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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von Jet The Pirate: 4/6/2016 11:12:37 PM
141

You do realize that NightStalkers are next in line right?

Bladedancers got the guillotine first. (blink was ridiculous though) Then Sunbreakers got hit by the knife next. (Cauterize/armor were the only true issues) And now warlocks. Sunsinger averages a KD of .96 while golden gun, aguably the most balanced class, sits at a solid 1. Stormcaller sits a 1.03. Which coincidentally.. the sadly broken titan subclass sunbreaker also sits at a 1.03 Yet... nightstalker is sitting in the lead with a 1.1 Tbh theyre really not all that far from eachother lol. [b][i][u]MY VIEW ON WOMBO[/u][/i][/b] [spoiler] Wombo definately is a very strong combo. Imo its right up there with firebolt. Wombo has the ability to: * remove radar *blind you *cuts movement speed by 50% *locks double jumps *locks abilities *locks charged melees *locks supers Well.. actually.. only the smoke grenade does that, both grenades do damage, more than firebolt does actually. BUT it requires two charges and doesnt track (as in the grenade doesnt magnetize to an enemy like a missed fusion/flux/magnetic do). Im not saying that its op btw. I believe its balanced because of the trade offs.[/spoiler] [b][i][u]MY VIEW IN FIREBOLT[/u][/i][/b] [spoiler] I believe firebolt is balanced. I will say that its a very strong grenade and imo stronger than alot of other grenades. Look at its advantages: *its a long range AOE nade' *Has 11 seconds of burn DoT at 7 damage per second *allows slight tracking due the 7's being visible through walls(remember though..keen scout is a thing, js.) *the burn just slightly obscures vision *learning curve isnt very difficult *no damage fall off when tagging at full distance *part of a great nuetral game Its also balanced by alot of other factors too: * It will not kill by itself, ever. *Warlocks being slower than hunters/titants makes it more difficult to close the distance. Focused burst allows players to close distances quick but the overall time it takes to close the distance fully for a max agailty hunter/titan is quicker than max ability sunsinger *Requires 2 perks to even of use, yes the other perks aren't all that useful but it STILL requires those perks regardless. *The DoT actually [b][i]allows[/i][/b] for an enemy to get away. Why or how you ask? [b]Because[/b] it ONLY does partial damage initially instead of all of its damage at once; that paired with nothing slowing/stopping/hindering the enemy, at all, literally allows the enemy to get away. To top it off, you can easily learn to bait firebolts in trials. I say this because its referring to the average and casual players predominantly. Players that rely on firebolt kore than gunskill will always use firebolt the same way, adapting is hoe you bait it. Skilled players will be amazing with any class to be honest, a big part of being that great players rely heavily on gun skill, the subclass is just what helps boost their preferred playstyle and tactics. Thats just my opinion, take it or leave it. [/spoiler] *sigh* Yeah, this will be interesting. I wonder what they will do with the re-balance. Im worried about PvE and how they will fair now. At least the hunters have NighStalkers and titans have Defenders. If they hit StormCallers and SunSingers to hard then thr warlock class eill struggle to be useful for PvE. LOL dont even try and tell me VoidWalker is useful for raids. Yeah, if youre skilled then you can make anything work but with SC's having the add-control and SS's only having self rez well.. i guess were SOL if they pull a 'Sunbreaker' on them. Heres the kicker... Youre next hunters (; the cycle will continue. You know there will be hell to pay and alot of bitching and whining if this re-balance breaks the balance. Your NightStalker class will then fall into the gaze of the 'Nerf-herd' reticule. I am truly curious as to what everyone thinks about this though. And would like to see some actual debates, none of that salty ignorant bs that happens. I dont believe any class is op currently. Edit: Lots of discussion going on. -Here are some of the ideas being tossed around- *strikers might get nerfed *nightstalkers might get nerfed *sunsinger/stormcallers being neutered *shade step glitch being fixed Found some stats btw! Link below 👇 http://destinytracker.com/destiny/population Scroll to the bottom and you will see! TL;DCL (...didnt click link..) Bladedancer - 0.97 Striker - .93 Defender - .93 Sunsinger - .96 Voidwalker - .92 Nightstalker -1.1 Sunbreaker -1.03 Stormcaller - 1.03 Gunslinger - 1 Hunter overall - 1.13 Titan overall - 1.05 Warlock overall - 1.07 Thoughts? EDIT: ive got this wierd feeling.. After reading through this and scrolling through the forums i had a realization. I think they really are aware of our requests, whines, posts, thoughts, recommendations, etc. I want to say that they wont butcher warlocks like they did sunbreakers.. and will eventually buff sunbros to a competitive mannner. Theres probably waaaaaaay more that goes into the decision making process that most of us.. dont even fathom. Its probablynmuch more complicated and with all corporations.. puppeteers have their say. Lets just chill before we get ahead of ourselves. Maybe, just maybe, this re-balance might..just..make sense. [spoiler]or im wrong and will be very pissed about loosing 2/3 of the warlock class because people in the crucible cant just admit that they may just suck and/or got outplayed.[/spoiler] EDIT: So it looks like Viking funeral and firebolt was not touched by the update! Sunsinger's flameshield armor was reduced, probably to lower the reliance on it. Radiance Fireborn lost some overall super time. The designer said the subclass is built on the burn and didnt want to change, it wouldve required redesigning the subclass. Stormcaller- Landfall lost some damage and won't blind enemies anymore. Less super duration when using Transcendence. Plus a small damage buff to the "damage to surrounding enemies" in Electrostatic Mind perk. Anyone salty? Mad? Got some thoughts?

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