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Bearbeitet von Mtashed: 12/30/2015 10:22:56 PM
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Revives Need to be Nerfed - Discussion with Datto

I recognize dealing with revives is essential to success in trials. However, with fast revive gear, it can be oppressively strong to spam revives during a match. Revive mechanics currently rewards sloppy play. Shields are strong, immunity frames are silly, and getting revived should be a risky last ditch effort. Dying early should be punished...Instead, teams are forced to get up close with shotguns to stop a revive, or use sniper ammo after it has already happened. Essentially, primaries are useless during revives, and causes a situation where you either stop the revive before it happens, or have to wait until it is over with before you can react to it. This lack of counter play needs to be fixed IMO...but I'd love to hear what you think Ps: Datto hasn't whined or even called for the nerf. I think they are the issue and believe they aren't being done properly. Don't be calling him out when he is more on your side than I am. Edit: Shocked at how many people aren't even watching the video and trying to discuss this. It is as if nobody is even listening to the arguments and understanding why... I'm not asking to nerf them into the ground, just stop rewarding people for dying.

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  • I agree

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  • "Oppressively strong" Dafuq. Well, just imagine how the poor AI feels! But unlike you, of course, they don't make a nerf thread about it. "Shields are strong, immune frames are silly and getting revived should be a last ditch risky effort." So...you have a problem that when I can't move or shoot after being revived(the few immune franes), that I have a couple frames where I can't be killed, and a shield so I don't get absolutely -blam!-ed again for a few seconds after? (Which doesn't matter half the time anyway.) And the thing is: reviving IS a risky maneuver. The enemy is likely watching you if they killed your friend, so that specifically puts you in the line of fire, AND your dead friend who still can't move for a bit. "Dying early should be punished...Instead, teams are forced to get up close with shotguns to stop a revive, or use sniper ammo after it has already happened." No, dying REPEATEDLY should be punished, and it is with increased Rez times.Dying early is quite common due to(when last I played) an abundance of snipers setting up cross map, or rush teams. I seriously cant comprehend that you're complaining that you have the option/ability to kill someone before they can even move after being revived. If you KILL someone on the enemy team, you PUSH your advantage. You don't sit around and WAIT for them to revive them- of course it'll become a stupid deal if you kill someone and wait for the enemy to revive them. "Essentially primaries are useless during revives" No, they're not. Instead of focusing on worrying about the guy who's already DEAD, go for their LIVE teammates. If you need more time to press them, throw a grenade at their orb for -blam!-'s sake! An ounce of prevention.. " Edit: Shocked at how many people aren't even watching the video and trying to discuss this. It is as if nobody is even listening to the arguments and understanding why... I'm not asking to nerf them into the ground, just stop rewarding people for dying." You had your OP to make an argument, and I'd say you failed with it. You're not rewarded for dying...IN WHAT SCENARIO is having one less gun pointed at the eneny a reward? IN WHAT SCENARIO does freeing up an enemy to concentrate on you and your other bud constitute a reward? IN WHAT -blam!-ING SCENARIO does having to risk a round because you might die reviving your teammate constitute a reward? There's a -blam!-ing reason that throughout its history video games have included stuff like invincibility frames, maybe even a short shield, for the most part because it's unfair to be instantly hit/killed again. Imagine -blam!-ing mario without the invincibility frames after being hit. Hell, take a look at Undertale- in the sans boss fight you have no invincibility frames, so it's infinitely easier to screw up and screw yourself over, compared to other fights within the game. Except add that to Destiny where people would abuse it any way they can. Oh, you can't move yet(but your immune frames are no more)? Here, have a fusion grenade.. This kinda stuff is probably why Icebreaker isn't year two- it'd be kinda sucky if a guy in trials could litterally revive snipe you forever, because he'd keep regen ammo. But oh, let's not "reward" them for dying, take away their shield and immune frames...that'll OBIVOUSLY solve this problem! -blam!-, I don't even really do much destiny anymore, yet I have to tell you how damned silly your reasons are.

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    16 Antworten
    • You're right, I didn't watch it, I'm just tired of everyone treating Datto like "the Destiny expert". He's just another gamer with an opinion. Agree with him or not but he's in no way the authority on Destiny, nor should he be treated as such.

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      • The day has come. They are now crying for NERFS on revived lmao

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      • I honestly normally agree with him, but really? Revives? Out of all things to cry nerf for? You decide revives? I thought this community couldn't get anymore ridiculous

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      • The -blam!- is Datto?

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        • I think they should remove revive in trials. Then it would be competitive.

