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Bearbeitet von BarbaricHam : 12/10/2015 10:07:30 AM
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The TRUTH behind the Sunbreaker

So i commented in this post recently [url]https://www.bungie.net/en/Forum/Post/176297164/0/0/1[/url] and i received an overwhelming amount of replies. I'd like to get this out to more people than just those on that one post, so here is my argument for the sunbreaker. The sunbreaker is a 100% super-focused class, meaning that the 6 bonus perks in every subclass meant to enhance gameplay are ALL super-focused. the hammers take skill to use at long range due to the arc and travel speed of the hammers. they are not always a one hit kill, many times, it will only partially damage an enemy if the hammer is a little off. everyone's data on time varies, and people tend to use the most extreme case for the hammer of sol lasting longer than it typically does. it can only achieve such a high time of being active if the player uses the perk where standing in a sunspot will increase duration AND the perk to increase duration. This means not using the cauterize perk to regen after kills with the hammers. people have discovered NUMEROUS ways to counter the super, making it not the tank that people seem to try to make it. Let's talk about other supers, since that has been a large argument. stormtrance, while activeley being used as a hammer of sol would be, lasts the LONGEST out of every super. Bladedancers have been over-nerfed (thanks to the same people whining about sunbreaker), however, they have the "super op" perk that sunbreakers do to regen health AND a perk to grant more super energy on kills. radiance is primarily used for self-rez and has no real offensive bonus in pvp, so we can leave that out. golden gun, you get 3-4 shots, which is less than your 7 hammers if you are constantly throwing them, but golden gun is 100% accurate, is not impacted by range, and has perks to not only enhance the super, but gameplay while NOT USING THE SUPER. the sunbreaker has ZERO perks to enhance out of super gameplay, unlike EVERY other class in the game. The nightstalker (for pvp) is pretty much an enhanced golden gun, so you can go back to golden gun for that argument. Nova Bomb and Fist of Havoc are not duration-based supers, so we can leave those out entirely. Ward of Dawn is not an offensive super, so that too can be left out. This covers EVERY other super in the game Just keep in mind that the entire subclass is focused on the super, so there is not gameplay value outside of that such as shadestep, shouldercharge, increase grenade duration hunter wall-hacks, or chain lightning on grenade damage. The subclass SHOULD have a more powerful super than any other class, because the nature of the subclass is 100% for the super. arc blade was over-nerfed thanks to people whining about it in year one, the same will happen to Titans' only good subclass for pvp if this continues... Addition: Please take into account the other parts of the subclass. Every subclass a set of 6 perks to enhance gameplay. All of these are for the super in the sunbreaker class. I've said this before, but it is many times glossed over. Typical comment on how trending this is: Geez, nearly 1000 comments. With the original comment that inspired me to make this post, it's over 1200! Thanks for the feedback, I really enjoy debates. Special thanks to those of you supporting me and especially those of you who respectfully disagree and have have a sensible debate. Keep up publicizing both sides to this issue. Unfortunately, Titans did get the nerf, and were hit hard. This sums it all up now https://twitter.com/barbaricham/status/674774038590308352 thanks for the good debates (for those that didn't resort to insults) have a happy holidays!

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