Kell's Damnation
Fallen Raid, set in the gargantuan Headquarters of the House of Kings.
[spoiler]
Part 1: Descend into the Bunker
You spawn in the Kings Watch bunker. Waves of Fallen spawn, with each wave a Scorch Commander will spawn and drop his Cannon. Once 4 have been collected, they must be used in tandem to destroy the immobile Servitor that serves as the computer hub.
Part 2: Infiltrate the Headquarters
The floor will sink, down a long vertical shaft. Laser triggers spawn that have to avoided, or the entire team will be "Detected by the Interrelator" and wipe. You then have to walk through a long high-tech corridor with more lasers and Exploder Shanks.
You come to a large open chasm with a jumping puzzle. You have to jump from platform to platform, avoiding lasers and the blasts from a Spider Tank.
Part 3: Destroy the Interrelator
The high-tech door at the end of the chasm opens to a ring-shaped cylindrical room with a hole down the middle. The Interrelator, a large cyborg Captain, will spawn, in front of the King Database, a computer bank.
He runs around the ring, stomping people and shooting. There are two zones at opposites of the ring with warning signs there. The team has to first use explosions (grenades, rockets) on the massive wires next to the Database to "Expose the Arc Core"
Someone has to pick up the Core, slowing them, and bring it to one of the danger zones. Adds will spawn. When the Interrelator is at the opposite zone, he will slam the Core to zap the guy and stagger him massively, while the rest DPS him. Rinse and repeat, then when he dies butcher the King Database.
Part 4 : Activate the Gravity Lift
This is a simple puzzle wherein the team has to step on 4 pads in the right order to power the lift to the Ketch. It is randomised, and each plate switches on a light on the wall. Lighting them up in order powers the lift.
Part 5: Traverse the [i]Lightbreaker[/i] Ketch
Another jumping puzzle. Two spider tanks at the end of the chasm will laser you if you stay still too long, and parts of the floor give way.
Part 6: Summon the Prime
Kill the Spider Tanks, simply. They are bullet sponges, but destroying a leg when the two are close will chain most of the damage. Minimal adds. After they die, then "Syniks Prime assesses the threat".
Part 7: Kill the Prime of Kings
Syniks is flanked by Ascension Servitors that will focus on a target every 90 seconds. The target must find cover quickly or die. When Scorch Commanders spawn, their Cannons must be used to destroy two consoles on the wall and "Stir the Archon Servants".
The servants will give the buff, "Chain of Ascension X1" to all teammates when damaged. If all are killed within 15 seconds, you get the buff at x2. If not, you die.
With the x2 buff, you have to kill all 3 Ascension Servitors within 20 seconds to get the x3 buff. With that one, you can damage Syniks for 25 seconds. Rinse and repeat.
Part 8: Defeat Zaraks, Kell of Kings.
Zaraks is very mobile and runs around kicking ass. Lots of Stealth Vandals spawn that drop pools of Invisibility. To drop his shield, 4 people at the least need to run through the pools, getting a brief Invisibility buff, and melee him. He will get staggered, and enrage at the nearest person. The team must detonate as many Exploder Shanks next to him as possible, as they flood the arena. Repeat till he is at half health.
At 50%, he infects someone with "Rejected Light". This person can pass it on if necessary, but must survive while the rest of the team is teleported into the Proxy Traveller hanging in the air, and they must kill a Wrath of Eliksni captain to break it open and make a pool of "Stolen Light". The relic runner must run through this, becoming temporarily invincible, and detonate it next to Zaraks, disintegrating him and all surviving Fallen in a supernova of Light.
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English
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Sorry for late reply but a brilliant idea