Except radiant skin, should have a little more, obviously
Storm caller- decrease range, not too much
Hammer of sol- 3-4 hammers, 4-5 with the perk. AND the hammers are much bigger than the design, like VoG relic, or grenades and horseshoes is a hidden perk for the hammers
Both storm caller and sun breaker supers last waaayyy too long
You guys did this purposely to make money, you had to..
English
#feedback
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13 AntwortenFlaw in the first statement. Why would a warlock have higher potential armor than a Titan?
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1 AntwortenI feel Hammers should be OHK only when hit directly with the explosion being similar to a Fusion and it Ignites.
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5 AntwortenWhy radiant skin should have more? they get an overshield and with a melee and one hit kill you too
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10 AntwortenSo last IB I played Sunbreaker, Striker, Gunslinger and Nightstalker. This go round I've also played all 3 Warlock classes. I prefer FoH, GG and Nightstalker to HoS. Stormtrance I'd put just ahead of HoS, Radiance and then Nova Bomb bringing up the caboose. No matter what class I've played as, the super I die to the most in this game is Stormtrance. I would be willing to bet I've died to it more than any other super combined. It's pretty much a ten second Fist of Havoc. As far as armor on activation, the only one that seems lacking is Golden Gun. The rest have all lived through what should have been lethal shots over the games I've played. I'd love Bungie to put up real numbers because I'm not sure Stormtrance wouldn't be the top super in this game by a large margin.
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1 AntwortenI agree. All super powers should have the same armor when activated.
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I'd be fine with the sunbreaker if it either had less damage reduction or didn't have Cauterize
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1 Antwortenim just tired of dying anytime i activate a hunter super seriously by the time i activate it im dead shotgun sniper primary sidearm anything can kill a hunter before it can activate a super
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Supers are the only things that set the classes apart. If their was race and/or class specific boosts to certain things it'd be understandable.
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8 AntwortenYes, but the crucibabys will cry about every super having to much armor, and being "op"
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2 AntwortenBearbeitet von Sepp: 11/24/2015 8:57:42 PMDestiny is a class-based game. That means each class has its pros and cons. Titans have increased armor Warlocks have increased recovery Hunters have increased agility But you want to equal out only armor? That won't work. You would have to equal out everything during the super, so everyone has the same armor, recovery, and agility. As for HoS, I think the only change that needs to be made is to the over shields, and you should not be allowed to select both Foregemaster and Cauterize as a combo. You should only be able to select one or the other. Maybe a slight reduction to AoE for hammers, but that's it. Now with that said, this is another issue with PvP dictating how PvE is experienced. I wish Bungie could make the changes and keep them separate, but unfortunately I don't think that's possible for them to do without making too many changes to the code. Overall, this game will never be balanced. No matter how many things they change, something will always emerge or seem OP.
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Bearbeitet von ArchangelLBC: 11/24/2015 8:49:48 PMSo all supers have as much armor as Hammer of Sol? Ok. Leave the other supers alone. Just buff GG and Arc Blade to one shot anyone in Crucible no matter what if they connect. Additionally buff GG to have four shots baseline, and extend duration of both GG and arc blade to match year 2 supers
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20 AntwortenThey should take away over shields completely from supers so it's all skill based. Learn from CoD BO3.
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1 AntwortenAs a warlock I will tell you this, radiance is not that good in PvP outside of trials when you can turn the match around with self Rez
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3 AntwortenWarlocks are the only class that can damage themselves with a super. It's a major disadvantage at close range
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3 AntwortenLol to op defenders
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3 AntwortenBearbeitet von Bobby Maybury: 11/21/2015 8:48:28 AMNerf Titan armor to 30% + 3 hammers only+ health regen only on close kills(melee range)and it'll still be better than golden gun. Golden gun armor 0- Titan 55% damage reduction. GG 3 Shots- Titan 6. GG no health regen - Titan instant health regen after kill. Titan =OP Ps comparing HoS to GG because the have a similar style of offensive super.
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I agree with most of your post. Radiance reduce the timer. I find it lasts too long. HoS hammers are fine reduce the AoE or reduce the armor a pinch. If not buff the older supers to be on par with the new classes.
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1 AntwortenI heard you on that truth cast
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6 AntwortenI actually like Sunbreakers the way they are.... There should just be more ways to kill them. There needs to be a more accessible effrideets Speer type damage sniper rifles. I have no idea what the max damage from FR is, but at the right range that should be able to kill a SB. Achlyophage Symbiote being reintroduced will give gun slingers 4 shots again, so I think GG will make its way back to the top of the PvP supers. The rest of the SB class is pretty underwhelming. With the exception of fusion grenades. Those are pretty silly with the amount of tracking.
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2 AntwortenHere we go.
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1 AntwortenThen what's the point of being a Titan with full armor if there not gonna get the highest armor?
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2 AntwortenHow about no supers in PvP at all. Clearly you whiners can't be trusted with them.
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