JavaScript is required to use Bungie.net

Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
5/13/2016 1:23:36 PM
14

Titan Sunbreaker from a perspective of a Hunter

I've been using the subclass in mayhem lately and I've noticed some things about it. First off, in terms of radius and damage, it's perfect the way it is. I can consistently kill people at a range and even up close with suncharge. The Nerf brought the class to a very good playing field with stormtrance and arc blade, and has amazing throwing range to make up for its slow nature. The only problem I have with the super is its Cooldown to Use Time ratio. For some reason, I've noticed that it takes longer to charge the Hammer of Sol than the other Titan supers. Normally this wouldn't be a problem but the fact is that the super does not last long at all. Even with Forgemaster, your super will last you 5-6 hammers. This is pretty standard of roaming supers, of course, so why is its cooldown so long? This was probably a ninja Nerf to the super, but it's honestly not called for at all. Sure, the cooldown is still bearable, but I find that it's more worth it to use simmering flames than ever use my super. Now the class is not perfect the way it is. First off, Flameseeker should be adjusted to have a higher velocity and tracking, but with a decreased blast radius. This would make it more of a single target killer. Next, 5-6 hammers should be the norm for the subclass, not just with Forgemaster. Forgemaster should bring the blast radius up much more than it is right now and bring the duration up to 7-8 hammers. As for the neutral game, simmering flames and cauterize are still good perks for hammer of sol. Part of what is going against it is the fact that it applies to all ability kills. Perhaps the cooldown should be removed altogether, and just apply to grenades and super, which would parallel hungering blade, which affects melees and supers. Now, Fleetfire. That is the big issue with the class. It looks good on paper but you're going to be killing one or two people with your abilities (not counting super). Even then the difference is not amazing. Take Gunslinger and compare it to Sunbreaker. Ability kills are hard to come by compared to gun kills, but for some reason, gunslinger's trance and chain of woe provide much more significant bonuses. I'm not looking for night and day, but it should feel much more useful and beneficial as a pve perk, and also pvp. That's all I have to say. Before I close, I'm not trying to speak for anyone here, since I'm a hunter, not a Titan, who wanted the subclass taken down a notch, because it just wasn't equal to the striker in terms of its Melee perks, and not equal to Bladedancer in terms of its armor resistance and duration and potential to multi-kill. There were good choices made in its nerfing, and some really poor ones. All of these can be fixed over time. No need to get salty.

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon