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Bearbeitet von ByteMyPixels: 10/22/2015 3:10:25 PM
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Sunbreakers are NOT OP, they are a Paradigm shift

Consider the following. [b]TITANS ARE JUST FINALLY FILLING THEIR INTENDED ROLE[/b] 55% reduction is the standard for Radiant Skin Sunsingers and Sunbreakers The thing is that most Sunbreakers spec for max armor, and will opt for Armor boosting gear when using their only PVP sub class. Since Titans in year 1, never were really seen walking around with their supers for that long (Defender just stayed put, and Strikers were 1 and done). Most people are not used to high armor characters. Titan's armor, will always out class every other class for armor. So we don't have a super problem we have a mind set problem. The health regen isn't an issue because its a perk, that requires a kill, just like hungering blade for blade dancers. The reason why it extends to all the titan abilities is because their melee is useless. Now the reason why blade dancers die during their super is because hungering blade is the best perk to use period, and that perk is useless with low recovery. Since Hunters focus on agility, the only good build is to try to max recovery and agility, (also agility because it helps them get to their target quicker). Now we have the polarizing character. A high armor beast. Titans can not get max agility and recovery, so they will focus on Armor and recovery since it mixes better with cauterize. People are just not used to that. A [u][b]weak[/b][/u] argument would be "Titan Skating", ok fine, but titan skating doesn't work well on all maps. Sector 618, for example, Titan skating is next to impossible. The low ceilings trip them up and you don't typically want to risk it for the mid section where a miss timed burst leads to a very Super Mario death. Maps like Banner Fall and Pantheon where there are high ceilings and lots of straight lines are good for Titan Skating. So with the limit map selection where titan skating is a variable option, it is a non-factor. OK so lets address the head shots. In Naroon's Video, [url]https://youtu.be/Tg8B4R3zRuo[/url] It was well done, but it never accounted for radiant skin Sunsingers. This is HUGE. It changes the way Sunsingers are used. Firebourne Sunsingers are REACTIVE, and Radiant Skin are PROACTIVE. Meaning one is going to go hunting (Radiant Skin) and one is going for revenge (Firebourne), That being said Sunsingers can get the same armor boosting perks like sunbreakers that give a further boost to their armor. Add flame shield to the mix and they have armor that eclipses the Sunbreaker. During standard PVP, (not IB or ToO), they can rock a RAM on top of all that as well and just be stupid tanky. At this point snipers headshots won't matter like sun breakers. Now if you factor in cauterize the debate shifts to what is better ARMOR or RECOVERY? Consider this, Cauterize will disengage after they next shot the titan will take. Think of the Red Death Perk, Its great if you run into 1 person, but after a group its not so good. Where as Flame shield is applied INSTANTLY. Flame shield roughly adds 75 extra HP to the Sunsinger. When all is said and done a Sunbreaker max effective health pool is at 215 with 55% Damage reduction, and a Sunsinger can have a potiential max health pool of 300+ with the 55% Damage reduction. AKA Soaking the Sleeper Simulant. I hope this can further explain why sunbreakers are not as OP as people say they are, they are merely a paradigm shift in how crucible is being approached. As a community we have to accept that the health pool is now deeper than it was before, and that doesn't mean its "unbalanced", since the water is always level at the top. [b][u]EDIT[/b][/u] [url]https://youtu.be/Fu6rVyQ3gUo[/url] Datto's research into damage reduction based off of Rocket launchers. [b][u]TL;DR[/b][/u] 1. Sunsingers = Sunbreakers damage reduction. Illusions of greater damage reduction is because of Titan's naturally higher armor stat. 2. Sunsingers can stack more armor if built correctly. (Radiant Skin + Flame Shield + Solar Subclass Armor + Ram) (Even with out ram and solar sun class armor, a sunsinger that activates flame shield can soak a Sleeper Simulant shot, a Sunbreaker can not) 3. Bladedancer = Sunbreakers= Since hungering blade works just like cauterize its based off of recovery. A bladedancer can not max Armor and Recovery, so most spec for as much agility and recovery, meaning their already lowest armor class doesn't appear to have the same damage soaking potiential. 4. Sunbreakers are not op, its just a symptom of high armor becoming in style for PVP, instead of the year of blinky jumpy builds. [u][b]EDIT 2[/b][/u] Wow what an amazing response. 34 likes and with the exception of some butt hurt try hards, people seem to agree! Glad to hear reason is a thing on these forums [b][u]EDIT 3[/u][/b] Apparently people are finally understanding that a Sunbreaker isn't OP, its the fact that titans are finally filling their intended role. 61 LIKES!!! [b][u]EDIT 4: READ BEFORE COMMENTING[/b][/u] [url]https://www.bungie.net/en/Forum/Post/165109540/0/0[/url] Here is a guide on how to debate that a Sunbreaker is OP. While my post focuses on the fact that no part of the Sunbreaker is OP when compared to the other supers. [b]DaRealMudkip[/b] address common arguments. [b][u]EDIT 5[/b][/u] The support for reason continues as this thread is now trending! 89 LIKES IN UNDER 24 hours HOLY SHIT! [b][u]EDIT 6[/b][/u] 170+ "LIKES" !!!!!speak volumes people. I think that the consensus is that Sunbreakers are in fact [u]NOT[/u] OP as said by the community. [b][u]EDIT 7[/b][/u] BALANCE RECOMMENDATIONS FOR NEUTRAL GAME The Sunbreaker has a horrible neutral game because Bungie has deemed the titan unworthy of an effective melee, and no homing grenades. So how do you counter this. Well you can not up the neutral game with out taking away from the super game. With out touching the ARMOR 1. SWITCH FORGE MASTER AND SIMMERING FLAMES- This is not a nerf, this would mean you can either get more hammer with bigger blasts, OR you get health regen. NOT BOTH. At the same time this will allow Health regen, and more grenades and melee. Making a sunspot built an actual usable class in PVP 2. REDUCE HAMMERS BY 1 AND INCREASE SUNCHARGE BY 1-Suncharge eats up a lot of super energy. Again people aren't using this ability because why should they, a hammer does the same thing and doesn't need to be in the person's face. So having suncharge a higher risk maneuver take less energy is a trade off. That said the balance would be the roughly 7 with Hammer Forged or the 6 without, (in ideal conditions) will be reduced to 6 & 5 respectively.
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#Destiny #Classes

