[b]The stream is complete and Crucible/weapon tuning information is out. This accurately reflects as much detail as we have gotten so far.[/b]
Revive timers go in increments of 7 seconds instead of 5 (ex. 7 seconds before first revive, 14 seconds before second revive).
Reviving a teammate is now .25 sec slower.
Reduced rez time bonus from exotic armor reduced to 30% (down from 40%).
Distance to revive a teammate is closer by 0.5 meters.
Revive overshield has been nerfed to allow mid impact snipers to rez snipe.
Spawn into a game with special ammo in all game types. This includes having special at the beginning of all 3v3 playlists.
Special ammo spawn times are 3 minutes for first special ammo crate. 2 minute timers thereafter. (nerfed)
Heavy ammo only comes in at 5 minutes. No more 9min/6min/3min heavy ammo timers. Heavy ammo will still drop normally in ToO and Mayhem.
Shaxx weekly quest will drop up to 335 gear.
ToO bounties will reward up to 330 gear. ToO Mercury chest will drop up to 335 gear including armor (before, only weapons dropped here). There is also a new daily ToO bounty that is able to drop up to 330 gear upon completion.
Iron Banner Rank 3 package will have 320 artifact and 5 package will have 320 Ghost and up to 335 gear.
Iron Banner match completions will no longer reward Legendary Engrams and replace them with Legendary IB gear.
ARs:
High RoF - slight base damage nerf (16 head/13 body, 2.5% reduced base damage).
Low RoF - slight base damage buff (27 head/22 body, 35/28 with Focused Fire, 2.3% increase base damage).
PRs:
Low RoF - slight base damage buff (34 precision, 23 body, 3% increase base damage. Now a 2 burst weapon with all precision shots).
HCs:
More reserve ammo.
Fusion:
Blanket stability increase. Minimum stability buffed to 40% and linear to 100% at max.
Snipers:
-The 3 lowest zoom distance scopes - more zoom (Shortgaze, Ambush, Longview SLR10). This is to dissuade use in CQC.
-Added 2 frames of zoom time
-Snapshot 20% faster instead of 30% faster zoom time.
-Reduced stability.
-Fixed Zen Moment bug not working on snipers.
MIDA: removing High Caliber Rounds as an intrinsic perk.
Suros Regime: Spinning up kicks in 4 rounds later in the magazine due to low RoF AR buff.
Increased range (now +45 range) with Focused Fire, possible to reach max range in conjunction with other perk selections.
Hawkmoon: +10 base range increase. This will make it more reliable to land shots at mid range.
TLW: Removed damage bonus from The Last Word perk. Judging from the live play testing in the stream, it will struggle to keep up mid range against other mid range specialized weapons.
Thorn: reduced DoT reduced (2 instead of 3), reduced duration of DoT (4 ticks instead of 6), reduced Burn effect on opponent screen. Will stay as a Y1 weapon.
Ice Breaker: Increased scope zoom to 6x zoom. Reduced base handling to minimum for snipers. Reduced target acquisition by 25%. Death swapping special weapons no longer works. Will remain a Y1 weapon.
Dreg's Promise: Tracking rounds (similar tracking to that of launchers). Damage and RoF nerfed to compensate for tracking rounds
Telesto: Telesto will correctly attach to all surfaces, but will not damage teammates (glitch fix).
Chaperone: Bug fix on precision damage.
1000 Yard Stare: less ammo inventory ("a couple bullets") and affected by other sniper nerfs.
(Harrowed) Quillims Terminus: Reduced max ammo inventory by 15 rounds. Reduced stability by 9.
Faster reload for King's Fall weapons.
12% Stability buff on King's Fall AR, Anguish of Drystan.
Eye of the Storm: Now improves "error angle" in addition to accuracy, players can see reticle contract when perk activates.
Icarus: 75% better accuracy while airborne, up from 66%.
Aggressive Ballistics: Increased recoil (-20 stability, down from -10 stability).
Swapping special weapons in a match will now completely remove your special ammo until more is found.
Shotgun (5-7 rounds), sniper (5-7 rounds) reserve ammo reduced. This also affects Lord of Wolves & Queenbreaker's Bow.
Reduced bonus ammo for Machine Gun Ammo bonuses on armor by 33%
Reduced ammo given by heavy crates in PvP for launchers and machine guns.
PvE increase in special ammo brick drops to counter reduction in reserve ammo for PvE activities.
Warlocks:
Sunsinger- Flameshield armor reduced, frequency reduced. Radiance Fireborn won't last as long. Firebolt/Viking funeral was not adjusted. Designer said the subclass is built on the burn and they could not change it without redesigning the subclass.
