The Wait is almost over! Hope this helps people who are interested!
Day 1 patch notes:
[spoiler]APPEARANCE MENU HAS BEEN UPDATED:
Now displays as a grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" feature added
VISUAL IMPROVEMENTS:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
MEGA MAP AND OPEN WORLD UPDATES:
New "Mission Overview" has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
GAMEPLAY IMPROVEMENTS:
New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can't be picked up
The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)
FIXES AND GENERAL IMPROVEMENTS:
Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish
Please keep giving them your feedback and suggestions as they will continue improving the game. After all, launch is just the beginning![/spoiler]
Content time line
[spoiler]End Game Month 1:
Everyone's First Play through.
There are 26 missions in the main campaign.
We don't know how many side missions there are.
We don't know how many encounters there are.
Playing through the story missions on Challenge Mode (Most Story Missions in the Division are about the Size of a Destiny Strike).
Finishing your Base Of Operations.
Completing Daily, Weekly, and Monthly Assignments(Similar to a bounty system).
Monthly Event for Season Pass holders.
Dark Zone(I Think Everyone Knows what this is already).
End Game Month 2:
In a [b][i][u]Free Update[/u][/i][/b] a new PvE mission type is introduced and they are called Incursions. Incursions are 4 man activities of the highest difficulty available in the Division, which contain raid like mechanics and problem solving(I estimate their size to be somewhere between a Strike and a Raid). Rewards will include some of the best Gear in the game and possibly Phoenix Credits(similar to strange coins).
Challenge Mode will be available for the Incursion.
Squad Loot Trading will be introduced.(You can only trade loot during your current Co-Op session).
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Event for season pass holders.
End Game Month 3:
In another [b][i][u]Free Update[/u][/i][/b] a Dark Zone Exclusive Incursion will be added to the game, along with other Dark Zone Activities that have yet to be announced.
Even more Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Event for season pass holders.
June 2016:
Expansion 1 will drop adding new Story Missions, and possibly an Incursion. It will Focus on the Under Ground portions of Manhattan.
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Events for season pass holders.
Late summer 2016:
Expansion 2 will Drop adding new Story Missions and a Game Mode that turns the entire game map into a Dark Zone. They may add another Incursion.
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Events for season pass holders.
Fall-winter 2016:
Expansion 3 will Drop adding new Story Missions and a PvE mission type that has a mix of Horde Mode and Tower Defense. Maybe another Incursion will be added.
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Events for season pass holders.
Beyond that nothing has been announced.
The Late summer content plans are somewhat unconfirmed, but the talk surrounding it in both marketing and developer interviews lead me to think it's something along the lines of a Game Mode that you can opt into, that turns the game map into a Dark Zone.[/spoiler]
That is all Agents, good luck out there!
Edit: Dark Zone Activity
Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency air drops multiple supply caches to assist Division agents.
Supply drops will occur multiple times over the course the day.
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction.
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance.
Edit: Daily and Weekly Assignments
Global and Personal Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”.
Assignments are available for a limited time, after which, they will be replaced by different assignments.
Assignments come in four different categories:
Combat
Dark Zone
Crafting
Main Missions
Most assignments can be completed while playing alone but some will require enlisting other agents assistance to complete.
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