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Bearbeitet von Unknown Error: 1/16/2016 8:28:56 PM
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How to Balance All Subclasses

Constructive criticism is welcome! I can still edit the post if necessary if you give a good, [b]passive[/b] argument! [b]Post is aimed at crucible so changes towards PvE subclasses should not be effected if change is unnecessary[/b] [b]HUNTER[/b] [u]Bladedancer[/u] - Bladedancer super [b]attacks[/b] should be more reliable to connect with targeted enemy (fix glitch) - '[i][b]backstab[/b][/i]' perk should only activate behind enemy - '[i][b]razors edge[/b][/i]' perk shoots where player aims (not facing) - '[i][b]hungering blade[/b][/i]' perk should have a temporary cooldown - [i][b]blink[/b] [/i]should [b]not[/b] be available during the Bladedancer super but increase armour if selected - increase lunge distance on Bladedancer swipes in the air [u]Nightstalker[/u] - decrease tether [b]activation[/b] time after a shadowshot is performed to be more effective against other supers - remove temporary increase in [b]armour[/b] during the shadowshot cinematic - slightly [b]speed[/b] up super cinematic - slightly reduce view [b]sensitivity[/b] during the cinematic [u]Golden Gun[/u] - decrease golden gun [b]aim assist[/b] from 100 to 75 - +10% [b]armour[/b] while golden gun is active - '[i][b]circle of life[/b][/i]' perk should also increase damage of next golden gun [b]bullet[/b] and stacks damage X2 per bullet [b]WARLOCK[/b] [b]ALL[/b] - glide jump should have an [b]increased[/b] base agility [u]Sunsinger[/u] - perks '[i][b]Touch of Flame[/b][/i]' and '[i][b]Viking Funeral[/b][/i]' do not stack in the crucible (but [b]does[/b] during radiance) - upon Sunsinger activation, melee and grenades are available [b]immediately[/b] - exotic helmet '[i]Apotheosis Veil[/i]' perk also provides two charges [b]only [/b]on super activation - while radiance is active [b]charged[/b] and [b]uncharged[/b] melees should remove [b]75%[/b] of guardian health (burn perks will still eventually one shot for charged melees) - '[i][b]song of flames[/b][/i]' perk also suppresses close enemy's charges (melee, grenades and inactive super charges) - '[i][b]solar wind[/b][/i]' perk also should briefly disorientate target [u]Voidwalker[/u] - remove temporary increase in [b]armour[/b] during the nova bomb cinematic - does not effect '[i]Skull of Ahamkara[/i] exotic helmet - player should be immune to [b]self[/b] nova bomb damage - getting a kill/s with nova bomb should add a small portion of health [b]immediately[/b] [u]Stormtrance[/u] - remove [i][b]transcendence[/b] [/i]perk - replace [i][b]transcendence[/b] [/i] perk with a perk to provide double grenade and melee charges - [b]increase[/b] base super length - '[i][b]pulsewave[/b][/i]' perk should also add recovery - reduce [b]AoE[/b] of '[i][b]landfall[/b][/i]' perk - remove [i][b]flashbang[/b] [/i]effect - '[i][b]the impossible machines[/b][/i]' exotic gauntlets [b]provide flashbang[/b] effect and [b]increases AoE[/b] to its original state (but should not provide '[i]landfall[/i]' perk - reduce super used per [b]ionic blink[/b] use [b]TITAN[/b] [u]Fist of Havoc[/u] - increase [b]AoE[/b] range of Fist of Havoc - [b]slow[/b] super cinematic slightly - remove temporary increase in [b]armour[/b] during super cinematic when '[u]unstoppable[/u]' perk is not equipped/ exotic armour peace - after a kill with fist of havoc [b]health[/b] automatically [b]regenerates[/b] as long as there is [b]no[/b] DoT effect and/or damage being inflicted - [b]shoulder charge[/b] should use melee charge to inflict damage for a 1 hit kill - shoulder charge should provide another melee charge when active [u]Defender[/u] - after bubble is cast a visible [b]timer[/b] on the players HUD is displayed to show remaining time left until the bubble disappears - while inside the bubble, sound is [b]distorted[/b] and [b]trapped[/b] (like Battlefront 3) - while inside the bubble enemies outside the bubble are [b]highlighted[/b] [u]Sunbreaker[/u] - increase tracking on '[i][b]flameseeker[/b][/i]' perk - increase damage of '[i][b]explosive pyre[/b][/i]' perk [b]Grenades[/b] - reduce [b]tracking[/b] on - flux grenades - fusion grenades - magnetic grenades - reduce burn from[b] incendiary grenades[/b] - increase arc [b]bolt range[/b] - increase duration of [b]thermite grenade[/b] - increase range and speed of tracking on [b]swarm grenade[/b] - reduce tracking distance of [b]skip grenades[/b] - make[b] axion bolts[/b] destructible - speed up axion tracking speed [b]Feedback Needed:[/b] [b]Hunters[/b]- increased aim assist on all snipers (+10) [b]Warlocks[/b]- increased accuracy and damage on fusion rifles [b]Titans[/b]- increased accuracy (shot package perk) on all shotguns This is in my opinion how to balance out subclasses in PvP. Supers should have some risks to their use and not guarantee kills for each activation and rely more on the players skill. [u]Edit:[/u] Armour cinematic reductions are to give the targeted players more of a chance against them and not to feel helpless straight away (and to prevent 'panic supers')

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