Stormcaller- Landfall damage nerf (@7:50 in the YouTube link, you see where Landfall falls just short of one shotting a Warlock in Radiance. Also designer said would not pop the Titan bubble). Landfall won't blind enemies anymore. Less super duration with Transcendence. Slight damage buff to "damage to surrounding enemies" in Electrostatic Mind
Voidwalker- Buff to "Vampire" abilities
Titans and Hunters: No apparent changes
Edit 1: YouTube link to Twitch stream now available!
Edit 2: Went through parts of the stream a second time to catch things I've missed and other things that needed more clarification.
Edit 3: Added details as seen in Thursday's April Update news article.
English
#Destiny
-
One of the worst updates yet
-
1 Antwortenso is the patch live now? i noticed special ammo indicators on my radar. I'm not 100% certain becuse i am not sitting on my own lounge playing on my own xbox to notice, it feels different though.
-
1 AntwortenWhat the fu*k bungie! Why the fu*k would you nerf sniper scopes. We work our butt off to learn how to use these damn scopes at close range! You think you and ur employees he barely ever play the game can just walk in and nerf the crap that we work our ass off to learn how to use! Radiance burn damage is insane as well! At least nerf the amount of damage it does to your damn health bar! I mean one damn nade puts you ONE SHOT! ONE SHOT! Maybe before nerfing crap. Ask the fan base you have built to just utterly destroy in incidents like these.
-
https://youtu.be/nIl1upKK6Ro
-
Base damage nerf to high rof AR's?? Probably took the 0.04% buff they did away. Damn shame AR's got nerfed and never came back
-
Www.twitch.tv/xxspectremagexx He's a legendary snipes who will be doing carries this weekend Go and watch his stream now and chill He has had fayble and soulama watching him
-
I could not watch this all the way through. All I heard was Crucible, Crucible, Crucible... So, that is even more the focus, and even more their demand. These two guys lying through their teeth about how "EVERYONE" wanted the changes they made. It was all bullshit. Every bit of it! It doesn't damn matter how good a weapon is, how fast revives are, how much ammo there is! Because, everyone has the same things! If I'm up against a Mida with Hi Cal rounds, and the other guy has the same, what damn difference does it make! If I have not got one, I go and get one! If luck says I don't get one, then that's the game anyway. It's mostly RNG luck. Nerfing his weapon nerfs mine, so what's the improvement in game enjoyment? (Mida is just an example. The same applies to all weapons.) No. I don't think this will please the majority. These two guys think everyone is the same as their pet top players.
-
3 AntwortenBearbeitet von PurePokédex: 4/7/2016 10:10:02 PMSo tired of nerfs. Just buff things that suck don't make fun things bad. Everyone is just going to find the next OP load out any way and complain about it again.
-
Even though I'm a sniper I feel the changes were good. More diversity is never a bad thing in this case.
-
Bearbeitet von Wolfy: 4/8/2016 12:56:05 AMDigging the update, I dont mind any of the changes, though Im curious how much total ammo Lord of Wolves will have I can see low rate of fire scouts and pulses paired with dregs promise being the new "thing" though
-
1 AntwortenBearbeitet von alghasfohsafovah: 4/7/2016 11:12:50 PMHoly crap, [i]40% recoil reduction[/i] on Fusions!? My body (and my Thesan) is ready, Bungie.
-
2 AntwortenDon't understand the salt. They addressed what people cried about, no class got neutered, and the even buffed some stuff so we would see more variety in the crucible. All of this and people still complain.
-
So I ended up reviewing some of the patch notes; the whole reduced heavy ammo, does that only apply to the Raid machine gun? Or all Heavy weapons such as machine guns and Rockets? What about the Sniper special ammo, only just the Thousand yard stare or all snipers? And how come they only addressed the small ammo size on handcannons and not the horrendous accuracy they've had? Something about the bloom cone. Increasing range on hawkmoon might help that particular gun, but what about all the other legendaries in the game?
