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#feedback

12/15/2015 3:43:44 PM
32

Weapon Balance Patch Got It Right

I gripe a lot on these forums, so I think it's only fair that I also sound off when something good happens: and I think that Bungie got a lot of things right with this balance patch. Did it fix everything that needs fixing? No. Did it do enough to buff underpowered weapons? No. But what it nerfed, it nerfed pretty much exactly as it should have. 1. Sunbreakers: I use them. I love the super, and I have been thrilled to have a good ranged option... but I think that the nerf is completely fair. It now requires a measure of skill to pull off a long-range hammer throw, and the armor is reasonable enough that a skilled player has a moderate chance of shutting me down. The balance seems good to me. 2. Shotguns: Again, I use them. I was afraid that the patch would make them irrelevant, but that simply isn't the case... I just can't snipe with them any more, and that seems fair. 3. Pulse Rifles: I loved my Adept Messenger back in the day, and I love my Red Death... but the fact that an auto rifle now has a chance against me at medium range is a welcome challenge. I've been salty as all get out to be hosed down by low-impact auto-rifles recently, don't get me wrong... but it's a problem with my strategy, not with the balance. It's perfectly reasonable that the new balance makes me think about my engagement range and pick my battles. I want to keep this post positive (on my end, anyway... y'all can yell all you want in the comments), so I'll only say, on the side of further "suggestions" that I think hand cannons and fusion rifles could use some additional love in upcoming patches. Right now, in an even firefight, both of these weapon classes (with the exception of niche standouts like last word or plan c) under-perform.

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