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  • Stop comparing Sunbreaker to old subclasses. All new subclasses are superior to the old for the most part in pvp and Bungie has said they will be taking a look at the old ones. Now if you compare Sunbreaker to the other two new subclasses it is not OP. Night stalkers according to destiny tracker have a better KD than both Titans and Warlocks. Storm callers and Sunbreakers are tied in KD and I just watched how easy it is for a stormcaller to get the seventh column badge. The new warlock class can chain multi kills even easier than a hammer and can't miss. Combine blink and how long the super can last and it can roam quite a bit. It might not have quite the range or tankyness but it is still the better killer. So why do hunters have such a hard on for Titans? Did we sleep with your mom, sister or girl friend? All three of them?

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    5 Antworten
    • sunbreakers are fine the way they are. other players are unable to adapt. so they cry for a nerf. play the game we have. get creative. leave sunbreakers alone. Oh, one last thing. i dont main a titian. i just love hunting them. bump up!

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      • Pre-TTK: Titans got spanked in Crucible. Now: Titans no longer get spanked in Crucible. So of course, people who used to spank Titans are complaining.

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        • Bearbeitet von XL Choppa: 10/23/2015 12:27:53 AM
          Sorry but that would be the Striker titan which is the fastest (or at least can be if used properly) subclass. To be honest without that trick that only titans can do the class is really the slowest on the ground. And slowing us titans down a lot would be ridiculous. Butt hurt players are already trying to nerf Sunbreaker we don't also need the whole class to be moving at DSL speeds also. This was meant for mG RoNin. NO to Hunters moving more faster than already can on ground. And a resounding Blam!- NO to Warlocks to having instant grenades and melee outside radiance. Like really WTF.