-
All these new changes but what about the -blam!-ing lag it's worse now then before
-
7 AntwortenBearbeitet von Golden Chocobo: 4/7/2016 2:37:50 AMJUST STOP WITH THE FUÇKING NERF GODDAMN IT! And yes, before I get hit with the imfamous "git gud skrub" or " Mind salting my fries?" Yes I am salty. I am salty because they constantly fuçk people like us over, in PVE it was good for staggering big bad bastards like the cabal. Yet now it be like a tickle gun. I'm just sick and tired of all the nerfs they issue. Here's an idea: keep PVE and pvp nerfs SEPARATE! Spell it with me kids: S-E-P-A-R-A-T-E
-
12 AntwortenBearbeitet von sargetc: 4/7/2016 2:51:27 AMBungie logic: Step 1. Let's create a weapon that absolutely breaks the crucible!! Everyone will want to use it!! Step 2. Oh no.. Qullim's is breaking the crucible.. what do we do? Step 3. Let's nerf ALL machine guns! That'll teach those players not to use the weapon too much!! Bungie logic: Snipers need a little nerf. Step 2. Nerf Mida's ability to stagger snipers.. one of the only guns in the game that does it well. Bungie logic: Firebolts seem broken, but.. umm.. we really don't know what to do, so.. we're giving sunsingers even more grenades!! Bungie logic: people are complaining that shotguns got hit too hard, let's fix that by nerfing the amount of ammo they can carry!! Bungie logic: Step 1. let's buff pulse rifles (august 2015) Step 2. We love that pulse rifles are having a moment (Sept 2015) Step 3. we are nerfing pulse rifles (Nov 2015) Step 4. We are buffing pulse rifles (Apr 2016) Bungie logic: Step 1 autorifles are powerful. Step 2. we are nerfing autorifles step 3. we are buffing autorifles 7% step 4. we are only buffing autorifles by 0.04% and going to make Doctrine ridiculously overpowered in crucible step 5. we are buffing autorifles except doctrine, it is too powerful, and we really don't like that you are using it. Bungie logic: fusion rifles are fun, they are unique to destiny! Step 2. we are going to nerf fusion rifles so badly that they will be nearly impossible to succeed with. Step 3. we see that you guys want fusion rifles to get buffed, but we have 1 player in the playtest team that beats Jon Weirznewski with Plan C and he really doesn't like that, so we are going to nerf fusion rifles some more.
-
"Hawkmoon: Base range increase. This will make it more reliable to land shots at mid range." Don't care about anything else
-
3 AntwortenPvP will NEVER be balanced until we have dedicated servers. End of story! The powers that be at bungie are either too stupid to understand this (in which case I would like to know who they had to -blam!- to get their jobs) or they don't give a shit about the dwindling destiny player base. Until then I won't waste much time in pvp.
-
Okay I don't get something, whenever weapons are nerfed for PVP usage in terms of impact or actual damage why does that need to apply in PVE situations? It's an A.I. an A.I. that outnumbers 3 people by 1,000 to one yes some of them are weak but many of those creatures you've created are OP as foc so how is nerfing damage helping PVE players at all it's just screwing us over in the long run. it's bad enough that it takes entire clips from any primary to actually kill a shielded red bar or a major god forbid a major with a shield. the point I'm making is yes we know your trying to balance PVP but in doing so your screwing over PVE in the process and honestly it pisses everyone off when you do this. reduce the ammo economy but then we get more drops but then you forget oh wait we have to run into a group of alien a-holes just to pick up said ammo box because we do not have the reserves in the first fricking place. Look I'm not trying to be rude, I'm simply saying when you nerf damage in PVP keep the damage nerfs separate from PVE because your A.I. produces some Over Powered Aliens...and we barely do any damage as is to them. Also when you referred to SANDBOX Most of us thought you meant the open world as in Patrols and Strikes as in we'd have more balanced enemy A.I. and for god's sakes nerf wire rifles and torch cannons. also Alah kuhl's slam attack shouldn't be an instant kill at least leave us with a little red health when struck by it.
-
Raid is gonna get -blam!-ed. How much ammo do you guys have left in your 1k stares and spindles right now at the end of a shade or damage phase on a boss? How will you do with 5-7(more on the 1k stare) rounds LESS in them? FML.
-
35 AntwortenBearbeitet von goldenfetus: 4/7/2016 5:45:45 AMHahahahahahahahahahahaha Haven't played in months but I still like to pop in to laugh at you idiots who are still getting your fudge packed in tight by Luke "Pigma" Smith. Crucible is still broken after 18 months, and they're still focusing on the exact same weapons with every litterbox update. Two possibilities exist: 1. They're completely incompetent, and completely unable to balance Crucible 2. They're intentionally upsetting the meta every few months just to force you to grind for different weapons so they can report high hours played to Activision. Either way, if you're still slurping their filth up after this much time you're a professional bottom. EDIT: It is clear that everyone who is sane and doesn't like getting bent over as a form of leisure left long ago. There's nothing but shrill shills and pooplusters who can't listen to criticism left here. So sad to see a formerly-great company fall this far, but......they end up with the community they deserve. You all are a joke outside your little bugchaser's hugbox here, and you know it.
-
None of this matchmaking matters if no one enjoys the game because matchmaking puts your USA connection against people from Brazil with their god mode lag.
-
Bearbeitet von Bump: 4/7/2016 11:24:43 PMIt seems like the reserve Nerf and the increase of ammo boxes is meant to reduce camping in one spot, and making you have to move from your spot more often to refill on ammo.This is likely meant to add a layer of challenge to the boss rooms in Poe if you ask me
-
I'm not pre ordering Destiny 2 anymore. If PvE isn't separated from PVP, I'm not buying it, period.
-
-
45 AntwortenI'm calling it now, Warlocks just had their subclasses utterly destroyed.