Vote for your favorite! I'll go over the old system for those that don't know/remember.
In year 1, "Light" was a separate stat found on Rare quality or better armor.
Once you hit max level (20), you needed to collect gear to get your level any higher (30, 32, and 34 were the caps for each expansion).
All legendary armor dropped at set light tiers. Normal legendary gear and vendor gear always dropped at a level slightly below raid gear, and raid gear always dropped at the current level cap.
In HoW, all legendary gear could be instantly upgraded to max light by using "Etheric Light," which is a guranteed drop from level 34 and 35 Prison of Elders each week.
Getting a legendary engram was exciting because it would decrypt into an item you could actually [i]use[/i], without RNG determining its level (unless Rahool gave you upgrade materials, which was not uncommon.)
A good drop could be the difference between level 29 and level 30.
You would [i]never[/i] decrypt a blue item that was outright better than the legendary you just decrypted. Item rarity actually [i]meant[/i] something.
Weapons did not contribute to your level, but their damage was directly linked to their attack stat.
Ghost Shells and Class Items were cosmetic items, as they should be.
Artifacts did not exist.
[i]I like the Year 1 system better. I would pay money to remove TTK from Destiny's history.[/i]
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#Destiny
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2 AntwortenI could wear the starter scarf!!!!!
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Year one was better I think, with year two they just stretched out the grind to hide the fact that they made so much content obsolete. Adding light levels (random) to artifacts, ghosts, and class items was just a way to extend the grind, just another layer of rng to keep people grinding the one relevant end game activity.
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2 AntwortenHouse of Wolves had the best system. Everything was relevant. I could choose whatever I wanted. Normal and hard raids gave the same level rewards. It's disheartening to do hard mode and, besides having to hope I do get something, it has a random level.
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Maybe if it was guaranteed to get higher light with each item drop, then maybe it'd be worth keeping the current system
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House of Wolves, House of Wolves, House of Wolves.
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Year 2. The ability to match up gear that I like a lvl it is awesome. I have different shaders for each armor set and I can infuse and keep other ones. Let me infuse my year 1 legendaries. VoG armor!!!
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At least when you got amour in year1 in the hard raid it was 100% all the time going to be max level.
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Bearbeitet von Yoda: 2/11/2016 3:42:51 AMYou tell me? [b]Year 1:[/b] EVERYTHING, EVERY LEGENDARY DROP OR EXOTIC dropped at the same light level. All equal. No bullshit lower light level -blam!- thingy. [b]Year 2:[/b] my hunter is 304-306ish. He got the normal raid boots from kings fall at 300 5 -blam!-ING TIMES FROM GOLGOROTH... My warlock got -blam!-ing 310 hard chestplate. Thanks totally need that, when I have a -blam!-ING 320 ONE.
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1 AntwortenWhy can't we infuse rare/uncommon/common armour? No offense, but Y2 capes are shit. Especially compared to y1 capes. So
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All they had to do was not include the ghost and class item for year 2. These are cosmetic items and it should stay that way.
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1 AntwortenYear 1 > Year 2 If they removed Class Item LL; Year 2 > Year 1
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5 AntwortenIn year 1 you weren't forced to use an ugly class item or ghost shell. I still want to wear my shattered vault cloak
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1 AntwortenI hate weapons affecting my light. And for those people who wanna do challenges like can u kill oryx only using white weapons or green they can't without it significantly affecting the light level
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2 AntwortenYear 1 was awful, year 2 used a more WoW-like "ilevel." But the fact that light level on armor was dynamic instead of static, it just added another layer of RNG. In reality, all they did was de-emphasize character level and put all the focus on light level, which is exactly the same as year one except they multiplied the light level by 5. Year 2 should have had light levels fixed to loot quality and origins. Normal raid loot should always have been 310 and hard mode should always have been 320. Infusion could work the same as it does now. Which means you could still level up gear you like, but you'd end up with intermediate light gear e.g. 315. That said, year 1 was bad enough with random stats, but at least you were getting consistent value from raid drops. With random light and random stats, year 2 became a grindy hell (especially with weapons). Which is unfortunate, because they did in fact kind of do light level correctly over the year 1 system. Hopefully year 3 uses static light levels based on where you get the gear (raids 310/320, nightfalls 300, strikes 220-290, etc). The rest I'm ok with. I dunno, maybe I'm expecting too much. I originally got into Destiny to replace WoW and found myself immediately baffled by the lack of basic MMO features. So I treated it like a pseudo-RPG FPS game. But then they went and made it more MMO-like in year 2, but then dropped the ball on content after release... So, I'm not sure what they want the game to be, and that's a bad thing. I hope they figure it out soon. I did start playing WoW again after a year. It's a slow, grindy, slog... But still fun in ways Destiny failed to capture. And I'm rambling.
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2 AntwortenAnyone who says Yr. 1 has forgotten what a Forever 29 was, and how stupid the ascension system made the game, where Pre-DLC guns ruled everything everywhere.
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6 AntwortenY2. Much more direct way to upgrade. I don't want to look/have everyone else look exactly like me. With this new infusing system you can have any armor you want and no one can say a damn.
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Bearbeitet von Tempo Delta: 1/24/2016 12:58:24 AMI think that the HoW level system had it right. Maybe not with Etheric Light, but with materials. This whole grind fest from 300 - 320 is purposefully slowing your progression. "I think Forever 29 was worse." Is that so? Because [u]if you have the hard mode raid shader, guess what [b]in year 1 you're a 320.[/b][/u] But you're not, why? Because the values of all your gear is different. Proposal: Craft different tiers of light that enhance your gear. Got the item that was [u]finally[/u] dropped to you? Great! Level that bad boy up by dismantling end game gear into it! (You could this with infusion, but how often do you honestly have a perfect line up to 320?)
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Hitting max in year 1 was so much easier then in y2, but I actually like the y2 system just because it's so smooth as your level increases.
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2 AntwortenI think they need to do a hybrid system. Gear should drop at intervals of 10, and exotics should always be 300 or higher once you hit 300. Someone (on reddit i think) said that Xur should sell exotics for higher light but they cost more coins for higher light. That's an idea. I'll just list some good ideas I've seen. ●Xur: buy higher light items for extra coins ●Raid reward: Light Booster - a consunable that can be used to raise that item's LL by 2 or more ●Ghost shells have a chance to dismantle into LITERALLY ANYTHING USEFUL ●old raids ●Faction quests that can give gear up to 320 ●not ghost shells
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I don't like that class item and ghost shells are light level
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I mixed vog crota and Poe gear to make my guys look F A B U L O U S
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Everyone here seems to have a very short memory.
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1 AntwortenThe year two system is better. The problem is when 311 shit drops from hard raid.
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Y2 ascension would work so much better than it did back then
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Year 1 was goddamn ridiculous.