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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
11/20/2015 2:15:03 PM
269

The fact you can get a hammer thrown 10m away from you and still die, means it really needs a nerf. Can we limit hammers to 3 please bungie

It is rare that any of the other supers kill more than 3 people ever so why do titans have massive radius damage and 6 or more hammers. The joke has gone far enough bungie.
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  • if you're looking at the armour or amount of hammers as the problem you're looking in the wrong direction.(not entirely) The skill tree is what makes all this nonsense possible switch caturize and fleet fire and you completely throw off everyone who uses hos the health regeneration is what makes this is a bitch to kill it's not the armour is everything revolves around its super so if you switch the two perks you're making the decision harder. Too many good active nodes on the skill tree Melee creates sunspots= over shield when standing in sunspot it's probably the most aggressive and defensive super in the game, the hos subclass is built around its super every single perk is related to it some how or some way it's quite unbelievable how they did it honestly, really not a single perk expect caturize can be used with out your super. I agree a nerf is in order and an adjustment of location for skill tree nodes to make some decisions tougher. You change the entire dynamic switching those two perks.

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