Shouldn't hitting rank depend on skill, and earning??
You removed light level, and brought it back... Lol
Why is the level cap @ 40?
You guys are funny
English
#feedback
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1 AntwortenLol. True. I'm ok w some rng, especially given the scratch off ticket excitement of a good drop. However, yeah, good point.
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1 AntwortenWhat game are you talking about destiny since day 1 has been about luck Not hours played Or skill Just plain luck
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My thoughts on your topic https://m.youtube.com/watch?v=_U1fRkDvJVY
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3 AntwortenI know right? Just. Getting tired.
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2 AntwortenBearbeitet von AlamoCity: 11/14/2015 2:27:02 PMIt's Bungie's way of keeping us in the grind. The refer a friend scheme is a clear sign it isn't working.
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Ranking up maybe depends on luck but by no means does it make you better.
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I got bored with it. Endless grinding and for what? 99% of the loot that drops for me gets dismantled INCLUDING EXOTICS that decrypt as duplicates too low to be good for anything but shards. After doing raids and getting nowhere, nightfalls and getting motes and strange coins, I just couldn't get the motivation to play. It feels like a waste of time when you put in 20 + hours into a game and you're just spinning your wheels. I'm playing fallout 4 for awhile. I'll get back to Destiny when I don't feel burnt out on it anymore. Or not. I don't know at this point.
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3 AntwortenGotta keep us playing somehow ya know.
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1 AntwortenBearbeitet von Fragzilla360: 11/13/2015 2:26:02 PMWhy is there a level (1-40) at all? In the context of this game it's an arbitrary number that has no bearing the on anything except for what blue guns you can or cannot use. Seeing as how your performance is utterly dependent on your light level number, the numeric "level" and level cap should be thrown out altogether. And no, raising that light level should not be based on luck.
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7 AntwortenBearbeitet von GhostD0gSamurai: 11/13/2015 4:41:23 AMIn answer to your topic question: Because this game was built around the same techniques used to design casino slot machines. And that has no place in a video game like this, so: https://www.change.org/p/bungie-activision-bungie-activision-guardians-are-you-with-me-bungie-activision-enough-is-enough
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It's basically the same problem they had with previous raids in regards to leveling up. The new light system didn't solve a thing, it's still rng.
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Luck is OP in every game. Just look at Fallout 4
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1 AntwortenBearbeitet von Kweh: 11/13/2015 3:02:09 AMIt is pretty stupid. Everyone should be able to hit top level(light) easily. What should matter is the gear you get AFTER you hit the cap. You know....Like literally every other game....lol. Their design is a cruel joke. They probably laugh at everyone's struggle to hit max light.
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1 AntwortenI like how before TTK launched they talked about how everyone would be able to hit 40 and there would be no tedious grinding for gear to hit level cap. But then they introduce the new light system and its the same thing. Smh
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2 Antwortenttk was kind of a step backwards in many ways. The game became more grindy. And the luck factor behind loot drops was increased. Before we rolled to see if we got that raid weapon we wanted. But now, we have to get the weapon, get a decent park roll, and get a decent power level. Who's idea was that?
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1 AntwortenThats the beginning. Now its ghorn all over again. If your not a 310+ u cant get a raid or trials.. Now thats funny ALL OVER AGAIN!
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4 AntwortenHello, welcome to Destiny, where logic doesn't apply and your abilities don't matter.
