*FINAL EDIT*
After responding and talking to a lot of you yesterday I think I have figured out a couple fair solutions that most (if not all) us can agree would make Vanguard playlists a lot more enjoyable.
1. Indicate what the next strike in the playlist will be during matchmaking, as well as create a 10-15 second period of time after matchmaking has formed a fireteam where players are able to vote on a different strike or opt out. Since repetition is one of the biggest issues players have had with these playlists since launch last year this would cut down a lot on strike abandonment.
2. Mid-Strike matchmaking for missing players needs to kick in sooner and have higher priority, right now it can take anywhere between 10-15 minutes before someone is placed into a fireteam when someone else leaves; this is the reason why strike abandonment hurts other players. It should be closer to 1-3 minutes before matchmaking kicks in and filling in incomplete fireteams should have higher priority than starting new strikes. If you are wondering why matchmaking shouldn't start immediately after someone drops, I personally feel that wouldn't be fair to players who have actively played through most of a strike and got disconnected and now can't rejoin because their spot was filled.
3. If players continue to quit from strikes even after being given an option to vote and opt out before they begin there will still be a penalty, this penalty would only affect habitual quitters. The first time in a 6 hour time period when you quit a strike there would be no penalty, each time after after the first there would be a Vanguard Shame penalty. This penalty could be a 5-15 minute cool down for entering matchmaking, the length would be dependant on how many matches you've quit during the last 6 hours; or it could be a 15 minute debuff that reduces drop rates and stacks in duration and effect (e.g. quit 2 strikes and drops are reduced by 25% for 15 minutes, quit 4 strikes and drops are reduced to 0% for a collective 45 minutes.) This shouldn't affect most players since you'll be able to vote against repetitive strikes, have an easier chance to opt out in between strikes, and will get one penalty free chance to quit a strike when life calls every 6 hours.
Lastly I am still at a loss on what to do about AFK players, there needs to be a system in place that recognizes when players are AFK and boots/replaces them immediately. Many players thought that a vote to kick system would be abused, so I don't think that's the solution; but we do need something in place that gives us a chance to reduce the number of inactive players in matchmaking. The game doesn't always boot them when they are left in the starting area and reporting players seems to do absolutely nothing most of the time. I am open to anyone's suggestions on what you think would work.
Also, if you are interested in reading the original post and my earlier edits they are below in the spoiler tag, be warned it is quite long though...
[spoiler]So, as many guardians will agree we have a serious issue with some guardians joining heroic strikes and then abandoning them as soon as they spawn because they don't like the strike... That leaves those of us on a Vanguard Streak who are actually trying to keep their streak to be handicapped until matchmaking picks up another guardian or two. During my last strike on the Undying Mind I had three people drop as soon as they spawned in, two of which were in a party together and got match made with me again 3 times in the first five minutes of the strike and left every single time; leaving me to solo the first entire room... If you guardians are reading this I got 3 legendary engrams, a sublime engram, 6 rare engrams (one of which decoded up to legendary) and two exotic engrams from the boss thanks to 3 of Coins and my Vanguard Streak...
Now, the issue is that while there is benefits to staying in a strike playlist there is no punishment for optionally leaving during one. I have a solution to that called Vanguard Shame, a debuff that will reduce all drops to nothing; no engrams, no items, no glimmer, no marks, no exp. The duration of the debuff could be a set amount of time (say 15-30 minutes,) and would stack if you abandoned multiple strikes. Disconnects caused by error codes would obviously have to be taken into consideration; but I am sure there is a way to make sure that players who are booted against their control aren't effected.
Lastly, it's been a year Bungie... Add a boot fireteam member option for idle players; it would only appear when a player is inactive for a certain period of time (hasn't left starting area, isn't contributing to kills/objectives) and require both active players to vote to boot and would get rid of the people who are still sitting doing nothing for 5-10 minutes while everyone else does the work. Being booted for inactivity would also proc the Vanguard Shame debuff as well, making sure that there is an actual penalty other than being sent back to orbit.
