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#feedback

5/9/2016 2:12:37 PM
9

My Subclass Nerf/Buff Thread

Don't just come in here and say "STOP NERFING EVERYTHING OMJ" I know what I'm doing. Either give it a read or move along. [b]All Titans[/b] Titan skating needs to be removed. Titans should NOT move faster than max agility Hunters under any circumstances. [b]Sunbreaker[/b] I firmly believe that this subclass is 90% well balanced. The super is slightly too powerful in capable hands and I've made enough videos to prove anyone who says otherwise. The agility needs to be toned down just a bit. It's currently a significantly more lenient Golden Gun with 50% damage reduction, twice as many shots +, AoE, splash damage, healing or shielding, extra speed all around, and a close up option. Not necessarily overpowered, but I find myself consistently netting 4-5 kill sprees per activation at least every match (with 6v6. Doesn't matter if it's Clash, Control, or Rift. Even in Iron Banner it's easy to pull off. Flameseeker small buff- Only helps to correct minor misthrows. I'd say to improve the tracking by about 5% and it'd be perfect. It shouldn't work as a surefire safety net, but it currently only serves as a precautionary measure. Suncharge small nerf- Should not have tracking without the use of Flameseeker. Suncharging Titans are possibly the most difficult enemies to fight in Crucible and there really is no downside to spamming it since you can throw out up to 6. These can be used to cross sniper lanes, avoid rockets, escape super blast radii, or to close the gap on someone you don't feel comfortable throwing a hammer at. [b]Striker[/b] Lightning Grenade nerf- reduce the damage by about 10 per burst (PvP only), and reduce the horizontal and vertical range by about 10%. It doesn't match visually at all and it makes escaping two of these in the same room an impossible to escape situation. With multiple bursts, these would still be great killers [b]Stormcaller[/b] Stormtrance nerf- reduce the range of about 10% [b]Sunsinger[/b] Viking Funeral tweak- Increase the damage per tick, reduce the amount of ticks while keeping the damage output same. I can handle being one hit by a grenade, but my teammates can't handle me being forced out of combat while I burn for like 9 seconds and then wait 5 for my health regen to start. Solar Wind buff- create an AoE of flames similar to discharge on hit. The flames cause DoT on nearby foes, up to half the damage of the initial strike. With VF, it deals 75% of the damage. Return cooldown to prebuff state. Radiant Will slight buff- add +1 to recovery while radiance is active, allowing Warlocks to max out recovery. [b]Nightstalker[/b] Shadowshot buff- increase normal tether time to that of Black Hole. (Affects all but Quiver) Black Hole tweak- since all Shadowshots would have the timer normalized, this would keep extended range and more tethers, as that is more than enough to make it viable over the other two. Smoke nerf- remove the slowing effect unless Envenomed is run. Snare buff- allow the smoke to last for longer before going off if undisturbed. Courage of the Pack buff- Increase the effect of the boost. There's never a reason to run this over Light in PvE or Lockdown in PvP. Keen Scout slight nerf- remove the marking ability from Keen scout. Increased speed and better radar is more than enough for one perk. Predator buff- add the ability to mark targets you damage from Keen scout. This would make the perk worthwhile, and it also allows you to better place Shadowshots so that enemies will run into them. Shadestep slight nerf- add about 1 second of cooldown. [b]Bladedancer[/b] Razor's Edge- reduce the amount of time after firing before you can move again. It leaves you too open to snipers and even shotguns if jumped or avoided. Showstopper- same as above. Also increase the vertical range to be that of the Hunter, so that it can't be single jumped over. This move currently can't hit Shanks of all things. Increase Fleet Footed agility by +1 during Arc Blade. This would allow Arc Bladers to move faster than their opponents, which is currently the reason why the move isn't as effective as other supers at cleaning moves in close range. [b]Gunslinger[/b] Scatter Grenades- Allow them to linger for longer and increase their tracking radius as well as damage. Deadeye- Allow for precision damage. Deals 50% more damage. This would prevent characters from surviving Golden Gun in Crucible.
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