returns the used round, and reloads the gun that got ammo from the reserves. Surrounded: For each enemy within 8m, gain 4% damage. Stacks up to 5 times. Danger Close: For each enemy within 12m, gain 10 reload speed and stability, plus slightly increasing handling speed. Stacks infinitely. Eye of the Storm: Gain increased accuracy and fire rate the lower your health (up to 100% for accuracy, and 15% for fire rate.) Exhumed: Range, stability, reload, and handling are maxed for 12.5 seconds after revive. Damage is also increased by 10% while active. Last Resort: Massively increased range, stability, reload, and handling, along with 10% more damage, while the last teammate alive. Glass Half Full: The second half of the magazine does 10% more damage. Hip Fire: Hip fire accuracy is greatly increased. Range penalty for hip firing is greatly decreased. Ideas, too: Refill (Sidearm Only. Kills instantly reload your primary for free.) At the Ready (Sidearm Only. When your primary is emptied, instantly reload this gun for free.) Conversation Starter (Deal 20% more damage to enemies that havent hurt you yet, if and only if you havent damaged them either.) This list is subject to change

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