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Destiny

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Bearbeitet von MrMelonized: 1/9/2016 2:05:04 PM
260

Stop with the Stormcaller Nerfs!

Will everyone just stop! It's completely balanced. You're all just getting salty because it's gone full circle. First it was the Bladedancer Super. Then it was the Sunbreaker Super. Now you're all calling for a Stormcaller nerf. We get the same amount of additional armour as anyone else using their super. I'm just going to throw out there some stuff the pre nerfed supers were saying in their hayday. Focus fire, don't pack all together, a headshot from a high impact sniper kills me, adapt your play style so that you can take out my class whilst we're in super... yada yada yada. Sound familiar? There are many things that kill Stormcallers in super like a super blast and a quick melee, a solar hammer, a headshot from a higher impact sniper, focus fire, a golden gun shot etc... So before you all cry nerf, remember that Warlocks had this coming and in fact is completely balanced. Okay so floating around and holding right trigger doesn't but other elements in the sub class do require some skill like perpetual charge, feedback, transcendence and where to place a landfall. Also we don't get any self heal, no ability to provide additional armour and killing another player requires at 2-3 seconds of being electrocuted before they die, excluded if you bunch up like morons where you see/hear a Stormcaller coming. Ionic Blink also uses up some our super. So how about all the people, who main a Hunter or Titan, practice what you preach before calling out nerf again. Edit 1: The Transcendence perk only makes it last longer. The length of time is ridiculous but once again, it doesn't get any more armour so we're just as easy to kill. It also means we have to sacrifice not using grenades or melee attacks until we have are able to activate our super. We also have to give up some armour, as given by the Feedback Perk, due to the Transcendence Perk choice. Edit 2: after doing a little testing on the length of time of the Stormcaller perk, here are my results. Length of Super without Transcendence: • 15 seconds, without using attack or blink • 13 seconds, with using attack Length of Super with Transcendence: • 25 seconds, without using attack or blink • 23 seconds, with using attack So therefore transcendence provides another 10 seconds of super. That is pretty ridiculous, so I propose a counter proposal, to reduce the time of which the Transcendence Perk provides to 5 seconds rather than 10. It still makes the perk worthwhile but not long enough to palpetine hands people twice, unless it's a small map.

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