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          • Bearbeitet von jeck2000: 10/22/2015 4:01:13 PM
            Y'all so dumb. I main Titan. Sunbreakers are OP. Hear me out. When you play a FPS, you enter into certain "contracts" that are sacred to FPS along. These contracts would be: A high impact sniper can one shot headshot anything, no matter the super. The point can also be made for a shotgun, at close range should be an instant kill. I know most of you are going to say "Hey! But Sunsinger Warlocks with Radiant Skin can tank a sniper headshot!" This is indeed true, but they have to SPEC FOR THAT. They have to give up other incredibly powerful attributes like Fireborn. Sunbreakers get this ability without having to make choices. FYI I agree with everything JReyno said. Take away cauterize and Sunbreakers are cool in my book.

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            • Coming a from a top tier player I completely disagree

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            • The idea that Titans have one fixed role, and that role is: "unstoppable offensive killing machine," is completely false. There are no fixed roles in Crucible, you use the class however you want. If you don't like how someone else is using it, too bad, that's your problem. For example: If you think Defender Titans are only there to shield you while you're escaping danger, you're wrong, and you're doing a disservice to anyone who still plays defender. I've seen Ward of Dawn used offensively to great effect, either for advancing a position and capturing or for wrecking someone else's killing spree. I've seen Strikers used offensively and defensively, to capture, wreck heavy, wreck a whole team, defend teammates, or wreck a zone capture. The idea that there is only one role for each class is boring, uninteresting, and incorrect.

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              • Good argument! Still stupid

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              • SMH. As smart as some of these people are to make such great arguments but cant figure out how to deal with a sunbreaker. Ive taken out more sunbreakers with my neutral game than any other super. As a sunbreaker I get shut down more than I ever did using other supers. Evading (hunters are masters of this) and team shots are pretty successful strats. You should never be grouped (making it easy on anyone with super) when your radar is red. Ive also been one shot with max armor plenty of times. Most of all it seems hunters and warlocks are still running crucible from what I can tell from experience and the many streams I watch. Its sad that the majority will continue to cry until the game evolves around them. But hey its the way of the world, always has been, always will be. I guess thats the way it should be since developers have to please the majority to keep the dollars piled up. Nerfed or not I look forward to all challenges (while not cying about any of it) just as I still main hand cannons and am suffering as Im a beginner sniper, in the new pulse rifle meta. And I am loyaly committed to my titan, nerfed or not. BRING IT ON and gg to all.

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              • Good read. Hope it gets the respect it deserves. But this is the internet.

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              • My only issue is the armor. Base super shouldn't have radiant skin armor, sunsingers have to spec for it, and when they have it they don't get health regeneration on kills. Sunsinger gets kill so easily that the armor isn't necessary

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              • It's fairly simple actually....keep your armor....lower the # of hammers to 3.....sure your meant to have the highest armor....but not a team clearing everlasting super......Golden Gun can't kill you with one shot....fine...but don't give a titan 6 golden gun shots that heal....golden gun doesn't get a heal perk with every GG kill....why should a titan with 6 enemy seeking hammers and an abundance of armor....no matter how you slice it, SB titan will be nerfed and there is nothing you can do about it.... [spoiler]I main Warlock[/spoiler]

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                • Bearbeitet von JReyno: 10/21/2015 7:43:09 AM
                  It's amazing to me the lengths people go to try and claim this super is balanced in any way. You say that it's not OP because a Radiant Sunsinger has the same armor, but ignore the fact that Sunsinger cannot regen on kill and is FAR less powerful when on the offensive. Grenades are much slower than hammers and do not instantly kill opponents. So why does hammer deserve to have high armor like Radiant Sunsinger while also being more dangerous? The armor + cauterize creates an incredibly tanky super. Balance-wise, this would mean that it has to work a little harder for kills because it can take so much damage. But is that the case? No! Not only does it have the GREATEST defenses of all roaming supers, but is also the most lethal offensive super as well! Hammers are fast and one-shot in a large aoe, with proximity detonation. The super itself has a very long duration, giving you plenty of time to make your way to enemies in order to assault them. Not only that, but your argument concerning cauterize is (purposely?) flawed. It's not about the stats, it's about the fact that a Bladedancer cannot proc regen when they're 30 meters away from any given enemy on the opposing team. Arc Blade requires the user to get within shotgun/melee range. This means that not only are they vulnerable to a very lethal and common weapon, [b]but they also contend with the damage taking during travel time to the opponent[/b]. Especially dangerous if multiple enemies are attacking them. This is FAR less of a concern for HoS. Hammers reach enemies faster than any Arc Blade, and they can catch multiple opponents instantly. The range advantage also allows Sunbreaker to position favorably while on the offensive to further avoid damage if that even becomes a concern. You are wrong, and I suspect you know very well that this super is not balanced. It is superior to the others due to the indisputable number of advantages and it is extremely frustrating to deal with in PvP. Any attempt at an argument is lost when you intentionally leave out crucial elements of the discussion.

