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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von JHarv: 4/28/2016 7:16:40 AM
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JHarv

Fun things Bungie removed that weren't broken

Phogoth strike Nexus strike Elemental primaries Max light level guaranteed on endgame drops 100 rep bounties Weekly heroic strikes for coins and rep Class items being cosmetic (no light) Sniper reserve ammo (PvE) Nightfall flaming head Original PvP matchmaking [Edit] for community additions! Solar wind on teammates Shooting your foot in water for "splash" damage Nightfall buff Daily public event reward Sepiks Prime strike Field scout mag bonus Hand cannon accuracy 8 orb supers Sparrow surfing And even though it was overpowered as hell, I definitely miss the Gjallarhorn... [Edit 2] I see a lot of people arguing that elemental primaries promoted less loadout variety. I disagree. I had a lot more variety in my arsenal in Year 1 than I do now, where the solution to everything is the Hung Jury. Elemental damage was never overpowered. It was only good for burns and enemy shields of the same type. Not game breaking, but it gave certain weapons a purpose. Like my old void Jewel of Osiris I never would have used otherwise with its average perks. They should never have removed that extra variable that people like to have on certain loadouts. Lets put it this way, if Bungie added a solar hand cannon, arc pulse rifle, and void scout rifle to the Challenge of Elders, do you think people wouldn't want to add them to their arsenal?
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