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Bearbeitet von BarbaricHam : 12/10/2015 10:07:30 AM
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The TRUTH behind the Sunbreaker

So i commented in this post recently [url]https://www.bungie.net/en/Forum/Post/176297164/0/0/1[/url] and i received an overwhelming amount of replies. I'd like to get this out to more people than just those on that one post, so here is my argument for the sunbreaker. The sunbreaker is a 100% super-focused class, meaning that the 6 bonus perks in every subclass meant to enhance gameplay are ALL super-focused. the hammers take skill to use at long range due to the arc and travel speed of the hammers. they are not always a one hit kill, many times, it will only partially damage an enemy if the hammer is a little off. everyone's data on time varies, and people tend to use the most extreme case for the hammer of sol lasting longer than it typically does. it can only achieve such a high time of being active if the player uses the perk where standing in a sunspot will increase duration AND the perk to increase duration. This means not using the cauterize perk to regen after kills with the hammers. people have discovered NUMEROUS ways to counter the super, making it not the tank that people seem to try to make it. Let's talk about other supers, since that has been a large argument. stormtrance, while activeley being used as a hammer of sol would be, lasts the LONGEST out of every super. Bladedancers have been over-nerfed (thanks to the same people whining about sunbreaker), however, they have the "super op" perk that sunbreakers do to regen health AND a perk to grant more super energy on kills. radiance is primarily used for self-rez and has no real offensive bonus in pvp, so we can leave that out. golden gun, you get 3-4 shots, which is less than your 7 hammers if you are constantly throwing them, but golden gun is 100% accurate, is not impacted by range, and has perks to not only enhance the super, but gameplay while NOT USING THE SUPER. the sunbreaker has ZERO perks to enhance out of super gameplay, unlike EVERY other class in the game. The nightstalker (for pvp) is pretty much an enhanced golden gun, so you can go back to golden gun for that argument. Nova Bomb and Fist of Havoc are not duration-based supers, so we can leave those out entirely. Ward of Dawn is not an offensive super, so that too can be left out. This covers EVERY other super in the game Just keep in mind that the entire subclass is focused on the super, so there is not gameplay value outside of that such as shadestep, shouldercharge, increase grenade duration hunter wall-hacks, or chain lightning on grenade damage. The subclass SHOULD have a more powerful super than any other class, because the nature of the subclass is 100% for the super. arc blade was over-nerfed thanks to people whining about it in year one, the same will happen to Titans' only good subclass for pvp if this continues... Addition: Please take into account the other parts of the subclass. Every subclass a set of 6 perks to enhance gameplay. All of these are for the super in the sunbreaker class. I've said this before, but it is many times glossed over. Typical comment on how trending this is: Geez, nearly 1000 comments. With the original comment that inspired me to make this post, it's over 1200! Thanks for the feedback, I really enjoy debates. Special thanks to those of you supporting me and especially those of you who respectfully disagree and have have a sensible debate. Keep up publicizing both sides to this issue. Unfortunately, Titans did get the nerf, and were hit hard. This sums it all up now https://twitter.com/barbaricham/status/674774038590308352 thanks for the good debates (for those that didn't resort to insults) have a happy holidays!

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  • Sunbreakers are warlock gloves that make solar nades last twice idk y u people want to nerf them

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    • Stopped reading at '100% super focused', gtfo

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      • I find it funny how people are calling out the fusion grenade like it's titan specific.

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      • This is my response to every nerf post I see: It's not an opinion if it's true. Playing all 3 classes really spotlights the shortcomings of sunbreaker. Outside of a super you only can use every 4-5 minutes that lasts like 30 seconds, it is the most underwhelming class IN THE GAME. GRENADES: bleh MELEE: bleh PERKS: non-existent Want a perk to help with reload. Uh-uh try defender or hunter. Want to increase regen for grenades or melee, try warlock. OH OH LIKE MAYBE A NEW KIND OF JUMP OR BLINK!? Nope, try hunter and warlock because there is literally no variation in Titan jumps. So why nerf the only good thing sunbreaker has? Just delete the fuçking subclass and be done with it you whiny sissy bîtches.... This is why we can't have nice things...

