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Bearbeitet von MarcusSoul: 2/24/2016 7:12:51 AM
218

What if Snipers did Less Damage at Close Range?

Edit 4: I deeply regret trying to have a conversation here. My goodness. Thanks for the trending though. Edit 3: Cancer Edit 2: Oh boy I didn't know this was trending. Thanks to some of you for not being.....ya know. Edit: Ok, for everyone saying this is dumb because in real life things don't work this way, do I need to remind you that you are playing a video game where there are people that can shoot space magic out of their hands, defy gravity, and come back from the dead? Im asking you guys if this can work mechanically in THIS game. NOT in real life. ------------------------------------------ Ok before I even pitch this all I'm gonna say is please be gentle. I promise I'm not trying to say you're good or bad for sniping at close range blah blah blah git gud scrub etc. Just thought of an idea. What if snipers in PvP Destiny had a mechanic where the farther away someone is the more damage your sniper will do, and the closer you are the less damage it will do? The idea would be that the farther away an opponent is the more momentum the bullet gains allowing it to hit targets farther out harder. This would make it less common to get sniped body shot and tapped to death at close range by snipers and reinforce that it's meant for longer range. This would also mean that res sniping at point blank range would be less effective and that you'd need shotguns more so for close range engagements. Do you guys think this could work MECHANICALLY in the game without making snipers a bad weapon choice? Just wanted to toss that out and see what you guys thought with the hope you all don't turn me around and kick my ass out the door. At the very least couldn't this be a good idea for an exotic perk?
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