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#Gaming

3/28/2016 1:30:55 PM
39
15
Zonda

Daily reminder that this is the pinnacle of Gaming

Aw sheeeit son, a game released in 2000 with low polygon count at 24FPS? It's old and therefore bad. No. Grab a controller, sit down and get schooled son, only 3 games released since have come close to recapturing the essence of what made this title so great. This is from the twilight years of Rareware's reign as King of the Hill that is the Gaming industry, a reign which remains unsurpassed in terms of duration and the number of absolute kickass games developed. Now, Banjo-Tooie is the successor to Banjo-Kazooie, and takes the simple formula of the former game, and builds on it in all the right areas without detracting any quality from the aspects of play that made B-K such a hit. Both titles were made with a rare spark of creativity that brought the worlds to life, and despite the limitations of the hardware of the time, deliver vibrant worlds with an impressive art style, that you just want to explore again and again and again. At no point was a level so tedious of a grind that I considered playing another game for a break, for even the frustrations of Rusty Bucket Bay and Grunty Industries were offset by the fun gameplay and straightforward objective of the game. The stereotype of water themed levels being the satan of gaming was strongly offset by the atmosphere of Seafloor Cavern/Atlantis, where the gameplay mixup wasn't actually a negative experience. You're not forced into a scripted sequence of unskippable cutscenes and mind numbing level farming, it's just pick up a controller and play. The game does a good job of telling the story through gameplay, has just the right amount of cinematics, and atmosphere is established to perfection through Grant Kirkhope's near unparalleled [url=https://www.youtube.com/watch?v=Rg4E-j1RYUE]musical genius[/url]. To top off the solid formula, the game doesn't take itself too seriously, and you'll find several instances of characters breaking the fourth wall, whilst retaining a family friendly atmosphere to suit itself to an almost unlimited target audience. The player that prefers action over exploration and collecting will find they're catered for in this game as much as the next person, with several boss fights and minigames scattered throughout the game, topped off with a vastly expanded moveset and enemy castes to challenge. It makes full use of the Nintendo 64 controller, despite its poor suitability in some areas. Do yourself a favour and play this game fams, you won't regret the effort to at least download an emulator (not that I encourage that >.>), if purchasing Rare Replay on XB1, or obtaining an OG copy is too much for you. [spoiler]I'll give you a hint on one of the games that came close: It was Metacritic's #1 game of 2006.[/spoiler]
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#Gaming

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