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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von Cour8ois: 11/6/2015 11:16:33 AM
651

Most of my "hardcore destiny" friends are leaving and this is why

The reward system in the raid. I know the hm raid is only out for 3 weeks (loot drops anyways) and the drops are a complete horrorshow to put it mildly. While we all did 7 to 9 completions (on 3 characters) with rewards together we have a huge light level difference. While I am 317 now the rest is around 313ish. Most of my team are at the breaking point now for this. Not seeying anything usefull drop when we do the raid on all 3 characters is truly a misprogrammed rng system. Lets analyse it for a bit: General: why drop items that are lower light than you currently have? - seriously who thought this was a good idea? Different perks? Oke but drop that at a higher light level...thank you. Moldering shards - who needs them for a extra roll? Improve your rng instead of this crap. Hardmode Why drop normal mode items? - again why would I need those and who thought this is what players would want or need? When I am ready for hm I dont need normal stuff anymore. If the idea is to keep players playing...come up with some better system. Here are a few ideas (I came up with in only a few minutes) Moldering shards - let players use it to infuse their raid gear (say 10 shards for 2 or 3 light on a single piece of gear) - let them trade it in for the piece of gear that isn't dropping for them. (100 shards for a helmet for example) Drops - let these be of use. Instead of giving a player a 320 gun straight away let them get a 310-315 first. After that make it drop from the last lightlevel to 5 upwards. - remove lower light items from the loot table for that player. As I stated above. Our clan played Destiny alot and we have a large group of players who pretty much do the raid multiple times (even when we got our rewards) every week to help eachother and randoms out on hm completions. But I honestly tell you that this lootdrop system is destroying this game now. Its not the fact that some players are way higher in light compared to others. Its the fact that they complete the raid every week and most of the time don't get anything for it at all. Yes its rng and yes people play it for fun....but how long will this remain fun...... EDIT WOW 1500 replies in only 2 days!!! It looks like a lot of people are feeling the same way about this. The vast majority shares my opinion in this regard. Some do not agree and some don't seem to understand why this system is worse than VoG and why. I included an example were I explain how this rng works without making it to complicated. This is why I think this rng is badly designed: This rng is designed to NOT give you the things you need and let me explain to you why. These numbers are not official but I want to illustrate my point here and I am not factoring in different perks for simplicity here. Example: Boss 1 can drop the following items: Sniper 300-310 Machine gun 300-310 Rocketlauncher 300-310 167 slots of moldering shards without a weapon roll This loot table has an outcome of 200 posible rolls (33 of which have a weapon and shards) 3 x 11 for the weapons and 167 shards to create an even 200 rolls You are level 299 when you start the raid. Basicly 33 out of the 200 rolls are usefull to you right? Every weapon is higher than what you have and thus "usefull". the chance of you getting an usefull item are 16.5 % to be precise Lets say for argument sake after 3 raids you got the sniper, machine gun and rocket launcher all at 305. Every weapon has 11 posible roll right 300 to 310 that's 11. But you are 305 with those weapons. So 300-305 are not any (immediate) use to you. What is left for every weapon is 306-310. That's 5 usefull rolls per weapon. With 3 weapons this makes 3 x 5 is 15 rolls that are usefull to you. 15 out of the 200 posible outcomes are benificial to you. That about 8%. So the higher you get the smaller the chances are for you getting actually what you need. The old VoG was really simple in this regard. You simple got something or not. The odds were the same for everyone in the team. Hope this clears things up a bit. And thx for this amazing feedback guys!!!!
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