Holy shit where to begin.
Why should blink be disabled during super? It's a jump. How else are active blade dancers going to get on a ledge or try to close in on an opponent? Just cause you got outplayed doesn't mean they need to lose their jump. Otherwise Sunsingers, Stormcallers, and Sunbreakers shouldn't be able to jump either.
Shadestep already has a cool down. If you use 2 back to back you have to wait 2 seconds before you can do it again. If you do it immediately again, you have to wait 4 seconds.
Gunslingers falloff is terrible if you don't use the Over The Horizon perk. And by taking that perk, they lose a phenomenal critical kill buff perk and a second throwing knife. They also don't need an armor buff because its part of the risk to using Golden Gun. They trade survivability for sheer killing potential.
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Frankly my suggestions are modest
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I also did suggest a armour buff for gunslingers
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That's the problem though, Gunslinger is balance [i]because[/i] of them having no armor. I can OHK you across the map with Over the Horizon but if you catch me from the side or behind, I'm toast. The destructive power needs to have weaknesses which is why so many complained about Sunbreakers pre nerf.
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When they use a super they lose blink but get the double jump
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Again, why should they lose blink? They still need to get in point blank range. If it was ranged then I'd kinda understand but they still need to close the distance after blinking. And with the blink cool down, using blink to evade is even harder now. If this happens then Voidwalkers shouldn't be able to use their super after blink.