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                  43 Antworten
                  • Can't wait for trials of the sunbreaker this friday.

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                  • I just wanna say this.. Look how many hunter mains are getting made lol, its because theyre not the top of the food chain anymore

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                  • You're a complete moron. The range, tracking, splash damage, armor buff, etc on hammer, how can you compare that to bladedance? As for the locks, like you said, you have to spec to get those armor specs, titans get them while in the super. Stop being so one sided and look at the game as a whole.

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                    • It looks to me like you are biased and just scrambling to find arguments in your favor, I'm not saying this to call you out, thats just how I read it. Also blade dancer is melee, which makes them prone to shotgun+melee attack. Sunbreakers are just not fair atm, too easy and too good. I don't want it destroyed by any means, especially given the fact that the other two subclasses are utter shit for PvP. That being said, sunbreakers current state is out of hand - there are a lot of Titans being carried by this super atm.

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                    • Yeah, Titans should have the highest damage mitigation. Agreed. But Sunbreakers have the highest damage mitigation, HIGHEST SELF-HEAL, HIGHEST SUSTAINED DPS! A tank doesn't do damage. Simple. Sunbreakers get the old Titan's, Warlock's and Hunter's strength COMBINED, with NO DRAWBACKS. That is called overpowered. The Suros wasn't a paradigm shift, nor the Mythoclast or Thorn. They outperformed any other gun with no drawbacks, which made them a very favored choice. Same goes for Sunbreakers.

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                      • Sounds ok in theory, but your missing a few key points to the reality of the situation. 1. Bladedancers have to get close. Cauterize and hungering blade are equal, if not for the fact that titans kill from 20 feet away and bladedancers have to be in melee range. That really changes the game in how quickly you can get multikills to keep the regen going. Since bladedancers have to swing from target to target, it's MUCH harder to get the regen going AND you can easily die to a shotgun melee combo, even with max armor. Sunbreakers have no need to get that close, and even if they do, the extra damage reduction and max health saves them from that being a 1 hit. 2. Sunsingers may have as much or more reduction, but they have WAY less offensive capability. Extra nades and a 1 hit melee are NOT equal to 1 hit kill hammers. Sunsingers have the least offensive super in the game next to a titan bubble, so having the same damage reduction as them isn't balanced, when it's also paired with the first or second best offensive ability (golden gun might edge hammers out in some peoples eyes) Sunsingers also can't heal during their super and their OS ability requires again, being super close. In the end, the common theme is that subreakers have the best points of all the supers, with basically none of the drawbacks. They need a minor health debuff, just to allow for close range shot gun KO and for high impact snipers to 1 shot. That plus a slight increase to energy lost per hammer, would balance it out decently. Still probably the best super, but their other abilities arent' amazing, so I suppose that's ok

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                      • A whole lot of words to say nothing more than "NUH UH BRUH WE IS BALANCED FOR REELZ THO"

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                      • ....A well explained reasoned point with examples....i think you in the wrong place this is the destiny forums. very nice

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                      • So what youre saying is year 3 warlocks should be OP?

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                      • Life didn't dick me over today

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                      • I feel like i should get an emblem as if i beat oryx whenever I kill a Sunbreaker.....

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                      • *reads* *reads more* *READS* *contemplates* .....I'm just gonna give you a thumbs up for some serious contemplation. You sir, are a Titan. And I'm a Hunter, soooo...(=D) *poof* *back door opens and slams*

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