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#feedback

Bearbeitet von Jaydee: 1/9/2016 3:53:38 AM
234

Night Stalker unbalanced and over powered

---Que shadestep fanboys--- Now, I've never posted anything like this before, but being an avid crucible 'sweaties' participant, I feel strongly about this and something needs to be done... I have seen random nobodies go from being a free kill to making you work for it. I have watched average skilled players go from being somewhat competitive to near unbeatable, basically over night. All this due to changing subclass and combining certain elements of gear and perks to what is now way over powered... Lets start by breaking it down a little: In the last column of the skill tree we have Shadestep and Keen Scout, Shadestep as we all know is an evasive roll that not only has next to no cool down, but makes you 1) Immune to damage for a brief moment 2) Almost invisible and near impossible to see which direction the roll is, and 3) one that most people are not aware of, Breaks off all aim assist and target acquisition... Then you have Keen Scout giving you enhanced motion tracker and Marks any target that you damage, also giving your allies a 'way point' to the target. This is effectively a Wall Hack and gives the person an overwhelming upper hand, especially when using a sniper rifle or a shotgun to know your enemies EXACT position and real time movements. In a sniper battle if you are 'hunted' and you dare step out to make the shot, you're dead basically before you step out. If you're up against a shotgun, all they have to do is run towards what ever cover you're behind, shadestep into you with their rolling ball of immunity and 'char' you're dead. I can't even begin to recount the amount of times I have began a primary weapon battle with a nightstalker only for them to take a bullet and roll into cover to recover whilst watching me through a wall, double nading my exact location then rolling out to finish me with one shot or rolling in with a shotty like the previous example. Better yet, I have been forced to disengage my gun battle and completely change tactic, but I can't try and snipe him because he can see exactly where I'm standing. I am forced to run and hide until 'hunted' wears off, all whilst packing fudge into my undies because i don't know if he's going to pre fire me, nade me, roll shotgun me, super me, snipe me, or send his friends in to my exact position... AND it gets better guys!! With the grav Exotic helmet, I can use both of these perks... Now lets look at grenades and melee: This can go one of 2 ways. Invis nade to further disengage from battles and disappear from radar whilst sneaking "faster" and gaining better vantage point. OR more popular is combining the smoke/snare, slowing/damaging the person in or near the cloud with a Vortex grenade at the same time basically guaranteeing a kill or a very weak opponent who cant jump and can barely see enough to shoot you back.. the smoke and vortex can been thrown at the same time to the same spot, you can't jump/boost/glide out of it, you cant even blink out of it.. The Super, Shadow Shot: Apart from the Fact that it one-shot you, it can be shot either 3 times or have its duration AND range significantly increased, it completely cancels out ANY other Super, impairs your vision, cancels your abilities out, makes it that you cannot move/jump/blink and at the mercy of the night stalker and his team mates. Oh and Sunsinger locks no, you cant self rez when that little purple ball of fkyouup is sitting there guarding your orb. There are no doubt parts that i missed, gear and weapon combinations like the already borderline op mida/shotgun set up, but I'm not going to leave this as a "rage post" or anything like that so I'd like to leave a few suggestions to perhaps fix some of this and invite any mature mind to contribute. - Shadestep needs a longer cool down. - Shadowshot tethers need a lot less hp so that there is a chance to destroy them if on the ground and allow it to be somewhat countered. - "Hunted" or Target Marking should be removed or toned right down to around 3 seconds.. It is effectively a WALL HACK... come on that is ridiculous, we already have permanent radar. - Smoke slow/snare should be able to be blinked out of or jumped out of or something OR there should be a cool down added between smoke thrown and grenade thrown. Everyone cried when Hammer Titans ruled but that was only a super... this whole class is one giant super. It is so unfairly balanced it's crazy... Being a First Person Shooter, we should be rewarding GUNSKILL not super/ability exploitation. Abilities should compliment, not determine.

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