Take Rangefinder off of shotguns, then we will see the truly skilled shotgunners.
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Take hidden hand, high impact, and the 1k stare away and see how good snipers are
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That would literally do nothing.
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It doesn't do anything. Shotguns have a max range. I have 3 party crashers, 2 with rangefinder. I only use the on with Close and/or personal
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Take rangefinder off mate remove it from the game... Doesn't make a difference to a shotgun, its a pure waste of a perk... And that's a fact... It gives about 1/3 of the range that hammer forged gives... You are better off saying remove hammer forged, send it, rifled barrel etc... Now in pve it increases the damage by a shit ton, but that's not what your saying... I only use shotguns as my special and I never use rangefinder.. Crowd control gives more damage per buckshot... Why not complain about that? Cause that's what use paired with final round... Remove rangefinder haha go for it
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It adds a whopping 5% in range...
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Between a 1 shot and 2 shot, that can add all the difference in close quarters combat, but again that is my personal opinion
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So then by your own statement full auto is better than rangefinder. (It is btw).
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Maybe it is, I would not know. I do not use shotguns that much. Merely putting my opinion out. Full auto just does not seem as good as a perk to me. Always preferred range finder over full auto on any gun, but that again is just my opinion
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LMAO add scope sway and flinch to snipers and we'll see who's really skilled at sniping...
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They already added scope zoom enchancment and slow down for scope zoom. If you can not kill a sniper while there scoped at you while your firing at them, that is your own fault for not strafing. Even with unflinching and eye of the storm you can get killed by anyone with good primary play.
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Bearbeitet von Mr Goodkat: 5/14/2016 11:09:54 AM[quote]They already added scope zoom enchancment and slow down for scope zoom.[/quote] Neither of which is scope sway or flinch. Yes, there's some flinch (moderate visual flinch and minor reticle flinch), but you stay scoped in with the reticle barely moved even if your screen shakes a bit. [quote]If you can not kill a sniper while there scoped at you while your firing at them, that is your own fault for not strafing.[/quote] Except strafing's usefulness is negated by high aim assist, which slows down the reticle and gives it some "stickiness" over the head. [quote]you can get killed by anyone with good primary play.[/quote] Same could be said of shotguns.
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Yes it does, do you even use Snipers? Scope sway is always influenced by being shot at. If you think it doesn't then once again, your a good sniper that can adjust to being flinched by other weapons, if not you'll die most of the time to good primary play or rushers with a shotgun. Aim assits is a pointless argument because one they turned down the aim assist and two aim assist only slows down the reticle movement when your moving over the head (not curving the bullete or anything along those lines, still takes good aim to get a headshot) Yes the same can be said about shotgunners, will not deny that. Unless you know, if you take in consideration that most primaries are for medium to long range, and there are only two primaries that can affectly shut down shotguns at close range (which is Universal Remote which is a shotgun, and last word which is basically anti-shotgun) Yes it takes skill to get into effect range with a shotgun, but the same can be said for snipers. Especially with the recent update, restricting ammo and changing how fast you can scope in/pull out a sniper. Between a shotgunner and a sniper, it all comes down to who has effect range. I just believe removing some perks from some weapons would make other weapons more fair. Like removing rangefinder from shotguns.
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[quote]Yes it does, do you even use Snipers? Scope sway is always influenced by being shot at. If you think it doesn't then once again, your a good sniper that can adjust to being flinched by other weapons, if not you'll die most of the time to good primary play or rushers with a shotgun.[/quote] You're mistaken. Scope sway is zooming in, and the scope sways/moves by itself without you taking damage or moving it (mimics breathing and muscle fatigue in real life). In Destiny and Halo, there is no scope sway; you zoom in and your scope is perfectly still. I already said there was flinch for being shot (what you call scope sway for some reason). It's early so I don't feel like finding the article, but there is one explaining that there is a moderate visual flinch and a minor reticle flinch (basically, your screen jerks around your reticle, while your reticle doesn't move that much). If you can learn to not panic and jerk your thumbsticks around when you're being shot at, you can usually land consistent headshots while being shot at. It's that panic and jerking that actually moves your reticle off target. [quote]Aim assits is a pointless argument because one they turned down the aim assist and two aim assist only slows down the reticle movement when your moving over the head (not curving the bullete or anything along those lines, still takes good aim to get a headshot)[/quote] Aim assist is not a pointless argument. If it was, then there'd be no (or a lot less) aim assist and there'd be the same aim assist across the board. If it's so pointless, why do people try to find the highest aim assist or why isn't there just one aim assist for all snipers? And where is the patch notes that said they reduced it? I skimmed for it but couldn't find it. And I know that aim assist is not bullet magnetism; it's reticle stickiness. Yes, you still have to aim for the head, but once you get it around the hitbox, aim assist helps you get there and stay there. Oh, they're strafing? Good thing that aim assist is helping to keep my reticle on their head while they move, thus minimizing the effectiveness of strafing. [quote]Between a shotgunner and a sniper, it all comes down to who has effect range.[/quote] Exactly. Shotguns have a limited effective range. They have to get through medium range to get to close range to within melee range. Snipers can OHK from any range.
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You make some good points yes, and as for the point of a OHK from any range is possible yes, but unless your a God sniper you will miss headshots; especially to people with good primary play. Aim Assist only does so much, and the stickiness is not that long at all once it is on the head. The video above is to show you what I meant about the turning down of Aim Assist which is all the way back from year one. (2:44 is where he starts to mention what happened to snipers the first time around). Was never arguing the fact that shotgunners are more or less skilled, merely that I feel some perks for certain weapons are not fair. Then again, my own personal opinion on that subject. We are all entitled to our own opinions as a player base. At the end of the day, it all comes down to your personal playstyle and what you look for in that play style. Yes, some people look for higher aim assist guns than others, but some people like lower AA weapons (less likely of a pull away from target when aim downed at multiple enemies). Scope Sway and Flinch seemed to be the same for me, but thank you for your opinion on it. However, when being shot at it makes it that much harder to hit your target regardless. The jumping of the scope is more than enough for you to leave the engagement to reset it with full health. Rarely do I stay in a fight when being fired at by someone who already has the first shot on me, especially if I am scoped in and going for the OHK. Just my opinion though mate, and good talk. I respect and appreciate your views on the matter.
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Bearbeitet von OTAKU_4_LIFE_907: 5/14/2016 10:48:21 AMreally i cant tell the difference between now and before lol must have been a weak/pointless adjustment since im still getting sniped in pulse/handcannon range while trying to charge my fusion rifle in its intended range zone unlike said sniper
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Used snipers none stop since the latest update, and I can notice the difference. It is difficult to close qauters snipe now a days (unless your a God which I am no where near lol)
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oh i can still find it easy to get those bodyshots off while someone is closing the gaps only cause shortgaze and ambush are still viable scopes, now if all we had was mid to long range scopes....... but that would screw over pve so not much u can do really.