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Bearbeitet von Wolfy: 10/16/2015 7:25:59 AM
11

Why are snipers the factor in supers

Edit: I'm not saying we should have it all. We prolly should have fewer hammers and maybe even a nerf to mobility. My point is that I believe our increased damage resistance shouldn't be an issue (though health regen on kill should be reworked) I agree that sunbreakers are cray in pvp, and I stand by Cauterize being to blame since it makes us impossible to die as long as we keep getting kills. But I always see the argument "I can't one shot snipe ____ in the head so its broken!" I understand snipers take skill to use but they shouldn't be regarded as this super weapon, end-all answer. Sunbreakers are titans. Titans dominate the armor stat perk while warlocks get recovery and hunters agility. We have the ability to max armor more than the rest because we stand as the functioning tank build class in the game. When we pop a [i]super[/i] as [u]tanks[/u], I feel like its excusable to be left barely alive if we get sniped in the nogin once. Same goes for warlocks getting constant melee shields for thier specialty in recovery, or hunters ability to constantly dodge and become invisible to get out of danger. Titans are walls, and it'll take more damage to being one down than the other classes enough said.

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