I know immediately you are going to disagree with me. I implore you to take the time and read my message.
Since H5 released I have been playing every night. Some warzone some arena. Always for the goal to open a single 10k point gold req pack a night. It's a slot machine basically. I get armor, helmet, visors(shader), gun skins, emblems, assassinations, common weapons with mods(warzone use only), special weaponry, and special vehicles.
Now immediately you're going to dismiss that as a "so what, apples vs oranges". But again please hear me out.
In destinty we all race for max stats aka, the level playing ground. We want to be maxed out so skill is the only thing discerning me and you. We grind endlessly for gear that makes us eventually all even.
Halo5 forgoes the power race and focuses immediately on skill. The armor, helmet, and gun skins you get are purely vanity. Vanity that does not penalize you for looking different because your customization doesn't have the stats.
Weapons. In Destiny we all chase weapons, I'm going to l lean on y1 a little bit for the explanation. We all wanted gjallarhorn, it became a "crutch". We all groaned at the 27th NLB drop. Some of us were excluded because we didn't have Gjallarhorn. And we all snapped our controllers when thorn killed us after we successfully juked our way to a win in a firefight.
Warzone has amazing special weapons. You use a card and you get the weapon. Lose weapon on death. You can have 20x that weapon card and if it's a good weapon the 21st drop is still exciting. I have a ultra rail gun great for taking out tanks, over kill for taking out a player. It's overpowered yet balanced in its one time use, and exciting if I were to get a duplicate.
So imagine if you will, a Destiny where duplicate drops are encouraged because it means more uses. Base weapons are balanced because they're base weapons. Special weapon balance is less important because it's short term use. Leveling gives you a new loot crate to open. Completing tasks like 50 auto rifle kills gives you a loot crate. Playing activities gives you points to opening the ultimate loot crate.
How a strike could work in this type of Destiny. Two teams of 3 join a strike. The goal reach the end and defeat the boss all the while fighting AI and players. Why are players fighting? FWC vs Dead Orbit. The winning team gets the most points to spend or even a loot crate that has a higher chance at legendary/exotic grade weapon/vehicle cards.
I know a lot of you are going to TLDR this or just flat out call me dumb. This here tho is a concept that encourages better loot while also welcoming duplicates. Balance is achievable on base weapons yet over powered cards aren't a problem because of their life span. Leveling is still there but the levels are a source of reward.
Alright, 3,2,1 hate me.
Edit: I am attempting to talk about the balance and reward portions of the game. The micro transactions and ranking system is a different discussion entirely
Edit: if all you want to do is argue about micro transactions and not the point of the thread, thanks for the bumps :)
English
#feedback
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1 AntwortenNot really, destiny was supposed to be an MMO RPG FPS
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1 AntwortenBearbeitet von szeygvuijo: 11/11/2015 3:26:15 PMI agree 100 percent
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3 AntwortenAll that is possible for destiny as well but they choose to hide stuff behind Rng Why I don't know Many friends have said they have never played a game like destiny that did NOT reward you for the given task Or That there was no path to get specific items Like 320 gear there is no path to get it Only Rng
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3 AntwortenBearbeitet von J Stevensontown: 11/11/2015 3:20:13 PMBump... Of course. The more variety and game modes the better. Why not? Not to mention, this title needs a ridiculous amount of polishing, but I think it's getting there slowly.
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1 AntwortenI can easily agree with this. Well said.
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5 AntwortenI'm actually contemplating picking up an Xbox just for halo. I wanna play so bad it look like a ton of fun.
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3 AntwortenMy God yes. BTW have you got an energy bayonet weapon yet? Or a mythic? I have an energy bayonet AR.
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Got back to back drops of the Two shot rail gun in one game. Needless to say it was a good time
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13 AntwortenOne of the problems with halo 5s PVP is the grind for cosmetics. Over $1000 can be spent to earn all of them or 680 game hours. I spose it makes sense they'd want more than one thing in their PVP part to keep people playing since from what I've read their story mode falls up very short. But that's a different convo. I think Destiny desperately needs more innovation in their PVP, sure different game modes are ok but within the games themselves there really isn't much going on. Capture zone, kill the other team, here's a couple vehicles, here's increased super regen, no radar. Meh. Apparently a long while ago destiny's PVP was supposed to have a mode (or entirely) where the factions actually fought each other. They need a bunch more game modes, like halo 4. But since some of these game modes were scarcely populated, I'm sure the developers wouldn't want to make something only for it to be pretty much useless. Oh wait...*cough*yearone*cough*
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1 AntwortenFirst of all Warzone is a copy of Ateric Valley. Second Destiny could bring in modes like that in an expansion. I would be for that. They might already be.
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1 AntwortenHalo 5 multiplayer is everything I wish Destiny was. •Vehicles •Big maps •Skillful gunplay •Customization •PvE mixed with PvP •Balanced It's just, better in every way.
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3 AntwortenDidn't read the whole thing because I have played both games and yes, Halo 5 warzone is simply more fun than any play mode destiny has.
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5 AntwortenThe fact that you have to "grind" for weapons in Destiny to me is actually what makes it interesting. It's awesome finding weapons in PVE and testing them out in PVP and vice versa. There are tons and tons of multiplayer shooters where everyone has the exact same load out where the PVE and the campaign is just a cheap thrill. Destiny doesn't need to be another one.
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1 AntwortenI kind of wish these factions had some sort of impact in this game. All they are is a concept and a vendor. If I were still playing, I would love to que for a faction playlist. where you get teamed up with players from your faction to fight an opposing one.
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1 AntwortenI think it's a great concept and much could be learned from it. If people can't read properly and understand the concept of what you are proposing then they are simply narrow minded or blind fanboys.
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2 AntwortenNo... God no. The gunplay and weapon variation is arguably the only thing PvP in Destiny has going for it. It's the only reason I still enjoy crucible more than other FPS PvP. The gunplay is auperb and this takes away from acquiring and building personal loadouts
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2 AntwortenBurger King should make Big Macs like McDonald's does
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7 AntwortenI will not read but let's keep what halo has in halo and what destiny has in destiny
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Halo 5 kicks ass!!!
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2 AntwortenThe ME3 multiplayer was essentially the same and way more fun as a result.
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30 AntwortenYou forgot to mention how you get special weapon and vehicle cards for warzone. These "one time use" cards are acquired through grinding and rng. Or through actual money and rng. A literal pay to win for significant advantage.
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4 AntwortenH5 warzone is easily the worst part about Halo 5. Rest of the game is incredible, warzone is utter dogshit.
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4 AntwortenThey don't have good servers for that tho...
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1 AntwortenWell written. I agree with your thought process but I don't think I want Destiny to be Halo 5 with a different skin. I do think some minor changes in the PvP format would significantly improve it (one time use power weapons, enemy ability to pick up the weapon if I'm foolish and rush into the thick of battle and die without using it, ect...)
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2 AntwortenBearbeitet von Synge_X: 11/7/2015 5:57:21 AMWhile generally I don't agree with pay to win, I would gladly accept a monetization of this type to get a large-scale PVE/PVP mode in destiny... That's how desperate I am to play on larger maps where different weapon types and strategies would shine. It is my hope that 343 kicks Bungie's ass in this arena, as to motivate them.