Example: I already got a raid helmet with 312 light. I complete the hard raid again tomorrow and I receive a new helmet. The new helmet will be guaranteed to be 313 light or higher.
Bungie your game is dying, and this simple solution would bring a lot of people back into the game. My clan ran 3-4 raids every week, but now i'm lucky if i run the 1st half of a raid before reset, because no one finds sense in doing a 2 hour raid and getting shit lower than what you already have. Fix this Bungie, please
Edit 6: Another great idea suggested by a couple of guardians (wording from icefalcon28 post , thanks):
"change the mouldering shards to be that you can infuse 20 shards into any gear and it would increase that items level by 1 or 2 points. That way even if you get crappy drops the shards would still help you progress. The current use of the shards is awful. Keep the amount of shards high so it takes 1 1/2 raids or 2 raids to be able to do it but at least then it gives people some sense that they actually will progress".
Edit 5: Some guardians think that I'm asking for handouts. These suggestions are NOT the same as asking for handouts; RNG would still determine if you get a drop or not, so you won't be handed anything, RNG will still decide if you are "worthy" of the drop.
Edit 4: We are officially trending! Let's hope Cozmo is around somewhere......
Edit 3: another great idea by mtsagaris1999, thanks:
"I would actually like to see moldering shards get a buff, like pump 20 of them into a piece of gear to raise its light by five, super simple fix, wont require much in the way of changes, and gives every drop the potential to be useful. (Have 5-6 shards drop from every dismantled raid legendary"
Edit 2: this is another great suggestion posted by Hexblitz (thanks!):
"Normal mode should always drop 310, hard always 320.
Keep infusion for other armor sets, trials, IB and vendor gear for example.
Atleast then the replay of the raid would be worth it once fully geared".
Edit 1: Thank you all for your feedback. Although some disagree, it seems that most guardians would like drops that are either equal or higher in light of what you already acquired in the raid, which sounds good also. Let's trend to see if this reaches one of Bungies meetings!
English
#Destiny
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I would be happy just to get loot. That empty table screws me most of the time
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2 AntwortenThe point of 310+ gear is that it's not easy to get. I'm you always got higher gear everyone would be maxed which would be retarded. Not signing stupid shit.
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1 AntwortenSo simple and intuitive. Scale the drop light based on the recipient's light. How friggin hard can that be??
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1 AntwortenBearbeitet von Icefalcon28: 11/20/2015 5:57:32 PMSigned or change the mouldering shards to be that you can infuse 20 shards into any gear and it would increase that items level by 1 or 2 points. That way even if you get crappy drops the shards would still help you progress. The current use of the shards is awful. Keep the amount of shards high so it takes 1 1/2 raids or 2 raids to be able to do it but at least then it gives people some sense that they actually will progress
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1 AntwortenThat's how it should have been, Signed
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1 AntwortenSigned. Still not "perfect," but a better system than the current one. Sure hope Bungie actually looks at these suggestion posts.
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1 AntwortenI just want it to recognize that if I'm wearing 312 gloves and it wants to give me gloves again, be Atleast 313. All I ask.
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1 Antwortenthat's an awful idea
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1 AntwortenSome ideas I have is that 20 Moldering shards on Hard completion grant at least one item at least 315-320 and each time you do not get the 320 your chance increases just like three of coins works for exotic engrams. Also exotics from oryx should be 310-320 on Hard. Why can a silver trials PVP package grant this but not hard mode raid.
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1 AntwortenThe point is what? So you can get to 320? If you beat the raid weekly your light level is obviously high enough. Or do you need a higher light level to prove something to yourself and others? Or do you just want the raid to be easier. What's the point of that. My guess is most of you that agree are also the ones that require bs and rom and light level of 312+ to be in your group. It's always about making it easier to complete stuff. Accept more of a challenge.
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1 AntwortenSigned but their should also be a guarenteed primary drop. Ive ran the raid a couple times and still dont have a primary gun
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3 AntwortenI agree. Signed. After 11 straight kills from the warpriest I now realize these drop rates and light progression drop rates are horrible. Oh those 11 times counted for 0 hard mode drops!!
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2 AntwortenI have yet to get anything above 308 on normal on any of my three characters and on all three I have yet to get the helmet
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1 AntwortenSigned!!!!!!
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1 AntwortenSigned. .I am a 310 on one of my characters and I got 308 and 304 boots
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2 AntwortenNo thats dumb
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Something like this^
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1 AntwortenIt needs to be around your same level, and if you do the hard raid before the normal; you need to get both normal AND hard rewards. Not either or. The end. Bungie run a patch soon, please.