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Bearbeitet von CommanderC2121: 4/26/2016 1:41:09 PM
209

There is a class imbalance

As it stands, warlocks are objectively the best class. Why is this? They have abilities that translate extremely well in both pvp and pve. Lets just take a quick look at why the claim i just made is true. Stormcaller: in pve, the is one of the best add clearing supers. The chaining abilities, along with the blinding effect of landfall can be very effective. Along with this, you can equip the right perks so that you will always have a grenade or melee ready to be used. In pvp, stormcaller is considered one of the best supers, with its grenades (mainly the deluge grenade) being quite potent. Sunsinger: in pve, we all know why sunsinger is good. Self res. It is extremely rare to see a sunsinger run any thing but self res. In pvp, a radiant skin set up allows for increased survivability and with firebolt grenades, you can clear a field of foes. Voidwalker: the recent buff to voidwalker has pushed it to too tier. The grenade recharge is now fast enough to allow for a grenade every 4 seconds if you merely hit an enemy with your melee, or if you kill one with your grenade. Combine nova bomb with bloom and you can clear a decent amount of adds as well. In pvp, voidwalker is pretty much the same, as scatter grenades can oneshot, and if they do oneshot, you will get a grenade back in 4 seconds. Now, am i saying warlocks are overpowered? [b][i][u]NO![/u][/i][/b] They are fine! But, the other subclasses are lack luster, for the reason that not every subclass is always viable. Warlocks dont have this problem. Every single subclass is viable no matter the circumstances. How can we fix this? We cant take the bungo route of "NERF ALL THE THINGS!" We just cant. What we can do, it get buffs for the other lack luster subclasses to allow them to all be viable in both pvp and pve. First off: Buff all super damage in pve by at least 100%, preferably 200% to 400%. By simply buffing super damage. This is so simple. Make all minions of the darkness take (x) more damage. Same thing happened to shotguns. Lets start with hunters: Gunslinger is a top tier pvp class, with golden gun being a great super. In pve, golden gun is useless, and even with celestial nighthawk, it doesnt deal enough damage to truly warrant its usage. So, my suggestions Increase GG damage in pve by earlier stated damage % remove circle of life perk, or buff it greatly. [i]my suggestion: make it either "[u]when in golden gun, throwing knife hits score increased time"[/u][/i]. Or, as earlier said, just completely remove this perk. Increase GG time by ~2-3 seconds, remove the time decrease when using symbiotic helmet thingy Allow all knife headshots to proc a default bleeding effect, the burning knife perk is slightly reduced to compensate Make keyhole default, replace with a new perk. Allow for precision damage when using golden gun. Bladedancer: [b][u][i]FIX THE FING HIT DETECTION BUNGO![/i][/u][/b] as it stands, blade dancer is meh. It sucks in pve, a la the super damage buff. In pvp, its....meh. If hit detection is fixed, it will be much better My suggestions for Bd: Increase arc bolt grenade damage Increase time gained from encore Increase invisibility time by 2-3 seconds for each invisibility ability. I dont know what else to do for it really. Any hunters willing to give their ideas? Nightstalker: It is doing its job. Its a support class that a viable pvp class, allowing for multiple perks that buff the character in positive ways. Decrease the time it takes to tether targets Increase time while using quiver Make predator deal a slight bit of damage when it traps Again, im not a hunter, so im not entirely sure what the class needs. Im open to suggestions Titans: Oh boy, here we go. Sunbreaker: Bungo! WHY U DO DIS! All sunbreakers needed was an armor reduction, and maybe a cooldown to regen, but not the slower hammer speed, reduced blast radius, and other things Buff back the HoS blast radius, and remove all but the armor and regen cooldown nerfs. Reduce the amount of energy needed to suncharge Fix suncharge hit detection Strikers: Strikers are in a decent place currently. They are not in need of a nerf (contrary to what the forum believes). They have arguably one of the best grenades, and quite a good neutral game. They are powerful in pvp, and with a damage increase to FoH, they would be very good in pve. My suggestions are very alight buffs. Increase the amount of charge gained when using amplify Increase the time flash bags last, or make them last longer with the perk that increases aftershock timings. Defender: Easily the best pve class, defenders fall short in pvp. (Pretty much the exact opposite of strikers) Increase grenade and melee recharge speed while in WoD Allow force-barrier to stack with blessings of light Cause any enemy inside your bubble to take 210 void damage when WoD is first activated. This is simply an area clear, so that you dont place down and get killed instantly, since there were 3 shotgunners next to you What do you guys think? Edit: we are trending :)
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