Aw sheeeit son, a game released in 2000 with low polygon count at 24FPS? It's old and therefore bad.
No. Grab a controller, sit down and get schooled son, only 3 games released since have come close to recapturing the essence of what made this title so great. This is from the twilight years of Rareware's reign as King of the Hill that is the Gaming industry, a reign which remains unsurpassed in terms of duration and the number of absolute kickass games developed.
Now, Banjo-Tooie is the successor to Banjo-Kazooie, and takes the simple formula of the former game, and builds on it in all the right areas without detracting any quality from the aspects of play that made B-K such a hit. Both titles were made with a rare spark of creativity that brought the worlds to life, and despite the limitations of the hardware of the time, deliver vibrant worlds with an impressive art style, that you just want to explore again and again and again. At no point was a level so tedious of a grind that I considered playing another game for a break, for even the frustrations of Rusty Bucket Bay and Grunty Industries were offset by the fun gameplay and straightforward objective of the game. The stereotype of water themed levels being the satan of gaming was strongly offset by the atmosphere of Seafloor Cavern/Atlantis, where the gameplay mixup wasn't actually a negative experience.
You're not forced into a scripted sequence of unskippable cutscenes and mind numbing level farming, it's just pick up a controller and play. The game does a good job of telling the story through gameplay, has just the right amount of cinematics, and atmosphere is established to perfection through Grant Kirkhope's near unparalleled [url=https://www.youtube.com/watch?v=Rg4E-j1RYUE]musical genius[/url]. To top off the solid formula, the game doesn't take itself too seriously, and you'll find several instances of characters breaking the fourth wall, whilst retaining a family friendly atmosphere to suit itself to an almost unlimited target audience.
The player that prefers action over exploration and collecting will find they're catered for in this game as much as the next person, with several boss fights and minigames scattered throughout the game, topped off with a vastly expanded moveset and enemy castes to challenge. It makes full use of the Nintendo 64 controller, despite its poor suitability in some areas.
Do yourself a favour and play this game fams, you won't regret the effort to at least download an emulator (not that I encourage that >.>), if purchasing Rare Replay on XB1, or obtaining an OG copy is too much for you.
[spoiler]I'll give you a hint on one of the games that came close: It was Metacritic's #1 game of 2006.[/spoiler]
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#Gaming
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I think youre forgetting garfield kart
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The feels, I'd trade you a ps4 for that
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Super Metroid and Final Fantasy VI tho
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1 AntwortenBK was better than BT
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No. Kazooie .
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1 AntwortenMario 64, those were the days games had souls.
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1 AntwortenI really enjoyed the donkey kong country series growing up. It was a lot of fun.
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Guess what? I have one title for you.. Conker's Bad Fur Day. [spoiler]Boom, I win.[/spoiler]
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1 AntwortenTLDR? I loved Banjo-Kazooie, but I never really played Banjo-Tooie O:
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I beat both of them. at 6. ezpz.
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I miss rare. But for me, Perfect Dark was their greatest work. Feels like it molded every FPS since. Well, technically goldeneye did since it was first. But the franchise only became perfect dark so they didn't have to pay for the bond name. Thankfully, bond sucks. So I kind count them as the same game, a 1 and a 2.
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Bearbeitet von Hambo the Rat: 3/29/2016 4:30:48 PMGaming has evolved with its audience. Games nowadays are targeting an older audience and a lot of gamers are looking for something more mature. If you ever feel the need to go back into that era of gaming go out and buy a Wii U or another Nintendo product. Pop in a Mario game and see that those games still exist. Simple platformers. Mario Galaxy is everything described with modern polish. You don't have to travel backwards to experience it you just gotta know where to look. But if you're strictly looking for that rare experience you can't go much further than that game so in a way, OP is right. But don't forget not all modern games are shooters and grinds. Some developers know where most people started and recreate it perfectly.
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Idk, the Metroid prime series had all that and good graphics
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Metroid Prime, anyone?
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Re4 what's better.
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1 AntwortenHow do you feel about Spyro 3 Year of the Dragon?
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Banjo Kazooie was the shit
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Childhood memories on that game... ;)
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I do love that game. I preferred the first, though. I liked how they crammed so much into a small space, and how each level required things only from that level, or levels before it. My OCD completionist attitude resulted in my just giving up at Cloud Cuckoo Land. I could hardly stand the fact that I had 7-8 Jiggies on all the previous levels (instead of 10) and the level was so huge, and empty that I only ended up finding 3 Jiggies before giving up. They expanded all the levels, yes, but they expanded them to have a bunch of empty space, and many Jiggies required powers from [i]future[/i] levels. These two things combined are why I never finished it. But yes, other than those two fatal flaws the game is near flawless.
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That was an awesome game, bought it for my brother as a Christmas present. One death meant pass the controller, I rarely died. ☺😄
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The memories of this game make me happy until I remember Nuts and Bolts.
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Jedi Knight II: Jedi Outcast and Jedi Knight III: Jedi Academy were the last games I had thoroughly enjoyed. I still play Jedi Academy, the vanilla multiplayer is still thriving, I'm sure MovieBattles2 is still seeing action as well.
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This and Ocarina of Time were my childhood
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3 AntwortenBearbeitet von Oblixious: 5/9/2024 1:27:41 AM