I really enjoy Heroic Strikes, I think it's great to have strikes that feel like they are worth running for exclusive gear drops and with 3 of Coins to give chances at exotics; it's just a shame that some lazy/selfish players try to ruin them for people who are actually willing to run them.
*EDIT* In addition to this there should be voting during Vanguard Strike list lobbies to avoid repeating strikes several times.
*EDIT 2*
Since its been brought up, yes I am guilty of this; I recently skipped Cerberus Vae twice; the first time because I was in the menus between strikes and missed my cut off to leave, the second because I sat at the starting line and watched 5 other guardians leave as soon as they spawned in and decided it wasn't worth it waiting for someone who might stay.
In both cases I gladly would have taken a penalty if it meant that it might reduce the number of people who abandon strikes regularly.
*EDIT 3*
Since this is trending now I just want to reiterate that I don't want players to be punished for game errors or network disconnects; these can be tracked by Bungie and they should be able to code the debuff so it's not activated by an error code.
Also for the "What if something important happens and I have to leave in the middle of the strike to take care of something in the real world?" comments, if you are leaving to do something else a timed debuff wouldn't effect you it will be gone when you get back; this would only effect people who habitually abandon strikes because they want to play a different strike.
*EDIT 4*
No one is forcing you to play anything you don't want to, if you don't want to play the strikes in the strike playlist then don't join the playlist; if you do join the playlist it was your choice and you should be responsible for that choice whether it means running the strike or taking the debuff for abandoning.
Also, this is a punishment for abandoning matchmaking; if you enter a strike as a three person fireteam you are not using matchmaking so there is nothing to punish you for if you leave, your leaving as a fireteam doesn't effect other players. This would only be in place for strikes you abandoned after being placed into them with matchmade random players.
*EDIT 5*
Some people seem to be bother by the time I mentioned earlier; if 15-30 minutes seems too harsh I understand, but if it was any shorter than that people would be able to continue quitting till they got the strike they wanted since the debuff would be gone by the time they hit the boss and nothing would be lost.
The other option is to put a cool down on matchmaking as a whole for abandoning strikes; this would mean if you left a strike the game wouldn't let you rejoin matchmaking for a set amount of time, say 5 minutes or so. You could still join with a fireteam or solo, but it wouldn't matchmake you with other players.[/spoiler]
English
#Destiny
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2 AntwortenI'm surprised you had that many people spawn in. Once someone leaves it's usually just myself and the other player until one of us gives up.
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1 AntwortenBearbeitet von Montanamal: 9/26/2015 6:29:37 PMIf anything you should het punished for publishing their GT's
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How they just refresh it once it is less than 3 to match make a single player into it. Even if it's at the end it's a win win for everyone
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2 AntwortenBearbeitet von TheWayHeWept316: 9/26/2015 5:24:46 PMIf there's six strikes, Bungie should just always have us run them in order no matter what. If we abandon the strike, it'll remain the next one we must do. Done. No more abandoning to get to a different one. Folks will still leave but they'll be forced to pick a different game mode altogether because the only Heroic they can do is there next one, the one they need to beat to move on. This also eliminates the need of a debuff for offenders and having to run the same strikes again once you beat it. It seems so simple, and yet it isn't the way the game operates. I really don't know why....
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I've only abandoned a strike for reason really.. If I've just run it. I don't wanna do the undying mind twice in a row. I want some of those raid specific weapons. Only got one so far.
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4 AntwortenThe only solution I can suggest is to add ALL STRIKES into the playlist, I only ever ragequit after they play the same shitty strike for the third time in a row. Feels like they just play the same five strikes over and over and over. If there was some variety or an actual PLAYLIST so you do something different every game I would play it for hours and hours on end.
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4 AntwortenWhat is a sublime engram?
