*FINAL EDIT*
After responding and talking to a lot of you yesterday I think I have figured out a couple fair solutions that most (if not all) us can agree would make Vanguard playlists a lot more enjoyable.
1. Indicate what the next strike in the playlist will be during matchmaking, as well as create a 10-15 second period of time after matchmaking has formed a fireteam where players are able to vote on a different strike or opt out. Since repetition is one of the biggest issues players have had with these playlists since launch last year this would cut down a lot on strike abandonment.
2. Mid-Strike matchmaking for missing players needs to kick in sooner and have higher priority, right now it can take anywhere between 10-15 minutes before someone is placed into a fireteam when someone else leaves; this is the reason why strike abandonment hurts other players. It should be closer to 1-3 minutes before matchmaking kicks in and filling in incomplete fireteams should have higher priority than starting new strikes. If you are wondering why matchmaking shouldn't start immediately after someone drops, I personally feel that wouldn't be fair to players who have actively played through most of a strike and got disconnected and now can't rejoin because their spot was filled.
3. If players continue to quit from strikes even after being given an option to vote and opt out before they begin there will still be a penalty, this penalty would only affect habitual quitters. The first time in a 6 hour time period when you quit a strike there would be no penalty, each time after after the first there would be a Vanguard Shame penalty. This penalty could be a 5-15 minute cool down for entering matchmaking, the length would be dependant on how many matches you've quit during the last 6 hours; or it could be a 15 minute debuff that reduces drop rates and stacks in duration and effect (e.g. quit 2 strikes and drops are reduced by 25% for 15 minutes, quit 4 strikes and drops are reduced to 0% for a collective 45 minutes.) This shouldn't affect most players since you'll be able to vote against repetitive strikes, have an easier chance to opt out in between strikes, and will get one penalty free chance to quit a strike when life calls every 6 hours.
Lastly I am still at a loss on what to do about AFK players, there needs to be a system in place that recognizes when players are AFK and boots/replaces them immediately. Many players thought that a vote to kick system would be abused, so I don't think that's the solution; but we do need something in place that gives us a chance to reduce the number of inactive players in matchmaking. The game doesn't always boot them when they are left in the starting area and reporting players seems to do absolutely nothing most of the time. I am open to anyone's suggestions on what you think would work.
Also, if you are interested in reading the original post and my earlier edits they are below in the spoiler tag, be warned it is quite long though...
[spoiler]So, as many guardians will agree we have a serious issue with some guardians joining heroic strikes and then abandoning them as soon as they spawn because they don't like the strike... That leaves those of us on a Vanguard Streak who are actually trying to keep their streak to be handicapped until matchmaking picks up another guardian or two. During my last strike on the Undying Mind I had three people drop as soon as they spawned in, two of which were in a party together and got match made with me again 3 times in the first five minutes of the strike and left every single time; leaving me to solo the first entire room... If you guardians are reading this I got 3 legendary engrams, a sublime engram, 6 rare engrams (one of which decoded up to legendary) and two exotic engrams from the boss thanks to 3 of Coins and my Vanguard Streak...
Now, the issue is that while there is benefits to staying in a strike playlist there is no punishment for optionally leaving during one. I have a solution to that called Vanguard Shame, a debuff that will reduce all drops to nothing; no engrams, no items, no glimmer, no marks, no exp. The duration of the debuff could be a set amount of time (say 15-30 minutes,) and would stack if you abandoned multiple strikes. Disconnects caused by error codes would obviously have to be taken into consideration; but I am sure there is a way to make sure that players who are booted against their control aren't effected.
Lastly, it's been a year Bungie... Add a boot fireteam member option for idle players; it would only appear when a player is inactive for a certain period of time (hasn't left starting area, isn't contributing to kills/objectives) and require both active players to vote to boot and would get rid of the people who are still sitting doing nothing for 5-10 minutes while everyone else does the work. Being booted for inactivity would also proc the Vanguard Shame debuff as well, making sure that there is an actual penalty other than being sent back to orbit.
