Damn teleporting ogres!!!!! No matter what we tried ,an ogre would teleport on the last shade phase every single time .....
Edit: just to say, our team was able to get to the 3rd shade phase every try, but ogres kept porting, normally the 3rd or 4th ogre, did anyone have this also. And what did you do to stop it. Want to make sure it doesn't happen next time
Edit: Also I really like this strategy. I think I will be doing it this way from now on, it makes it go faster I think. And you have less to worry about
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#Destiny
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On all three characters :)
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I did on my first hard oryx completion :)
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I read a lot about these "teleporting ogres" but i never saw it. My team took down each ogre in like a second so maybe they just didnt have a chance to teleport. With 4 guys shooting an ogre it drops before its fully out of the ground.
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If the last ogre on the last run is teleporting then u should of had 1 of the 2 guardians in the middle take that orb. Biggest problem with this challenge was people being unable to adapt. I for one will never run the no knight strat again. It's just not worth the hassle.
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For my raid team. It helped throwing a nade at the fourth. Another one of my raid teams just dropped weapons and blessing. Not a single ogre took a step after they spawned. Key is to kill them fast. Very fast.
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All 3 characters.
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All 3. Thank you, #RNGESUS
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Gotta kill them ASAP. We had two titans up top. One with weapons one with blessing. They had the raid helmet with chance for bonus precision damage against taken on orb pickup. This counts against the ogres. So they both pop a bubble and use ToM. Platform people drop an AoE grenade in front of the ogre. With luck they'd have weapons and Take That buffs and ogres would die before they finished spawning.
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Dps is slow then.
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If it's the last Ogre, make sure more than one person is shooting it. The "teleporting" is a glitch but if there are 2 ToM and the person on the pad shooting the ogre, it should be dead almost instantly.
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I did it first try, no tping ogres for me thank god
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All 3 characters bruh
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Didn't do it, raid is bullshit
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Did it to completion Severn times. Tried to help many more.
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Best way to stop teleporting ogres is to kill them as fast as possible. If they're dead before they finish spawning they wont teleport
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On all 3 characters
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1 AntwortenI did on normal because I was helping three friends that were new to destiny.
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Did all 3 runs last Tuesday. Those ogres were a pain in the ass
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Yeah I finished it. I thought that it was fun for the most part.
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Twice, tried to do it a fee more timed but the ransoms I were with couldn't kill their light eaters.
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5x two times to help friends
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I did it
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Or having to sit still after shade because it would spawn you in a -blam!-ing wall and kill you. Or the delaying plates which caused out of order triggers. Or that big piece of wall when Oryx goes front right that causes you to literally float around. Or when Oryx didn't register damage or shade didn't have a health bar. Yeah I need a break when I'm yelling Knights on normal mode.