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        • Bearbeitet von Joutssen: 1/3/2016 10:53:58 AM
          The whole thing is ok,but what if all three players of a team in trials of osiris is using a fast res armour,how would the res cooldown word? For example: I revive my teammate and I get the cooldown,he dies again,I can still revive him faster because he has crest/light beyond nemesis

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        • BWAHAHAHA now datto is a nerf herder XDDDDD

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          • No leave it the way it is and dont nerf it like hunters nerfed sunbreakers

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          • Bearbeitet von Odysseus: 1/3/2016 10:43:38 AM
            I think revives should be kept in, it adds a tactical element. How about instead of an over shield you are revived with next to no health so it increases the risk reward factor and finds maybe a middle ground between the parties that like/hate revives. And yes I have next to no trials experience, just thought I'd join the debate #FirstTake

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          • It's not hard to get two people in one team with fast revives. It's just another part of the tactics in trials

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          • Another idea could be limiting the number of revives that can be used/spent in each round to incentivize staying alive and adequately punish sloppy/cheesy play. And yeah the invincibility is pretty dumb lol, nice vid btw.

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          • Quick revive takes an exotic armor spot and is a legitimate strategy. If you have to use it, you're not the best but you should look at their gear and plan accordingly.

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          • i take it datto dick taste good? u little bitch ur shit any way gg!

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            1 Antworten
            • It's trials..

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            • 1.) "Early" death has no meaning. Someone is going to die first. People rush to either a sniper spot or to get into shotgun position. You can make an argument about a bad death, but if you and an opponent each rush to a sniper position and they get the kill first - that doesn't mean that you made a bad play. 2.) Quick revive armor are exotics. If there isn't an exotic worth taking over the quick revive exotic - than the "problem" isn't the revive exotic it is the lack of diversity of exotics for Trials. This is the same problem going on with the 1KYS - there is just a lack of diversity of snipers. 3.) Secondaries rule trials. https://guardian.gg/en/weapon-stats?platform=2&start=2015-12-02&end=2015-12-31&mode=14&activity=0 If you want to make primaries more useful during revives - you're going to overpower secondaries in this area more so. Burning opponents ammo and restricting ammo access isn't necessarily a bad tactic in crucible. 4.) The counter to revives is killing the other team. If the other team can get the revive easily - then chances are that wasn't necessarily a bad death. 5.) Really, the issue you may actually be having a problem with is the revive timer and not revives. It may be too short for the 1st kill.

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            • Bearbeitet von IRaidWithAussies: 1/2/2016 11:23:04 AM
              This is the[b] exact problem with this game.[/b] People listening to these streamers. These opinions are being laid out because they obviously [b]LOST[/b] to people who were [b]properly reviving each other[/b] in the matches. [b]The whole centre of this game is the reviving[/b]. Ghosts are essential to everything about this game, and the gear making fast revives is doing [b]exactly what it was meant to do.[/b] The revives work the way they do, because everyone in Trials [b]spams a sniper rifle headshots[/b], and if they fail, spam the primary at the chest... it's such a [b]lazy tactic[/b]. Halo 5 refers to that as a [b]noob combo[/b]. (Plasma Pistol followed by pistol/assault) [b]They want it nerfed because it beats their favourite meta.[/b]

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            • Bearbeitet von StrongSide: 1/2/2016 6:31:45 AM
              Didn't have time to watch the video. Imo revives are just fine the way they are. If you push an enemies orb at the wrong time and end up in a 2 on 1 that's your own fault. It's a risk and reward for both teams. Push at the wrong time and take your chance against enemies with over shields. Or vis versa, try to res at the wrong time and watch your teammate get res sniped or even worse die before you even get the chance. Edit: just watched the video and only made it about 3 minutes before I stopped watching lol. There are so many bigger problems other then fast res. To hear two skilled players complain about something so miniscule is almost pathetic.

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            • I feel like one of the issues with revives is that Crests / Nemesis allow a Guardian to sprint through an orb and revive. Making someone dying basically forgiven. Honestly dying in Trails should be punishing, with stuff like quick res it makes it laughable that it's even their to begin with. If I had things my way, revives would be disabled. Make people think twice before running to the middle and trying to have a snipe off.

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              2 Antworten
              • Streamers are the whiniest of them all. They definitely don't need to be dictating what gets nerfed.

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              • That's literally the whole point to trials. Make a different game mode if revives are a problem. Maybe call it the Queens joust where there are no revives at all and be like A coliseum type game. But nerfing revives would legitimately kill trials as that's what the entire game is about.

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              • Idk man, I've had multiple trials games where my whole team went positive and everyone on the enemy team went negative and my team lost. That's kinda BS IMO.

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              • Just remove revives entirely. I hate having teammates yelling in my ear "dude come revive me" while I'm trying to 1v3 clutch. Clutching 1v3 is the single greatest feeling I've gotten from playing Destiny, especially when you're terrible like I am.

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                • Takes all the fun out of the game though. And I play to win and have fun. Which I can't if I'm too worried about dying

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                • Datto needs a date with a sawzaw and a spoon,

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