I really enjoy Heroic Strikes, I think it's great to have strikes that feel like they are worth running for exclusive gear drops and with 3 of Coins to give chances at exotics; it's just a shame that some lazy/selfish players try to ruin them for people who are actually willing to run them.
*EDIT* In addition to this there should be voting during Vanguard Strike list lobbies to avoid repeating strikes several times.
*EDIT 2*
Since its been brought up, yes I am guilty of this; I recently skipped Cerberus Vae twice; the first time because I was in the menus between strikes and missed my cut off to leave, the second because I sat at the starting line and watched 5 other guardians leave as soon as they spawned in and decided it wasn't worth it waiting for someone who might stay.
In both cases I gladly would have taken a penalty if it meant that it might reduce the number of people who abandon strikes regularly.
*EDIT 3*
Since this is trending now I just want to reiterate that I don't want players to be punished for game errors or network disconnects; these can be tracked by Bungie and they should be able to code the debuff so it's not activated by an error code.
Also for the "What if something important happens and I have to leave in the middle of the strike to take care of something in the real world?" comments, if you are leaving to do something else a timed debuff wouldn't effect you it will be gone when you get back; this would only effect people who habitually abandon strikes because they want to play a different strike.
*EDIT 4*
No one is forcing you to play anything you don't want to, if you don't want to play the strikes in the strike playlist then don't join the playlist; if you do join the playlist it was your choice and you should be responsible for that choice whether it means running the strike or taking the debuff for abandoning.
Also, this is a punishment for abandoning matchmaking; if you enter a strike as a three person fireteam you are not using matchmaking so there is nothing to punish you for if you leave, your leaving as a fireteam doesn't effect other players. This would only be in place for strikes you abandoned after being placed into them with matchmade random players.
*EDIT 5*
Some people seem to be bother by the time I mentioned earlier; if 15-30 minutes seems too harsh I understand, but if it was any shorter than that people would be able to continue quitting till they got the strike they wanted since the debuff would be gone by the time they hit the boss and nothing would be lost.
The other option is to put a cool down on matchmaking as a whole for abandoning strikes; this would mean if you left a strike the game wouldn't let you rejoin matchmaking for a set amount of time, say 5 minutes or so. You could still join with a fireteam or solo, but it wouldn't matchmake you with other players.[/spoiler]
English
#Destiny
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Did 6 strikes in a row for exotic drop, first 2 strikes other 2 players left after spawn, 3rd strike good, the rest one always left, this really does need to be fixed, I know part of the game but happens way to much now
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2 Antworteni actually want to play all strikes by myself..i wish we had an option for it as for the buff..i like it
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Bearbeitet von Ebon Hawk AU: 9/28/2015 5:04:31 AMI am sure that everyone has suggestions on how they would like to see their strike working... here are mine:) - Leaving a strike in progress lowers your drop rate for a duration of time, - Dying excessively in strike lowers your drop rate for a duration of time, - Engaging in content increases your drop rate for the boss fight in the strike, - Better mechanism for boss loot checks... (last night I was dealing with adds in Dust Palace while the other two players killed the boss and I did not receive loot), - Matchmaking allowing you to preselect style (fast run, kill everything etc), While you may disagree with my play style please keep in mind that options make the game better for everyone :)
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dont agree with the penalty but the voting would help tremendously even just seeing what the next strike is would be great
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I think that just adding the ability to vote to skip would help tremendously. I don't even think there's a need to punish people.
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I don't want to be punished for getting booted. Destiny servers seem very fragile since TTK dropped. :-\ #Weasel
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2 AntwortenBearbeitet von a wild hobo: 9/27/2015 5:37:04 PMwhy should people be punished for a bad game getting the same strike in a row is boring and a lot of the strikes are not fun to do a lot of the strikes all you need to do is just stand in one spot and hold right trigger there is nothing to move out of or anything during the fights that need to be done strikes are boring and people are going to quit just accept it and move on
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I just want to thank everyone for all the replies, positive and negative; after talking to a lot of you I've edited my original post with some solutions to the current issues with vanguard playlists that I think most of us can agree with.
