According to the 2.1.0 patch notes, Achlyophage Symbiote now reduces Golden Gun's timer (12 seconds -> 9 seconds. That's a 25% nerf). That's absolutely absurd! Golden Gun's active time (without damage resistance) is already way to short. People have been asking for buffs, and you [i]nerf[/i] it? I just don't get it.
Please tell me that it's just a typo...
Edit:
Here's my reasoning, since many of the replies don't seem to get it.
Golden Gun, in its unmodified state, lasts 12 seconds. In that 12 seconds, you have to:
-Return to a combat hot spot after finding a safe place to activate it (rephrased because I had worded it poorly), because god forbid somebody shoots you with a primary while you're in the animation.
-Hope there are enemies somewhere near you, or you just used your super for literally no reason.
- Hope there's only one enemy, or you're simply dead. Yup, two people with primaries will kill a Golden Gun instantly.
-Hope there's more than one enemy, or you just wasted your super for a single kill.
By the time you've done all of that, your time is up. Period. Kills or not, Golden Gun just doesn't care. He's outta here.
And then they drop it to 9 seconds at the cost of your exotic slot? Please explain to me how that makes sense. It's not a "trade off," it's a straight-up sacrifice. You lose 25% of your timer and get an extra bullet to [i]not[/i] use. Logic? Riiiiight...
And to the salty Sunbreakers in this thread:
Even post-nerf, you get a built-in Achlyophage that gives you 4 extra shots, 14 extra seconds, and damage resistance, and it doesn't even take up your exotic slot. Quit acting like they ruined your super.
[b]This guy said it way better than I ever could in his post, here's his reply:[/b]
[quote]https://www.bungie.net/en/Forum/Post/178885091/0/0
Been following this post since it came up and a lot of comments are along the lines of "you get an extra shot, get over it" or "its a trade off" or my personal favorite "just use it better"
It seems like the majority of people who don't use Hunters don't get why we are angry.
They gave us a worthless exotic. They took a somewhat useful, if situational, exotic and made it a willing debuff to have equipped.
That is why we are angry. They might as well had kept it in Y1.[/quote]
Another Edit:
For those still calling it a fair trade-off, here's a special update just for you:
[b][u]Patch 2.2.0[/u]
Hey guys, DeeJ here! Since our test "rebalance" of Achlyophage Symbiote was so well recieved, we decided to share the love with some of the other popular exotics. You know, to... Uhh... Prevent them from being the only option. Yeah.
Here are the changes:
Armamentarium - All grenade durations are reduced by 25% to balance the extra area control/damage.
Impossible Machines - Now reduces super duration by 25% to balance the extra kill(s).
The Ram - Now reduces Agility to offset the extra Armor.
Saint-14 - Now reduces WoD durability by 33% to offset the blinding feature.
That's all! More balance updates coming in 2.3.0![/b]
Call it a hunch, but I doubt that update would be recieved with open arms.
[u]Edit:[/u] Looks like the whole thing was a mistake in the code, they only meant to nerf it by 0.025%.
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#Destiny
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1 AntwortenThat patch 2.2.0 is a joke right? I like my saint 14 as is
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8 AntwortenExcuse me? You're bitching about an exotic helmet that gives you a 4th shot? Dude, you need to sit down and shut it. It's reinforcing "hey, this unbelievable power comes with a price." There is no other exotic that can willfully stand against it. 4 GG shots is terrifying
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5 AntwortenSimple... they made it into a PVE helmet. 4 rapid shots into a boss is the only viable way to use the helmet now.
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1 AntwortenWTF reduce the Ward of Dawn Resistance by 33%!!
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Am I the only one who doesn't find an extra shot all that useful
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Yup i agree... Stupid "trade off" ... I guess i'll just pop my golden gun on heavy ammo spawn or contested zone
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It is stupid because gold me gun has such a short duration anyways.
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11 AntwortenI bet more than half the people who voted this as being stupid said that hammers weren't fair because you can throw 7.
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It's kind of dumb I guess but at the same time it doesn't really matter. Usually you'll be able to fire all of your shots in those 9 seconds. I guess you'll just have to time your super more accurately.
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1 AntwortenDoesn't reducing the time for GG with Achlyophage Symbiote, so you might not get 4 golden gun shots defeat the purpose of the exotic? I
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Bearbeitet von Urban Shade: 12/11/2015 9:51:37 AMGuess we'll just have to run faster to find people....Danm..
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What I don't get is why nerf it now? It was fine in year 1, now that there are so many other countermeasures in year 2 they disembowel it? No -blam!-in sense.
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There's really not much point in using the helmet anymore.
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Ya its now a worthless exotic imo
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20 AntwortenMaybe its a cruel joke from bungie, giving hunters a taste of their own NERF medicine. Gg Bungie I See You.
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It's basically telling you "Here's a good exotic. Don't use it." GG Bungie. They're pretty good at finding incompetence in even the most hopeful places.
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Bearbeitet von Penhalion Wolfe: 12/11/2015 9:44:49 AMYea I don't really get it either it's 3 seconds or the time for a shot. So basically you get 4 shots but the time to use only 3. I coined the phrase in an earlier post of mine the new phrase is "They are actively practicing their right to design with an air of absolute fu$%wittery!" Edit: Also of note. Nothing Manacles scatter grenades no longer bother to track anything (they turned tracking off though it says turned down!) I dropped one into the middle of a bunch of guys on a control point and it didn't kill a single one of them! So I wonder what else they removed while claiming it was only turned down!
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Both! At the same time!
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9 AntwortenOnce activated, tell me the time it takes to shoot and kill? .010 of a second? Thats whats your missing.
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3 AntwortenDestiny 2. The separation of PVE and PvP. That would win.
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2 AntwortenBearbeitet von Kregorov: 12/10/2015 5:13:00 PMThe only real problem I have with this decision, and I'm a Titan main, is that I cannot find a single other exotic that REDUCE something while giving something else. Exotics only give something more than without it. They don't give you something only at a tradeoff. The tradeoff of exotics comes directly from the fact that using that exotic prevents you from using another one. Don't get me wrong, there is a lot of exotics that give LESS than they were giving before for ''balance'' purpose, but they don't give something at a price of something else. Am I wrong guys? Is there any other exotics that propose a tradeoff comparable to this? I really feel like Bungie went the wrong way and it's the only exotics suffering from it. If 4 shots feels too strong compared to other supers (which I doubt), change the perk completely and give the exotics a new meaning. For example, I would have removed the extra shot, but the exotics would now grant 25% extra super duration. That would only GIVE something to the player. It would be less strong than before, but it would be an extra-mobility-while-in-super kind of exotic, no tradeoff.
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It made the symbiote essentially useless. Golden gun last like 5 seconds and you never use all 4 shots now.
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3 AntwortenI find that in pvp, by the time I line up a shot and take it 3 separate times, I have to rush the last shot, now they are giving less time for more shots. Doesn't make sense
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Hunters get what they want with sunbreaker nerf... now they're on to the next complaint
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*Sees OP is whiny hunter* *Leaves*