Which ones would you fix and how?
For me it would be...
Boolean Gemini: Fuse the "One Way" and the "Or Another" perks into one.
Hardlight: Ricochet rounds bounce off surfaces directly towards very close enemies for reduced damage. Reduce screen shake.
Jade Rabbit: Slight stability increase. COMPLETELY refill magazine every time Fate of all Fools procs
Sleeper Simulant: Ricochet bolts bounce off surfaces directly towards the nearest enemy (within 15 meters).
Super Good Advice: Most body shots get refunded back to the magazine (instead of missed shots).
No Land Beyond: Massive increase in ammo reserves
English
#Destiny
-
I would give hawkmoon icarus and start giving the dick to people
-
Hard Light: Reduce the stupid screen shake that makes the gun act like it has Parkinson's disease.
-
Zen meteor should have an extra perk called "guarantees drop from special engrams
-
Field scout that is on exotics does what it did before the nerf in 2.0
-
I would increase the clip size that Bad Juju has. It wouldn't help the gun in any situation EXCEPT when firing into Majors/Ultras.
-
2 AntwortenRed death- slightly increase range (to prevent phantom bullets. Is this happening to anyone else?) NTTE- reduce muzzle flash Zhalo- increase chain lightning chance to ~90%, reduce chain damage. Hardlight- reduce the stability by a lot. AoS- precision kills also grant increased handling and range. (In addition to the one round returned to the mag). Chaperone- increase range and precision damage. P&T- invisibility lasts longer. QBB- increase crit multiplier. Greg's Potato- increase damage and projectile speed slightly. DB- increase base blast radius. Thunderlord- lightning rounds proc earlier. Sleeper- ricochet has increased aim assist and damage.
-
Bearbeitet von lmSuperBad: 5/5/2016 5:38:00 PMGive the TLW back the bonus damage from hip fire
-
1 AntwortenSGA buff is stupid. That's infinite ammo if you have two thumbs to aim
-
3 AntwortenBearbeitet von Bladedancer: 5/5/2016 11:22:15 AMHawkmoon: Replace speed reload with Send It. Aggressive ballistics no longer reduce stability and range. Hard Light: Make counterbalance an intrinsic perk Jade Rabbit: I totally agree with the original changes above. (Everything else OP said)
-
Agreed on NLB. But also... Let me -blam!-ing scrape up my goddamn iron sights. You give us an awesome as -blam!- bolt action sniper without a cumbersome scope. And yet it glares it's mean beady eye at my foes.
-
Less screen shake when firing Hard Light.
-
3 AntwortenBearbeitet von P3RZIANZ3BRA: 5/5/2016 5:28:42 PMMIDA: Add HCR for *JUST* PvE. PvP servers temporarily remove the perk. Thorn: DoT only procs on precision hits. DoT ticks are buffed back to 7 per tick. (DoT adjusts to different levels based on armor) Vex Mythoclast: Damage is buffed by 2.5%. Stability is buffed by 5%. Range is reduced by 3% to account for the buffs. Sleeper Simulant: (What OP said) Ammo reserves are increased by 4 rounds. Pocket Infinity: 90% chance for missed rounds to be returned to the mag💩 Boolien Gemini: (What OP said) All exotic snipers: Ammo reserves are buffed by 5-7 rounds. The First Curse: Exotic perk makes the mag be refilled when Triple Tap procs. Universal Remote: Ammo reserves are increased by 15 rounds. Range added from Hammer Forged is increased by 10%. Shot package is tightened by 10%. Hawkmoon: Hammer Forged is replaced by Send It. Aggressive Ballistics reduces Stability by 5% *more* when Send It is equipped. NLB: (What OP said) Damage to A.I. Is increased by 5%. Thunderlord: Ammo reserves are buffed by 49 rounds. (98 when Field Scout is equipped.) Red Death: Take away the last nerf. It now does 32 to the head. (Instead of 28) Queenbreaker's Bow: Damage to A.I. is increased by 7%.