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1 Antworten...the entire [i]strike streak[/i] is a complete waste of time, I must have completed like 12-15 strikes in a row the other day and only got worthwhile rewards from the first few
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2 AntwortenWhats a sublime engram
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They should add a vote for what the next strike is and they need to add some sort of vote to kick option so your not stuck with that one in active blam refusing to do anything and they won't leave because of the buff you get, or if they don't then give us an option on the rewards screen to search for fresh players instead of keeping me grouped with these idiots.
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Quitting from the strike costs you 4 strange coins and 4 motes of light and is given to the remaining player(s). If the quitting player does not have 4 motes and coins in their inventory they are not allowed in the playlist.
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3 AntwortenI'm sorry, I absolutely refuse to do echo chamber.
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^ this. But wtf give us the option to opt out of matchmaking for once. If in matchmaking let us vote on 1-2/3 differant strikes and prioritize strikes that were not just previously completed. Vote to kick inactive players. Dota 2 has 2-3 min unable to join matchmaking ban if you dont accept a game, LoL is like 25-30 mins.... Thats a bish! 5-10 mins would be decent if you abandon a strike. This shet is not hard to put into a game. Just bungie being downright lazy!
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Destiny should give us the option to quit during the flying cutscene, as soon as you know which strike it is. Or have a vote to skip option.
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I for one would like something but then there is always those that have to duck away cause a kid is being sick or work has just rang and asked em to go in and any other reason. But a debuff would be bypassed by just unplugging your router or connecting to it via your phone and telling it to reboot then you won't get the debuff. One solution would be to lock you out of strikes you have already done and try and match make you to players who are also locked from that. So either after an hour or 5 strikes that lock is removed so you can do it again
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2 AntwortenNice idea - it's very frustrating getting matchmade with quitters/idlers. Also, what is a Vanguard streak?
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4 AntwortenI will do any strike but the sunless cell. Screw the sunless cell- seriously
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What about those times when you just finish a strike and without any chance to cancel out it loads in the next one?...this has happened to me a few times, I tried to cancel out of it but didn't get the opportunity...there are way too many factors to consider punishment of any form. My suggestion is to find two friends and avoid it altogether if it's such an issue for you.
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11 AntwortenNo. If they don't like a srike why should they do it for 20 minutes?
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3 AntwortenBearbeitet von Chadmire: 9/26/2015 9:44:41 PMalso vote to kick is a crappy idea. Mainly because people would boot people, because they didn't have a certain weapon or loadout or some other stupid reason. If anyone has every played L4D 1 or 2 you know what I am talking about. Just wanted to add that its matchmaking that is the main problem. It takes way to long to get 3 people. Sadly it only tells me that there are not very many people playing strikes. regardless which you play heroic or normal. I sat in matchmaking for 5 min till it popped me into a match and put me a long ways away. I got there like a minute before the boss died. that should not happen. They need to redo their matchmaking.
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Bearbeitet von Jonn Jonzz: 9/26/2015 10:39:32 PMSome people actually need to go do something irl. I don't thibk you'd rather have an afk'er that gets free loot more so than someone that leaves.
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If it didn't take so damn long for the matchmaking to find replacements it wouldn't be that much of a problem. >.>
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1 AntwortenJust make the replacement gaurdians happen alot sooner. So many times it like 15 minutes until I get a third dude, its stupid. I think its nice when you join a strike already halfway complete, so I dont think itd be a problem for most
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4 AntwortenEasiest solution would be to have a 5-10 second countdown once in orbit with the name of the next strike displayed on the screen... This way, players could back out of undesirable strikes and matchmaking could start... Personally, the way the game will stick you in one strike over and over again is very annoying... Not too long ago while running heroic strikes it sent me to the dust palace 6 out of 10 strikes (saber/taniks filled the other 4 strikes).... that gets ridiculous.