Just wanted to share in case anyone was curious what patches were getting pushed for today's maintenance. I really like them!!
Hopefully we will see more rogues with the penalties reduced and the rewards increased. Also HE drops are getting uped as well. All PvE named NPC farming is now done. They patched all of them, not just bullet King.
http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-242994-16&ct=tcm:148-76770-32
Here are the gameplay and DZ changes only, there are more but I don't fell like putting them. :P
[quote]Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016
GAMEPLAY
-Named enemies. will now drop better loot in Challenge mode than in Hard mode.
-Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
-Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
-Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1%For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones. For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
-Fixed a speed run exploit for the Rooftop Comm Relay mission
-Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
-Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
-Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
-Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
-Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
-Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
-Fixed an issue where some NPCs in low cover would not react to being shot by the player
-Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
-Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
-Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
DARK ZONE
-Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
-Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
-The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
-Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
-Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
-Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
-Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
-Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
-Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
Phoenix CreditsLvl 30: 1-3
Phoenix CreditsLvl 31: 2-4
Phoenix CreditsLvl 32: 3-5
[u][b]:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one[/b][/u]
-Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
-Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
-Improved Dark Zone Chests items quality:Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)Keys chests now have a chance to drop High-End (Gold) items
-Dark Zone Funds drop rates and quantity on NPCs has been reduced
-Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
-Fixed instances where players would receive a DELTA error message when entering the Dark Zone
-Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
-Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player [/quote]
Here are the rest thanks to Schmidt for formatting them.
[quote]You forgot something:
GRAPHICS
Fixed a few lights that did not cast global illumination
Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
AUDIO
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no soundFixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
PC
Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
XBOX ONE
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PLAYSTATION 4
Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets[/quote]
Thanks to incog86 for the update to the patch: Unfortunately the PC update will have to be held off. Hopefully they'll be able to rework it quick and get it in a recent patch. But at least we still get HE drops uped.
English
#Gaming
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18 AntwortenLooks good but straight up -blam!- rogue players. If you want pvp go play COD or that hot trash Destiny
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1 AntwortenGreat update! the amount of DZ funds you could farm was a little excessive. They should upgrade the quality of the items you can buy a little bit as well but that could just be me being a little picky. The penalties for going rogue were a little excessive as well, which a lot of people complained about and they increased the bonus for being rogue. So the Risk/reward seems a lot better balanced. Either way awesome changes so far, glad they are listening to the community and balancing out some of the OP/exploit stuff that wasn't working as intended. It's nice seeing a company work these things out. Well...off to get a little bullet king farming in before it's gone!
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2 AntwortenIs it just me or is it acting more glitchy now they released the patch than before?
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1 AntwortenBearbeitet von Lordsa Jar-Jar: 3/23/2016 3:13:03 AMThat moment when people thing that Ubisoft is the only developer to patch their games.
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11 AntwortenFinally. Lvl 47 dz no single HE drop.
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I noticed some ropes wouldn't work for me after the patch. And the chest on top of the high building in the very southeast of Turtle Bay, next to a tech side mission, wasn't there. It was only visible on the radar.
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3 AntwortenDoes the thing about named enemies not respawning apply to the dark zone?
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2 AntwortenR.I.P Bullet King. You gave so much.
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2 Antwortenlooks like they had an issue rolling out the patch. and working to fix it
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4 AntwortenHopefully the sound fixes really work because any noise I make creates a jumping over a fence sound effect and it's really weird.
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They have reduced funds from npc and the amount of npc's in the darkzone. That seems a bit excessive, surely one or the other. Also pve named bosses should be on an hourly timer, completely removing them seems a tad harsh.
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1 AntwortenI wonder what other developer forums people could possibly see this information?
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im going to mis bulletking
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2 AntwortenThank heavens they're patching Bullet King, I thought I was going to lose my mind after killing him 500 times. He did give me enough materials to craft a great vector though :)
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Looking for more players to squad up with. Only 15 but pretty chill. Feel free to hit me up at BenVSgaming if u wanna do something. No real requirements except know what your 're doing.
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12 AntwortenHigh Ends out of Keys Chests is absurd. I'm so down for this
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1 AntwortenI wonder how much high end drops are increasing. Probably around 0.04%.
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2 AntwortenRIP Division. All hail lame DZ, aka DayZ Zone.
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6 AntwortenMy major concern is that the punishment for going rogue is going to be too light and that will result in a rogue plague
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in other words, they still haven't fixed the audio cutting in and out, and they still haven't fixed atleast 2 achievements from being bugged. the only 2 that are really preventing me from plat
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11 AntwortenEver heard of #Gaming?
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1 AntwortenThey shouldn't remove the named bosses completely imo, just put them on a timer like the vendors. It's fun wandering around and almost getting your ass licked again.
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1 AntwortenBungie need to monitor how Ubisoft work and learn not to be useless c*nts
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3 AntwortenAll sounds very reasonable the dark zone patches are great especially the increased drop rates and Phoenix credits Glad they stopped the named NPC farming but should up the number of them in pve to make it more interesting
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2 AntwortenI'm still surprised with how cool people are with the obvious lack of QA on the part of Ubisoft. Many of these are entirely obvious issues and shouldn't have taken us, as players, to find and point out.