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        • -2nd best grenade kit in the game. -Burn Melee. -Simmering Flames is literally to improve neutral game. -Cauterize is ALL kills with fire. -I would agree that "sniping" with the hammers takes skill, but most Titans just run up close with them anyway, since they don't damage the user. I propose one of three things for the nerf: -Bring armor down just a little, so high-impact Snipers kill in one headshot. -Make Cauterize regenerate slower. -Make hammers damage the user.

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          • I've come to collect.

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            • Change the cauterize perk to something helpful that's not the super boom problem solved

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            • Nerf the Fusion 'nade and you can keep the super as is. I think that's reasonable.

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              • I feel like if they needed the regeneration to where the amount of health depended on HOW MANY kills with the hammer were achieved, and added some non-super focused perks, sunbreakers would be less hated in PvP. And although I am a warlock, I will say you're right, stormtrance transcendence lasts a bit TOO long. Slight nerf there, and a smidge buff to bladedancer timers. Otherwise I love playing taken king. P.S. nightstalker blood bound might need to count as a super kill for patrol bounties.

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                • Bump

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                • He has a point. Sunbreaker is the only class that I don't feel powerful in until I use my super. The whole thing is built around those hammers.

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                  • 1
                    The only thing you didn't seem to address was the insane amount of armor that the sunbreaker has lmao.

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                  • Bearbeitet von MinkfordBrimley: 12/2/2015 12:49:33 PM
                    People do not seem to realize that neutral game is far more than just grenades and melee... It's also blink, dashes, special abilities, melee modifiers, all sorts of things, and sunbreaker only has decent grenades shared by other classes and some very close range melee. Another thing not taken into account is mobility, it is indeed far more than movement speed. Take bladedancer, lower armor is justified there since it has blink, multiple rapid dashes, and a possible ability to sprint faster than any other class. Sunbreaker has none of the above, so more armor is justified. Since it is overall a small amount more, the healing is justified as well to avoid getting instantly killed as soon as you pop the extremely loud, extremely telegraphed super. But unfortunately, this community has zero concept of any of these and it will end up ruining this game. I've also heard comparisons to Golden Gun, but I feel using it to counter other supers is an outright stupid idea. Why would you blow a super with the most kill potential just to deal with something that can instantly take you out of it? It's best used to kill people who are not in super since those are guaranteed...

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                  • I'd say the best way to display how off balance the sunbreaker is, is by looking at how reckless you can be when you "pop" it. This requires no timing, no sevond thought what so ever. Let's compare it to the golden gun as this also is a very lethal super. Let's say you are by yourself in one room going through a door to the next room with three people in it. Killing those three people off would actually require both timing and some aiming with golden gun or they are gonna kick your ass coming in, while I believe HoS requires neither, you simply throw one hammer for a kill, the damage you've taken while armored will be regened leaving you well enough time to Jill the remaining two. Another example is "popping" your super out in the open, or just badly timed because of factors you missed or didn't account for. Popping your golden gun in a open environment will many times result in you getting a max of one kill and then you die, while I feel with HoS i rarely have to give a shit because I have both my armor and regen to rely on. And I know that it would be stupid popping your gg out in the open, its just an example of how I don't think it's balanced. Conclusion is that you can play much more like a jackass using the sunbreaker and still get some kills while other supers require timing and thought, pretty much every other super at the very least requires timing to benefit while HoS don't, you have more than twice the time compared to some supers, to run around and search out targets. In my mind there is no doubt that this super is by a mile, the easiest one to use and that's why people think its op and a crutch, and so do I.

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                    5 Antworten
                    • Well, it's not hard to hit Your targets. (Arc) Ofcourse I've been melted by shotguns at close range, but the seven hammers seems like something for noobs(that have no gunskill at all). I mean as a gunslinger You really have to aim - not so much with sunbreaker(since if You miss one You still have six more and WILL regen health on kill(if spotted due to the first hammer that missed) and most often it takes more than two opponents focused fire to bring me down - I just throw another hammer and boom! Double kill! Full health. Neeeext! If You miss Your first GG shot You only have two more shots and if spotted You REALLY hope it's only one player who can take a shot at You because You have no regen. Say You're on Your GG and missed the first out of three shots and the opponent activates his hammer....either You use Your two remaining shots to kill the sunbreaker or die. If it's the other way around that You activate Your hammer and miss Your first hammer and Your opponent activates his GG You have six more hammers to kill with AND You can tank a GG shot. Just sayin...it is not balanced, but I don't mind it in game. For me it's more competitive. But to try to convince anyone that the hammer is not over powered is...a bit dumb. Regardless if it is a "super focused class".

