Who thinks warlocks need rebalanced to make crucible fair.
What needs fixed:
Melee range
Over shield buff after melee
Fire bolts
Viking funeral/touch of flame
Storm caller super time
Edit 1:
Possible solutions that I've read or discussed with others.
Over shied only after a kill
Reduced fire bolt damage, make all grenades much stronger when in radiance
Transcendence tweek for storm caller
Btw I have a warlock before anyone gets upset. It's all a matter of opinion I'm open to counter arguments.
English
#Destiny
-
I thoroughly enjoy my warlock, but in all honesty, I feel that we are a bit under classed in the crucible. Now yes I am not the best I'm PvP, and yes our melee dose have quite some range, but warlocks are (in my opinion) quite slow at times and have the lowest armor among the classes. I find it hard to contend with titans and hunters. I'm open to discussion on this of course, but as a year 1 who once only mained a warlock, I feel that we have gotten the shit end of the stick in terms of our supers.
-
We're all eventually gunna be nerfed into the tutorial level charecter we started with.
-
6 AntwortenOnly thing that needs adjusting is firebolt+touchofflame+vikingfuneral
-
Stormcaller without transcendence is fine!
-
Nope. Git gud and stop complaining for nerfs.
-
3 AntwortenYou're just tired of being scrubby
-
3 AntwortenBearbeitet von Liefglinde: 1/31/2016 1:05:40 AM[quote]What needs fixed: Melee range Over shield buff after melee Fire bolts Viking funeral/touch of flame Storm caller super time[/quote] I have no opinion on range. What's wrong with it? What's wrong with them? What's wrong with the combination? Super length is a direct result of Transcendence. It's fine.
-
1 AntwortenReduce storm trance timer or have it drain the super energy while chain lighting similar to hammer throw and blade dancer
-
8 AntwortenStop trying to ruin all the supers for the sake of pvp. Outside of night stalker hunters are pathetic in pve. Takes all the golden gun shots to kill a major. Thanks to pvprs. That's just one example. But bungie are the ones making the changes so ultimately it's their fault. Sure do wish this game was still pve focused. that was what made this game unique. That's what drew so many people to it. Having to work as a team to cripple the darkness. The more it becomes pvp focused the more it becomes just like every other game.
-
2 AntwortenWarlocks aren't standing out in either: percent of players using them or global KD compared to other classes. When you look at the statistics, warlocks don't seem to be OP by any means. List of subclasses that are performing at the same level or better than ANY warlock subclass: Bladedancer Gunslinger Sunbreaker Striker So out of the 6 alternative options to a warlock subclass, 4 of those classes are performing the same or better than the warlocks. Tie that in with the fact that warlocks are being used less than titans or hunters, and it makes it very hard for me to understand why you think warlocks need to be nerfed. Do you have any solid data other than your own subjective experiences?
-
1 AntwortenBearbeitet von High Charity: 1/31/2016 2:44:35 AM- OS on melee [i]kill[/i] - Decrease Thunderstrike range (it first, the others are annoying but I can live with them) - Reduce "trigger" range for Axion Dart, up damage slightly - Less garbage jump
-
3 AntwortenWarlocks aren't getting touched. Deal with it
-
Damn Nightsalter figured us out. Hands up. Don't shoot.
-
14 AntwortenBearbeitet von UndeadApocalyps: 1/30/2016 10:19:00 PMA) melee range: it's got a -blam!-ing disgustingly long reach! B) thunderstrike damage is far too much. C) either less super time, less range for it or less dps considering it can chain to multiple enemies and kill whoever is under you with landfall. D) vortex grenades for voidwalker or shadowshot have FAR too much dps, no other grenade except stickys kills that quickly.
-
No... Radiance is all about your grenades, needing that would be a terrible idea. Storm caller is fine. People seem to forget that you have to spec for that. High discipline and strength armor so you can still throw out grenades when you need to. Even with that it takes that much longer to get your super because you will be running low intellect. Melee range is also a perk for storm callers Over shield is fine. If another class hits you before you hit it, you will still die because you can't tank the full damage with an over shield.
-
3 AntwortenBecause having a warlock completely validates your arguments, even though you have more play time on hunters and you have 2 hunters.
-
8 AntwortenJust stormcaller super time Iron banner match whole team is killed Respawn Half our team is killed again by the same guy
-
No Warlocks are just fine
-
3 AntwortenHow to balance warlocks: •Replace "Solar Wind" with literally anything else.
-
1 AntwortenBearbeitet von ScatmanBoJangles: 1/31/2016 1:14:05 AMThere's just no end. Everyone has gotten spoiled from Bungie listening to people that now it won't ever end. Though I will say this, if you're gonna nerf something....nerf hunter invisibility, but honestly I don't care.
-
5 AntwortenI personally dont think a grenade should be a 1 hit kill. But this issue expands beyond warlocks.
-
2 AntwortenYep, buff all things mentioned.
-
1 AntwortenI agree with everything but two things. [b]Melee Range and Stormcallers duration.[/b] [b]Melee Range is balanced because if Hunters and Titans melee attacks as well as logic, common sense and a bit of [b][i][u]Space Magic.[/u][/i][/b][/b] Hunters have Throwing Knives (that can burn with a perk), Blink Strike (that can have a fast cooldown), and Melee Grenades (that can last twice as long). Titans have shoulder charge, and you see it used a lot. Warlocks melee is a force palm. It is a sharp knock back wind kind of attack that can be used at range. [b]Stormcallers duration is balanced.[/b] Its balanced. Yes, you heard me. It is. The duration with transcendence is 25 seconds, without it the super lasts for 15. [b]Note, this is if you are NOT getting kills, or using Ionic blink.[/b] The only op thing about stormcaller is landfall. It should do minimal damage. With the Impossible Machines it should blind and
-
6 AntwortenOvershield should only activate on kill and stormcallers should not be able to melee anyone from a mile away even with the perk active.
-
Oh boy the Titans were right. Here they come.
-
Nah they are good.