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Guilty of quitting unless it's the flayers. #ineedswagpoints
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What console are you on. I would like to try five in a row ir more if ta want to joun up!
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It is anoying when both people leave
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I like the idea.
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4 AntwortenAre you running normal strikes or heroics?
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2 AntwortenThe issue with what you're proposing is that some people are tired of doing the same damn strike 5 times in a row. Yeah, Vanguard streak is great, and a really cool new feature, but by taking out a bunch of the year one strikes, and leaving only 4 or 5 in the rotation, it causes massive repetition. Yesterday alone, I got placed into Undying Mind at LEAST 7 times, and I only played probably 4 strikes. Undying Mind being 2 of them. So until the Strike playlist gets some variety, and I don't get put into the same strike over and over, I'm definitely gunna leave in those situations. As far as inactives, they do boot them. But maybe someone is on the streak that you love so much, but they have a kid that woke up and needs to be calmed down before they fall back asleep. Maybe they're inactive for a few minutes because LIFE happened. They have a time limit on kicking someone for a reason, and it's a fair limit. Me and my buddy got by just fine while we had an inactive while fighting the Undying Mind boss. Honestly I just used him as canon fodder while we completed the objective. I get why you're frustrated, but until Bungie, (who to be fair made some GREAT changes to the Strikes, as well as some really fun new ones, get some variety in the Vanguard playlist, you're going to continue to have people who drop out.
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I'm literally playing with someone that is doing nothing but dancing
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2 AntwortenDidn't read all but saw your Vanguard shame idea and I have a different one. Rather than punish people for not doing a strike they don't want to do and in a lot of cases have probably just done, possibly more than once, how about just get rid of the RANDOM strike part to a certain extent. Give 2 random options and let the team vote. Ok so in some cases you may still get 1 quitter but it would reduce the amount of people quitting strikes a lot I think.
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4 AntwortenThat's your problem, if you chosen to play solo then that's your choice, other people shouldn't be punished for leaving, it's a game you shouldn't be forced into playing it you should want to.
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4 AntwortenKeep in mind, the real life happens. If something comes up, I'm leaving the strike. So the game shouldn't punish people who are leaving so they aren't afk the whole strike. Also, a lot of the new strikes are ridiculously more challenging compared to the old strikes for a 260 guardian. Maybe bungie should take a look at the stats and tone those down a bit.
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1 Antwortenif i get a strike i dont like then im leaving cry about it kid
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5 Antwortenmake 2 playlists quitters playlist: no penalty regular playlist: penalty problem solved.
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9 AntwortenFirst off, I typically leave after the other two leave. By your suggestion I too would receive Vanguard Shame and thus would lose my rewards. Second, many strikes can be 2 manned as long as you have at least a little but of skill. I even soloed Rockets McDickface a few times do to being ditched, and that was before he was nerfed. Your suggestion is very very steep. Honestly, I wish they would test it on you only for a month. Let's see what happens when something in reality comes up. Also, the kick option is completely unacceptable. This will be abused to remove members of strike teams that are not quite as good as the others. I typically am the top of my strikes and would never remove anyone less skilled than me but some people would and you know it.
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1 AntwortenI think there should be rewards and encouragement and also punishment for this type of situation. For example: Complete 10 strikes in a row without quitting: Discount of 1 coin for every purchase from Xur when he's at the tower. Not stackable. Punishment for leaving: have a "shame debuff" above your head letting everyone know at the tower and in games that you've quit. Lasts 30min and has a reduced eligibility for legendary engrams from strikes dropping. Just throwing some ideas out there.
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4 AntwortenHonestly I played the same map 4 time consecutively and the 5th time I just left. I'm not about that life!
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I got thrown into Undying Mind 4 times in a row. I love this game but I'm not about to play the same strike for a fourth time, sorry.
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6 AntwortenBungie isn't going to punish anyone for not doing something they don't want to do