The Wait is almost over! Hope this helps people who are interested!
Day 1 patch notes:
[spoiler]APPEARANCE MENU HAS BEEN UPDATED:
Now displays as a grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" feature added
VISUAL IMPROVEMENTS:
Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
MEGA MAP AND OPEN WORLD UPDATES:
New "Mission Overview" has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
GAMEPLAY IMPROVEMENTS:
New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can't be picked up
The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)
FIXES AND GENERAL IMPROVEMENTS:
Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish
Please keep giving them your feedback and suggestions as they will continue improving the game. After all, launch is just the beginning![/spoiler]
Content time line
[spoiler]End Game Month 1:
Everyone's First Play through.
There are 26 missions in the main campaign.
We don't know how many side missions there are.
We don't know how many encounters there are.
Playing through the story missions on Challenge Mode (Most Story Missions in the Division are about the Size of a Destiny Strike).
Finishing your Base Of Operations.
Completing Daily, Weekly, and Monthly Assignments(Similar to a bounty system).
Monthly Event for Season Pass holders.
Dark Zone(I Think Everyone Knows what this is already).
End Game Month 2:
In a [b][i][u]Free Update[/u][/i][/b] a new PvE mission type is introduced and they are called Incursions. Incursions are 4 man activities of the highest difficulty available in the Division, which contain raid like mechanics and problem solving(I estimate their size to be somewhere between a Strike and a Raid). Rewards will include some of the best Gear in the game and possibly Phoenix Credits(similar to strange coins).
Challenge Mode will be available for the Incursion.
Squad Loot Trading will be introduced.(You can only trade loot during your current Co-Op session).
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Event for season pass holders.
End Game Month 3:
In another [b][i][u]Free Update[/u][/i][/b] a Dark Zone Exclusive Incursion will be added to the game, along with other Dark Zone Activities that have yet to be announced.
Even more Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Event for season pass holders.
June 2016:
Expansion 1 will drop adding new Story Missions, and possibly an Incursion. It will Focus on the Under Ground portions of Manhattan.
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Events for season pass holders.
Late summer 2016:
Expansion 2 will Drop adding new Story Missions and a Game Mode that turns the entire game map into a Dark Zone. They may add another Incursion.
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Events for season pass holders.
Fall-winter 2016:
Expansion 3 will Drop adding new Story Missions and a PvE mission type that has a mix of Horde Mode and Tower Defense. Maybe another Incursion will be added.
More Dark Zone.
Daily, Weekly, and Monthly Assignments.
Monthly Events for season pass holders.
Beyond that nothing has been announced.
The Late summer content plans are somewhat unconfirmed, but the talk surrounding it in both marketing and developer interviews lead me to think it's something along the lines of a Game Mode that you can opt into, that turns the game map into a Dark Zone.[/spoiler]
That is all Agents, good luck out there!
Edit: Dark Zone Activity
Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency air drops multiple supply caches to assist Division agents.
Supply drops will occur multiple times over the course the day.
The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction.
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance.
Edit: Daily and Weekly Assignments
Global and Personal Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”.
Assignments are available for a limited time, after which, they will be replaced by different assignments.
Assignments come in four different categories:
Combat
Dark Zone
Crafting
Main Missions
Most assignments can be completed while playing alone but some will require enlisting other agents assistance to complete.
English
#Gaming
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3 AntwortenAnyone received their Amazon delivery yet or had an update on it?
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Actual information on these forums? Get the -blam!- out.
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12 AntwortenBearbeitet von ABeardedViking: 3/7/2016 12:36:00 PMhttp://collapse-thedivisiongame.ubi.com/en/ pretty cool website. shows how long it would take you and the virus to collapse society. Took me about 26 days
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Bump for edit.
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The supply drops are going to help promote pvp for sure seeing as they are first come first served. I'm hoping more activities like this are added to promote pvp as well. It looks like the second free content update is Darkzone related so I guess we'll see in a few months.
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Sooooo that's a bigger patch than some games have almost ever released and it's just the opening day, with clear plans and schedule and fully transparent on what's In them Ubisoft take my god damn money already
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6 AntwortenDoes anyone knows the launch time? I mean 00:00 pacific time zone or whatever you call it
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8 AntwortenBearbeitet von PuRe Messoric: 3/7/2016 6:39:36 PMdid they fix throwing a grenade, having a non rogue run on top of it on purpose, and then becoming rogue yet? If not here's a good fix; when you have the non kill timer (20 seconds) you can surrender, in that time, if you're killed, you lose the same amount of items as though you died as an agent, not a rogue
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Bearbeitet von Mr Pillow: 3/7/2016 6:27:21 PMAnyone know the size of the day one update? I want to play I bit tonight :D
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Bump for edit
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1 AntwortenAll I read was Dark Zone Dark Zone Dark Zone Dark Zone Dark Zone Dark Zone
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1 AntwortenAny clues as to what these monthly events for season pass holders is yet?
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3 AntwortenI hope those incursions have matchmaking.
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1 AntwortenMore End Game details revealed May contain spoilers. Read at own risk. https://www.reddit.com/r/thedivision/comments/49bo4u/more_end_game_details_revealed/
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3 AntwortenIf the division's anything like other ubisoft open world games, then all the side missions, encounters, etc, could just be very samey and repetitive. Watchdogs is a good example of perhaps what to expect, though I hope I'm wrong
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Loving be gear sets option, but what it really needs is drop down menus for the clothing menu.
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So happy they fixed that turret glitch. I kept getting painted "rogue" because the little f**ker kept shooting neutral players!
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Good stuff, Uber pumped
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Extended server side checks is great news. Looks like they're taking cheating seriously, will be able to detect connection manipulation.
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About 26 more hours!
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I get to play on Monday at 9. The hype is real ladies and gentlemen. A day and 3 hours away.