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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von SpaceMarine8584: 3/21/2016 3:10:29 AM
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If destiny is doing so well, then explain why:

Edit: Lots of posts asking why I'm posting. Because I love what destiny [b]could be[/b], not what it is. I post to hold bungie management accountable. I post to remind them that their customers are not fools, and will leave if taken advantage of. I post for you. Only a true friend will point out the dirt on your face. Sometimes you need the truth. Yes my tone is frustrated, but so is much of the community. We were lied to, repeatedly. Bungie management, the mods, deej and cosmo all need to understand how dire the situation is. Research shows that a franchise will fail if you alienate your day 1 players, your biggest fans, your "Golden cohort" as the research calls it. These are the people who make destinylfg, steam destiny, post on sites like reddit, bring in new customers via rave reviews. That's why I post. It's not too late to turn this ship around. Please, get it right. If destiny is doing so well, why was Harold Ryan just fired? Why did bungee lose a lawsuit for wrongful termination against Marty O'Donnell, one of the founders? Why did half of the best talent leave in the past 6 months? Why are there so many job openings at bungie? Why was the game cut up less than a year before launch, with original vanilla content cut out, only to be sold back to us as DLC? Why has it been 6 months since any new content has come out? I mean NEW content, not reskinned assets? Why was destiny 2 pushed back to 2017? Why does it take so long for a crucible match to be made, only to get 4 vs. 5 at the start? Why is the tower so empty? Why is it harder to find groups on destinylfg? No no, you're right, everything is just fine! Protip from industry: if someone is "let go" (euphemism for fired) and his replacement says a few words, he was politely fired. If the person "stepping down" says a few words, then it was his own choice. No, bungie lost against Marty. Bungie even went so far as to file an opinion after the ruling, WHICH AGREED WITH THE JUDGE, only to try and spin the ruling as a win. Also it is Harold Ryan ("hereafter referred to as 'Ryan' - straight from the court documents) who is clearly named and representing bungle. Strange coincidence that Ryan was "let go" shortly after the ruling. The additional opinion filed is what's known as a "sore loser" in the legal industry and a "dick, crybaby move" in other industries, solely to try and malign Marty. Also, why would Joe Staten leave before launch? Because he was fed up with management's decision to scrap his story and rewrite it all. He's only a New York Times Bestselling Author. Surely whoever replaced him could do a better job. That's why the story in vanilla is so good. Oh wait... Joe Staten also helped develop the Halo background. A good manager trusts their employees, not second guesses them. Why bring on Joe in the first place if not to use him? It has been well documented that content was cut from vanilla, then resold as DLC. Take off your blinders and read. It's not my job to educate you; if you refuse to accept reality, that's your choice. Quick proof: the dreadnought was in early promo video before launch. Deny it all you like, but bungie has not communicated a clear plan ever. Also they clearly scrapped their 10 year plan that was leaked; the internal meeting slow showing "comets" as expansions. At the game developers conference recently, the makers of The Witcher stated that the biggest mistake a company can make is to not lay out a long term road map, to not communicate, with the fans. Silence is proof of no plan. Otherwise a reasonable company would be building hype, getting customers excited for upcoming content. It's been 6 months since the Taken King and we still have no clear idea of what NEW CONTENT is on the way. Year 1 destiny: launch, 2 dlc releases. Year 2 destiny: the taken king and.... well, halfway into year 2, we still don't know. Oh but hey, here's some reskinned assets to keep you busy while we figure out what the hell we're doing. Yep, things are looking good at bungee. Anything else? ... Didn't think so.
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#Destiny

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  • Swiggity Swooty I raise thy booty from the dead

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  • You can stay. Banish all the children to minecraft or call of duty

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  • I hope all the haters realize that when people post these kinds of posts, they're not shit talking the game or just whining. "oh stop playing," "go play another game," etc. we are upset and frustrated because we [i]want[/i] Destiny to succeed and become what we all dreamed it could have been. If we don't push for change, Bungie will be perfectly happy funding whatever they got next on teeny updates and microtransactions, and even using the same formulas over again, not because they're fun or great mechanics, but because they work, and make money. Don't be so do dickish to your fellow players who love the game as much as you do. Maybe even more than you do.

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    • Btw...didn't read the whole thing

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    • Bc we are still here

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    • Well said bet bungie wont reply to that lol

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    • Good post.

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    • Good post. Written by someone who cares. Many of us hope that Destiny one day reaches its true potential.

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    • It's nice when someone rights all my thoughts down. It saves me time. Yeah... This about sums up what went on and what's going on. Call me pessimistic, but Bungie is up a creek, without a paddle. It's a nice sturdy canoe but it's a fast current and there's a waterfall at the end.

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    • Bearbeitet von THE COUNT DANTE: 3/22/2016 11:34:40 PM
      Get a mortgage. You have way too much time to write a diatribe like this. Your mother would like help on the rent, I promise. And what a son you would be for it....

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    • Bearbeitet von RoseScythe: 3/22/2016 3:33:40 AM
      I love how this thread started out as a blatant troll, but since the OP was constantly having his motives questioned, he abandoned it and pretended his sole intention for posting was because he loves Destiny. Classic. Silly rabbit. Can't take the hate? Don't post the bait.

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      • The division releases... Destiny drops a "FREE" update... Just keep that in mind..

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      • Its doing well enough that it forced you to type up an essay on it.

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      • Just raise the light level, and they'll be content with no new content

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      • This thread is proof that if you complain enough on the Internet, strangers will like you a lot. If I post something awesome it's not going to matter, but if I were to make some half ass attempt to whine and complain about Bungie or Destiny, I'd be a freaking hero lol.

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      • Good enough for this stupid post to get 700 comments.

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      • I hate saying you love what destiny "could be". Oh yeah, I love what anything "could be" because anything "could be" robo-dinosaur extravaganza 2k16. But it's not.

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        • I hate the argument of cut content for dlc. Makes absolutely zero sense.

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        • Posts like this make me want to remind everyone of Evolve. Remember Evolve? Best in show E3 2015, and it had a play-life of about 3 days.

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          • Might as well ask why is a tree good? Why is the sunset good? Why are boobs good?

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          • If you are frustrated with destiny take a break and play another game and come back to it. Or play more than one game at a time. There are some other great games out there right now. Give the division a chance it's pretty fun.

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            • You know, letting Marty go and Joe Staten slip away are really big mistakes in my eyes. But what disappoints me the most is the lengths at which Bungie went to tarnish their legacies, the ugly lawsuit with Marty and pinning the garbage original story on Staten (by denying that it changed after Staten left).

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              • [b]From The Division. This is how you patch and do it quickly. This has been one of my BIGGEST beefs with Destiny. Still love it, don't get me wrong.[/b] Patch Notes 1.0.2 New patch notes have been released Gameplay Named enemies. will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Dark Zone Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Graphics Fixed a few lights that did not cast global illumination UI Added more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend Audio Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items Localization Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PC Tobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01) Xbox One Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot PlayStation 4 Added an option to disable the PlayStation 4 controller speaker Improved textures and models streaming speed Fixed an issue where ISAC volume could get too loud when playing with headsets

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                • Omg too long don't care to read.

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                • 4 v 5. You lucky [b]b[/b]astard. Oh how I long for a 4 v 5, I keep getting 3 v 6. And they only hung me up the right way round the other day

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                • Because they shit the bed a while back.

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