JavaScript is required to use Bungie.net

#feedback

Bearbeitet von DizzAce: 12/23/2015 4:46:56 PM
30

SCREW BALANCE IN PVE. JUST MAKE IT FUN

All of the little things that make PVE a little harder aren't creative or logical, they are all just building blocks in the artificial wall of difficulty. [b]Orbs[/b] I'm thoroughly confused on this one. Sometimes when I pick up orbs I only need 4 or 5 to get a full super. Other times my teammates could be making 15 and each orb I pick up barely gives super. I am constantly confused on this one. May have to make a video to find some consistent way to understand this. [Edit] So I've since discovered (through replies, thank you guys) that there are different sized orbs from various supers or perks. Like an orb created from a telesto multi-kill is a ridiculously small amount of super. Or [b]more[/b] orbs from a nightstalker shadowshot doesn't give as much super from each orb for say what a void walker would make. I find this to be just one more reason to support my title. I love support classes, I go for more orbs and quick revives as much as I can on any character. Light Beyond Nemesis, Alpha Lupi, artifacts that create orbs from precision kills, and I play in a supportive way. Meaning I am not stingy with my super in any way. My suggestion is this: make [b]all[/b] orbs equal in value. Again, this harkens back to my vision vs. Bungie's, it isn't about increasing time to completion that makes a game more enjoyable, it's about buffing the [b]fun[/b] along the way to beating the challenge. Lol long edit. :) [b]Super Cool Downs[/b] So tier 5 for offensive classes (stormcaller, Sunbreakers, gunslinger, etc.) are all 4:00 at tier 5 while defensive classes are 3:40. This is dumb. In my opinion, this search for perfect balance is destroying the game. It's a vision statement I don't agree with. Title says it all, I'd rather be using my super more often and having [i]fun[/i] then dealing with constant nerfs that lets be honest, will never make everyone happy. In the end, if the journey is [b]fun[/b] people will keep coming back. The grind for the highest number is not fun. "Yay I'm 320!......." Now what? It should be about the journey. Pump up the supers! [b]Elemental Infusion[/b] Pretty self explanatory. People whined that everyone would always use the go to elemental guns in year 1... Which was partially true. BUT! It wasn't that I wanted every gun to be kinetic... Idiots! I wanted any gun to be any elemental! This is obviously PVE only so who cares about its possible effect on PVP? Any gun could rock any element and any armor could provide any elemental protection for that subclass. Awesome! "Oh it'd be so easy... Waah waah" who cares!?! It'd be fun!!! Melt those centurions... Yes please. Arc hung jury? Oh heck yes. Ok that's all I got. Just focus more on the experience and less on this never ending (and never possible) perfect balance. Oh and bring back year 1 gear... All of it. Grind on guardians! - Dizz Ace
English
#feedback

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon