So why the hell do i need to get all headshots for the fastest ttk. Regular RoF hand cannons can kill using 1 headshot and a double body shot and have the same ttk. Plus its a weapon where you can peak in and out with. Autos you are exposed and destiny claims they are close range weapons so why arent I making people disintegrate when im in the optimal range with a slow to mid RoF auto rifles. Autos should really be primarily a mid range weapon. Bungo needs to buff the range and damage.
Make autos have the same range as pulse rifles.
Slow RoF autos need to do 27 to the head and 22 to the body
Mid RoF autos need to do 21 to the head and 17 to the body.
Jesus christ I feel like this is something so simple to do to fix auto rifles. It truly makes me wonder who does the crucible weapon testing at bungie.
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5 AntwortenIt's kinda easy to get headshots at close range because the other person can't fire back easily because of constant flinch. I have been using the Monte Carlo and Fabian strategy lately
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2 AntwortenIf they just decreased suros' stability back in the day instead of nerfing all auto rifles everything would be fine. But nooooo they can't make one simple fix they gotta ruin everything.
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Fast fire tier are fine. Mid and slow fire tier need base damage buffs so that: fast fire tier precision kills fastest fast fire partial precision = mid tier perfect precision Mid tier partial precision = slow tier perfect precision Slow tier mixed precision slowest TTK.
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8 AntwortenAuto rifles need a slight buff if anything
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1 AntwortenIf you want an auto rifle that outdoes every other auto rifle in the game, keep the Doctrine of Passing whenever the ToO gives you one, whether or not it's adept. That thing is the epitome of ARs.
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5 AntwortenSlow down their buddy because handcannons don't one shot and Hawkmoon is the only two shot hand cannon. Handcannons are also the true precision weapons. My precision kill accuracy is 66% and that's higher than my sniper precision kill ratio. Now autos are supposed to be the most noob friendly class and they were at one point but they got nerfed. Autos do need slight damage buffs but only slight buffs like 2-3%.
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The stability was nerfed for TTK. They need to undo that one.
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I think a buff to their range would mean they would overpower everything. I saw tons of people already with Monte Carlo and Suros, a few Zhalo too. Some of my best games have been with Red Spectre.
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4 AntwortenAll Auto Rifles need is their "crit"bonus restored to 1.5 ( same as the other classes ) from their current 1.25 . No other buff is really required.
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1 AntwortenRemember bro. 0.003% buff highest ROF auto rifles got bro. 1 extra damage fire 2500 rounds.
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[quote]So why the hell do i need to get all headshots for the fastest ttk. Regular RoF hand cannons can 1 headshot and double body shot and have the same ttk. Plus its a weapon where you can peak in and out with. Autos you are exposed and destiny claims they are close range weapons so why arent I making people disintegrate when im in the optimal range with a slow to mid RoF auto rifles. Autos should really be primarily a mid range weapon. Bungo needs to buff the range and damage. Make autos have the same range as pulse rifles. Slow RoF autos need to do 27 to the head and 22 to the body Mid RoF autos need to do 21 to the head and 17 to the body. Jesus christ I feel like this is something so simple to do to fix auto rifles. It truly makes me wonder who does the crucible weapon testing at bungie.[/quote] I would like my ar to be more of a mid ranged gun like the br.
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They also do more damage when zoomed
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2 AntwortenNobody tests these out lol. Autos have been buffed but as an auto rifle user I can tell you that they need some more tweaking to get it right. I still find it weird that high RoF auto rifles do more damage in the Crucible than slower RoF, even when they absolutely no impact. They should keep the drop off damage as it is but buff the damage again so it lingers in close to medium range area.