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1 AntwortenThe game was designed around the principles of gambling to keep people hooked
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1 Antworten#BetterRewards #GrindBabyGrind #Refer-a-Friend
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2 AntwortenFirst up, look up 'mudflation' Basically, like a countries government, the game designers must be careful to not let everyone become too powerful too quickly. If everyone achieves max power quickly, there is no longer anything for players to play for. If all your equipment was light level 320 tomorrow, what is left to play for? So why not, you may ask, just remove the light level cap and keep dropping more and more powerful gear to keep us playing? Because before long we'd all be just tanks with nuclear weapons and the game would be a cakewalk (i.e. boring). Add to that the fact that once you are above the light level of the toughest enemy, light level no longer matters (and we are back to nothing left to play for). So once everyone hits max power, the only way to keep players engaged is to release expansions which introduce more powerful enemies (and more powerful gear to compensate). This is Mudflation. It's very similar to inflation in real world economics. In a real world economy, we have inflation. People get paid a little more each year. Businesses have to put up prices to cover wages, stuff gets more expensive, people need more money to buy stuff, people get paid more, and the cycle continues. Typically, you try to keep the rate of inflation to a few percent every year. But economic inflation is continuous - it happens on a daily basis. Games don't get expanded every day. Developers need to create a power v's time curve that results in say 20% of players being max power at the time the next power increase (i.e. expansion) is released. The only way to do this is to implement 'grind' - make it so that only 20% of players will max out every 3-4 months. Some MMOs make it so bosses only drop 'x' number of max power gear globally per week. The dedicated players get their fire teams together and hit the bosses SECONDS after reset. These games also, typically, have in-game trading so those dedicated players who get the 'Super Awesome Blade Of Kick Ass' every reset will sell it for in-game currency that they can use to buy the 'Super Awesome Shield Of Invincibility'. But this gets abused - people pay real money offline to trade items. Unscrupulous players rip others off. Server crashes mean you loose that nice new sword you paid someone $1000 to get for you (yes - people will pay huge amounts of money for good gear). So Bungie went the other direction - no in game trading and no global limits on loot drops. But how to control the power curve - RNG is the only option left. I've seen suggestions that the hard raid guarantees drops of higher light level than what you are. Guess what - we would all be at 320 in a month or two. Then we all twiddle our thumbs until the next DLC. I'm not suggesting the system is perfect, but no system is. What I like is that Bungie are continually monitoring the economy and adjusting it when they see, or we raise, an issue (weapon parts drought). But not everything some of us see is globally legitimate. This is the peril of the RNG - we each see what affects us individually and think it applies globally. There are players with hundreds of weapon parts for example. I'm happy that Bungie will look at the raid loot drop stats and tweak the drops so that the community AS A WHOLE is progressing along the power curve. What annoys me is that Bungie won't explain these design challanges which ALL MMO developers face to us so we understand THEIR challanges. Instead they make stupid statements like 'throw money at the screen'. Bungie NEEDS to engage with the community about the fundamental reasons why they can't just give us everything we want. Who knows, the community might just come up with solutions to their problems (I strongly believe handicaped PvP tournaments for example could help engage less proficient PvP players as opposed to the elitist Iron Banner and Trials of Osiris).
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1 AntwortenBecause they'd have to make a much bigger game for it to depend on time and items geared to being more effective the rarer they are. This isn't a giant open world MMO, they had to scale a level system to match how little content they have.
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6 AntwortenStandard level = equip level. Must a certain level to equip various gear. Light level = character progression level. Deals with damage resistance and damage output. RNG = dumb
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2 AntwortenThis is what happens when COD children play a game with MMO style loot.
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5 AntwortenBecause no one's Space Magic is as powerful as Luke Smith's Space Magic.
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13 AntwortenThese are all conventions of action-RPGs/loot-based RPGs and MMOs. 1. You need a level-cap so that you can maintain a predictable (and balanced) level of challenge If you want to see what the game would become without a level cap....go back and run the PoEs or the VoG raid as a level 40. It will leave your jaw hanging how easy this previously "hard" content has now become. 2. All loot systems in games like this have an element of RNG. It maintains the playability of the game, and increases its longevity. Compare that to the "unlock" systems of your typical shooters...and it become pretty clear why they have to crnak out sequels every year....and reset eerything to zero on a regular bassi.
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17 AntwortenThey really need to abandon light levels an get back to basics, tiers.