Edit 4: I deeply regret trying to have a conversation here. My goodness. Thanks for the trending though.
Edit 3: Cancer
Edit 2: Oh boy I didn't know this was trending. Thanks to some of you for not being.....ya know.
Edit: Ok, for everyone saying this is dumb because in real life things don't work this way, do I need to remind you that you are playing a video game where there are people that can shoot space magic out of their hands, defy gravity, and come back from the dead? Im asking you guys if this can work mechanically in THIS game. NOT in real life.
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Ok before I even pitch this all I'm gonna say is please be gentle. I promise I'm not trying to say you're good or bad for sniping at close range blah blah blah git gud scrub etc. Just thought of an idea.
What if snipers in PvP Destiny had a mechanic where the farther away someone is the more damage your sniper will do, and the closer you are the less damage it will do? The idea would be that the farther away an opponent is the more momentum the bullet gains allowing it to hit targets farther out harder. This would make it less common to get sniped body shot and tapped to death at close range by snipers and reinforce that it's meant for longer range. This would also mean that res sniping at point blank range would be less effective and that you'd need shotguns more so for close range engagements. Do you guys think this could work MECHANICALLY in the game without making snipers a bad weapon choice?
Just wanted to toss that out and see what you guys thought with the hope you all don't turn me around and kick my ass out the door. At the very least couldn't this be a good idea for an exotic perk?
English
#Destiny
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1 AntwortenCamping in the back of the map would be at an all time high. Not good in my opinion
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Cayde 6: "science bro"
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Should do more damage
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3 AntwortenThat's the opposite of how physics work. You'd have to make every bullet rocket propelled to increase velocity after leaving the barrel. It's a good idea just not practical with keeping the game grounded in at least a fraction of reality. But what the hell there's already space magic so why not right?
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Sniper bullets are bullets. Not rockets
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Just slow the weapon handling down and change the focus on the scope in order to make it more difficult to use at close range. That would make a sniper more akin to what it would be in real life ( if there is such a thing in a game... :) )
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No. It would encourage camping.
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1 AntwortenNo no no no no. If anything, make it so it's harder to hit that shot from close range. Don't nerf the damage that doesn't make any sense.
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I'd rather snipers do less damage to the body but keep the head shot damage as it is
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3 AntwortenSnipers: Hits like a marshmallow at close range. Slams like a sledgehammer at far ranges Sounds legit. (obvious sarcasm)
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That makes no [i]f[/i]ucking sense.
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12 AntwortenHOW THE -blam!- DOES THAT MAKE ANY SENSE!?!?!?!?
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2 AntwortenBearbeitet von draycole: 2/23/2016 7:58:58 PMNerf -blam!-ing special ammo Ffs. You should not be able to use nothing but special ammo for an entire game. They also need to address this headglitching bullshit. I keep getting guys camping behind -blam!-ing walls, and they can't be hit but have full view of their sniping Lane.
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5 AntwortenIt's not necessarily bad, but it would just encourage people to camp in the back. I'm not saying it's entirely a good thing that people can close range snipe, but that skill does take a lot of practice to develop to the point where you can pull it off consistently.
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4 AntwortenRealistically, it doesn't make sense so I don't think it will be incorporated in the game
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1 AntwortenOver time a bullet gets weaker... The further the target the less punch a bullet has
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Sounds good
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1 AntwortenThat's a stupid idea. Why would a damage deal more damage at range? Surely it would hit harder at close range because the bullet would slow down.