you can still kill Golgoroth, Warpriest, and any other major boss quickly; i can sort of understand the ammo nerf in PvP and i can see where they were aiming at for PvE (making it so that you can't just stockpile ammo and hide in a corner and kill a boss) but i will admit that the reserve nerf was too extensive; 14 shots at max with 1000-Yard Stare sniper archetypes and a weird 17 shots with Spindle is barely much to work with, regardless if they upped the drop rates of special ammo. the same case goes for heavy weapons; 98 shots at max with Qullim's is staggeringly low and makes you hold onto it for the right moments (which what that was intended for) but that's only two magazines worth, and with how much health some of the PoE bosses have, it barely leaves a dent in their health
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So the update was rather balance but the decrease in reserve impacts the game severely though there are so called "increase" ammo drops. Making dropping such as Warpriest health to 1/3 by first round rather difficult and so on.