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                      • Expected a picture of a sunbreaker with the truth rocket launcher behind him. Was disappointed.

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                        • Sunbreakers other perks besides its super... Well it can melee.... Or even shoot, that's cool tol

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                        • Bearbeitet von A Tigerstorm: 12/2/2015 12:29:21 PM
                          You are correct!!!!! With out their super Sunbreakers are worthless, but with their supers and they have max intellect and bad juju equipped...

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                        • This, without the super the only thing sunbreaker has is a grenade.

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                          • [quote]the hammers take skill to use at long range due to the arc and travel speed of the hammers.[/quote] That's where I stopped reading. Why do you neckbeards want to keep this special so bad? Are you blinded by how unfair it is? I just don't understand. First it was Vex users, then Fusion guys, then Thorn guys.... Do you not get it? You're having fun at the expense of others, people literally don't get to have fun because you want to... So do the world a favour, get over the nerf, and stop talking

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                            • I've been one shot by the burn on the Titans special melee

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                              • Golden gun isnt impacted by range. Pfffftt stopped reading about here.

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                                • Guys, just search 7th column videos on youtube. most of those videos are Stormcallers. the titan doesn't have as much kill potential as the stormcaller (i am not complaining, i like to play all classes, i just want to point this out). i am a titan main and i support a small nerf in armor, BUT leave the health regen where and how it is. most of you hunter mains are pathethic AF (not all of you, but MOST of your class are whiny dip shits). I am calling it out now. as soon as the Sunbreaker is not a problem anymore, the hunters will start to whine and call nerf for the stormcaller super, shoulder charge and fist of "panic". there will be an increased amount of cries from the side of hunters again, because of the shotgun nerf, shoulder charge will be -blam!-ing powerful again. and i will gladly shoulder charge some of you -blam!-ers into oblivion. again, some of the hunters are good dudes that i would play with any day of the weak. but oh man, you guys have some sad -blam!-s in your lines that only win a battle by crying nerf on the forum.

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                                • You're my hero I couldn't have said this any better and I keep trying to get this point through people's thick melons

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                                • I think a few misconceptions about the hammer to people who dont play as it are; -Lasts too long. Sure, the hammer lasts 26 seconds. But thats if you dont throw any hammers. Depending on when you use the hammer, you could throw a few hammers and then realize theres no one around, and the super drains pretty quickly. -Too much armor. This ones kinda true, but its not really a problem. Sunbreakers have 50% armor while in HoS, and a little extra added with a chest piece, anndd a little more when speced with max armor. Makes it not possible for a OHK sniper headshot, but a sniper headshot+a bullet will kill them easily. Also, if they have the perk where standing in the sunspots gives them armor, then theyll have even heavier damage resistance. -They one hit kill. No, they dont. There have been plenty of times i threw a hammer, and hitmarkered people. Its possible. -Cant be countered. Here are some tips; run away, use your super, team shoot, sniper headshot+extra bullet, run and jump around and shoot him, use your heavy. IMO, the only reasonable nerf to me is a 5% armor reduction and mobility nerf. No sprinting or double jump. Its fair to be able to OHK headshot and 1 shot golden gun, but tanks shouldnt be so mobile. Also, sunbreakers arent really a problem. Use it correctly, you can easily wipe out the whole team. But every super is like that. I use the hammer, and dont even run into a single person and get 0 kills. Sometimes i only get 1 kill when theres 5 people around, because theyre smart and run away. And sometimes, i get killed right away. Ive gotten OHK from headshots, one shot by golden, one shot from a shotgun (all full health), and ive even one shot headshotted a lot of hammers. Its only possible against people who dont use a lot of armor.

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                                • My only problem with sunbreaker are when people say its the "true tank class" no its not. And their grenades are trash..? Um no they're great. And ultimately I just think hammers should damage you as well... I mean if I can kill myself with a novabomb then you should at least take damage from your own hammer when you throw it at your feet..

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