Bungie,
The last word problem doesn't have to deal with the perk giving 2 tap kills. The problem is with a gun with that much stopping power, fire rate, and it's perks on top of it will always make it an op weapon unless u drastically change it.
First off, I'm not saying nerf every component of it that I listed above. Simply reduce the fire rate quite a bit, or reduce the impact quite a bit. With doing either of these things you will have a gun that will either shoot at the same speed but have way less damage per hit. On the other hand u will have a gun with slower fire rate, but still the same impact. Doing either of these things will make the time to kill more balanced. For example, first curse, super low fire rate but very powerful shots.
Then add in its perks giving lots of hip fire stability and more damage from hip, on top of what I listed above with fire rate and impact, it's never gonna be right unless u make a drastic change in one of the fields listed above.
On top of all this, it's range stat is still an illusion. How can a gun with a sliver of range still hit 75 a headshot from the same distance as hawkmoon, yet hawkmoon has miles more range. We arent talking close quarters either in this scenario, im talking over 200ft and the thing still hits as hard if not more than its competitors with miles more range. It's a complete cluster f***.
It seems the only way to fix it is to lower one of the two things I listed above, fix the range illusion, and tweak hip fire stability a bit. Every single one of those things combined as they sit right now, still make it an op weapon. Maybe not as op as year 1, but it's still a major issue that's gone on for close to 2 years and that's a problem. Just my two cents.
Sincerely,
A worried guardian who fears for the future of this game that I have loved at its core since alpha. Please start taking risks in weapon tweaking.
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8 AntwortenIt already got nerfed and most stopped using it. Calm down, if it's touched again it might as well be thrown in the trash.