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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
10/11/2015 7:31:47 AM
359

This game's PvP has become truly awful.

Bungie, you're currently failing with regards to this game's PvP aspect, especially with the release of TTK. It's gotten to the point that I can't wait until Halo 5 is released and this game gets relegated to "only on Tuesdays" status. The word "competitive" should never be used to describe the Crucible in its current state; the idea is laughable. 1. Your match-making system is atrocious. One game my team will win by a landslide, the next game we'll be getting curb-stomped to the point where I wonder why I even bother. Close games are a rarity it seems. Three times in a row you'll spawn me into a game that's already hopeless, and as soon as my character appears I'm taking a rocket launcher or a super into the face. Your mercy rule system sucks and doesn't turn on nearly as often as it should. That's not even my main problem though. The fact is, I'm tired of how your system literally puts no effort into pairing premades against other premades. I check the roster before every game, and 9 times out of 10 there will be at least one 3+ man premade in the lobby. 9 times out of 10 I'll also be on the team full of randoms having to face off against that premade. But what really rustles my jim jams is this: if there are multiple small premades in the same lobby, the system will almost always put the premades on the same team and put all of the randoms on the other team. I honestly can't even. This game's PvP is an exercise in frustration when I'm consistently having to play with a team of randoms against a team of 3+ coordinating people. Why you guys make no effort to have premades play against other premades, I'll never know. inb4 "just play in your own premade". I have no desire to have to group up with friends every time I want to casually play Crucible. I'm not going to play like a try-hard if it's not IB or ToO. I don't even care about playing against premades from time to time; it's the fact that I'm almost always playing against a premade. That probably goes for most people, but most people don't check the roster beforehand. Honestly, if the system went about prioritizing premades against other premades, I might actually be [b]encouraged[/b] to make my own premade outside of IB or ToO. 2. The week before TTK released and 2.0 dropped was the best, most balanced week the Crucible has ever seen. Weapon balance has been as good as it has ever been outside of Pulse Rifles being slightly over-tuned, as well as some random guns like Tlaloc. But I digress. My main gripe is the fact that Stormcaller and Sunbreaker are completely unbalanced in 6v6 PvP and they've taken what little skill was left out of this game. See, before these supers were introduced, every Y1 "mobile" super had a down side: Golden Gun had no damage resistance and Bladedancer required melee range. With the introduction of Stormcaller/Sunbreaker, this balance has been completely ruined; there's no weakness to either of these supers, especially Sunbreaker - [b]both supers are mobile, both supers are ranged and both supers have damage resistance.[/b] Hammer of Sol tracks its targets (very similar to Proximity on rocket launchers), heals on kills, has up to 7 shots and lasts [b]way[/b] longer than every other super. The drain rates for HoS and Stormtrance are laughable compared to the other mobile supers. GG gets less than half the shots, no damage shield, no heal on kill but.. double the drain rate? lolwut? Logic, not even once. In a 6v6 environment these supers are simply broken, especially with randoms. Nightstalkers only make a trivial difference without coordination, and even then it won't be enough. These new supers need to be tuned, period. There's a reason that Golden Gun didn't have damage resistance - because everyone and their mother knew that it would be retardedly broken. Yet, that's exactly what you've given Sunbreakers and (for the most part) Stormcallers. I'm not asking for them to be neutered, but something needs to be done. Either increase the drain rate, lower the damage resistance, get rid of cauterize or something. inb4 "but the class revolves around its super". This game's entire current PvP system revolves around Supers. Do you have any idea how a team who coordinates their supers, especially around heavy spawns, can pretty much put a game out of reach in the matter of a minute? When you can average 10+ kills a game with your super alone, which is doable by any competent Sunbreaker or Stormcaller, there's a problem. Stormcallers can't even use that excuse; they have great grenades and probably the most absurd melee in the game. The fact that they're flying under the radar while Sunbreaker takes most of the blame is hilarious. Supers make or break games. Everyone without their super is relegated to the same basic gunplay (for the most part). Bad grenades/melees aren't a good enough excuse for having the ability to wreak havoc 3+ times a game. Sunbreakers can still be powerful, but they need a weakness just like every other super, whether its a decrease in DR or a much faster drain rate. If GG/Nightstalker users only have 10 seconds to get their shots off once they activate their super, there's no way that Titans should have nearly triple the amount of time. Stormcaller needs a reduction in its chaining ability, its drain rate or something. That super is just as ridiculous when used correctly and people are currently oblivious to it. /end rant inb4 10 different guys posing as butthurt inb4 a bunch of people with 1.0 KDRs downvote this thread and tell me I'm wrong inb4 "superz are spose 2 b super lolz" inb4 "hunter so point invalid" If your KDR is below 1.5 and you disagree with me, I literally could not care less, so save it.
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